I had planned to play my first (solo) game of Arkham Horror tomorrow night when I would have more hours to devote to it as I had read that it tends to play long especially for new players unfamiliar with the rules. To my surprise, my planned solo game turned into a 2 player game when the seductive power of the mythos (or vast numbers of high quality cardboard components) lured my usually reluctant spouse into the fray.
Speaking of high quality components...let me just preface this report by stating how absolutely blown away I was by the quality of this boardgame. This is the first Fantasy Flight game I have ever purchased, but after unboxing and playing Arkham I can promise you it certainly won't be my last. I had read a bit about the game on the forums and in reviews, and expected it to be a nice game..but nothing really prepared me for the craftsmanship evident as soon as I even touched the box. Enough gushing about how awesome the bits are, on to the report !
We finished dinner around a quarter to nine and during prep and cooking phases of said meal, I had carefully punched all of the cardstock components and arranged everything as per the manual suggestions. I had not been expecting the wife to join me and had some reservations about starting a game so late as I had only really been planning on getting the components prepped and taking a few mock turns around the board solo. She seemed really interested in playing and I was not going to pass up an opportunity like that, so I agreed.
I took a few minutes to introduce her to the basic concepts and read the intro paragraphs from the manual aloud, as well as a 5 minute primer on the Cthuhlu Mythos and H.P. Lovecraft. I explained to her that the Ancient Old Ones were great and terrible and that our odds of successfully saving Arkham were slim to put it mildly. I was a tad concerned about driving this point home as my wife is HIGHLY competitive and does not like to LOSE at all, and can get quite strumpy when things are not going her way. She agreed to try to tone it down a notch on the competitiveness scale and not to throw any pieces or burn any ancient one cards in effigy if things were to go against us during the session.
I am a big fan of randomness, especially in a game set in the Mythos so we agreed to randomly choose our investigators from three choices each, delt randomly. She drew the private eye (can't remember name), Jenny Barnes, and Ashcan Pete. I had expected her to gravitate right to Jenny but after a minute of pondering she picked Ashcan Pete. It suprised me so I asked her why she didnt choose Jenny she replied "seems like a bit of a snob," I laughed. I can't remember exactly what my choices were, I remember having a gangster in there but I ended up selecting Monteray Jack just for the pure comic value of the name and I am a big fan of the Indiana Jones movies. I had my also draw our Ancient One at random from all available selections, she revealed Nyarlathotep...we remembered to add the Masks. We were also playing with Mr. Launius' house rule of hidden gates that are only turned over when an investigator moves through them, I felt it was more thematic this way.
My wife ended up with quite the set up in starting items, she got the pallid mask +2 evade checks as her unique item and Speed +1 speed skill as her starting skill. The first or second turn she got the ally (don't remember the name) who adds to your speed and prevents nightmarish on monsters. So she had +3 to speed and +2 to evade checks on Ashcan Pete who already seemed to have decent stats in that area making her basicly able to move through the board with impunity. She spent the first few turns running around to the double clue locations as gates were opening snagging quite a pile of clues. In contrast I was wishing I could do better than the 2 or 3 speed I was getting with Monteray, but I did manage to get an Elder sign in my starting unique items so I went about the business of trying to get a gate closed early.
I had actually read the rules two or three times prior to even purchasing the game thanks to Fantasy Flight's downloadable PDF rules files ( I can't tell you how great I think this is) so we were not having much trouble at all with keeping track of what was going on as I had a good handle on how to keep things flowing and I drilled the phase system and correct order of execution on the Mythos cards to my wife as we played. I have to say though as the night wore on slight mistakes were made here and there, like forgetting a doom token that had to be added the next turn, or not rolling once for curfew check for a player in the street. I think this was more of a function of the lateness of the hour, instead of a problem with complexity of the rules..but my wife did remark towards midnight "the madness is in keeping everything straight."
A bit of newbie comedy occured when the Mask, God of the Bloody Tongue game into play. We both realized this was going to be a tough monster as it was a Mask but neither of us had the sense to flip it over and check out the stats. In retrospect I don't know why we felt the need to try to kill the thing and the best plan was probably to just avoid it, especially since it had Endless ability and couldnt be made a trophy. My wife charged in and quickly realized after one round of failed combat against a 4 toughness monster that it was futile. She fled second round and then easily evaded next movement phase and ran into Arkham Asylum for some R&R, electroshock therapy style. I had the powder of Ibn-Ghazi the +9 to combat check discard after ultimate monster killing utility compound, so I figured I would go avenge the Bloody Tongue's viscious assault on Ashcan Pete, I thought with that powder I'd have the battle sewed up tight. I didnt however take into account my maximum of 3 sanity and fairly low willpower, as I was focused only on the combat check. Needless to say I was driven insane in short order, despite spending my two remaining clues to try to prevent it. I kept the powder after discarding half my other items and waited until next turn to trade it to my wife who had a higher sanity. She defeated the mask, leaving us both wondering why we tried so hard to rid Arkham of it in the first place.
I drew another elder sign towards the end of the game that allowed us to barely edge out a 6 sealed gates victory, with terror level at 10, 3 doom spaces left on the AO, and 9 monsters in Arkham...only 1 away from the double monster limit which would also awaken Nyarlathotep. The end of the game was quite hectic and we really did not think we were going to be able to pull it off, but it was quite satisfying for our first game. I tallied up the score and we came out with a +6 only, not very impressive but seeing how I didnt even expect to win it felt good. In fact, I felt more relieved that the ordeal was over...the game does a good job of providing tension and atmosphere.
I look forward to many more evenings with Arkham Horror, my wife says she will play again (amazed by this) I just hope to start a bit earlier as we didnt get to bed until after 1 AM !!!
I rate this game a 10, and if anybody reading this is on the fence about purchasing it...BUY THIS GAME ! It does not disappoint.
Thanks for reading,
-Vax-
? My investigator choice is say a number, that's the one you play (soloing I use 3, 7, 13 and 21). Choices-schmoises
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That one I will remember! For me, it's all about theme.