Hi all!
I'm GMing an RT campaign, and by sheer misfortune, the party has received a Herald of Tzeentch in disguise onto their ship. I decided to make it more exciting, so instead of confrontation, he had choosen to stay hidden, and try to influence the explorers.
My question is, how should i GM these things? How would a keeper of secrets try to corrupt the party? offering valuable information seems like the most valid way, but how does he gets what he and the dark gods want? and how does he do it in disguise?
i want the party to figure it out by themselves without dicerolling, but there are some talents and powers that can ruin it. how can a daemon be detected? the party has only one psyker with limited power, and only NPC navigators, but what about talents like unshakable faith and armour of contempt?
any good advice would be appreciated!
thanks in advance!