This is a copy/paste from the old board. Wanted to get it off of there and here before it shut down. As always, all constructive feedback appreciated.
0 XP Plot Start
• Campaign Start card.
- Rise of the Dragons
- A Lt can only carry one Dragon marker at a time. It may drop one Dragon marker to pick up a different one.
- If a Lt with a Dragon marker flees an encounter, the Dragon comes under the control of the Heroes and can be kept in any city, save Tamilir, occupying a vault space.
- Lts can Fortify dungeons when 2 trails away.
- When placing Dragon markers, the OL must place it a minimum of 2 trails (if possible) from a Lt and the Heroes.
10 XP Plot Advance
• Dragon of Earth (playable at any campaign level)
- The Dragon of Earth marker is placed on a dungeon location at least 2 spaces from a Lt and the Heroes. If explored, mark as unexplored.
- If an Lt ends its turn on the dungeon, it may pick up the DoE token. If the Heroes defeat the entire dungeon, they can pick up the DoE marker.
- When traveling with a Lt, the DoE reduces a city's Defense rating by 1.
10 XP Plot Advance
• Dragon of Wind (playable any campaign level)
- The Dragon of Wind marker is placed on a dungeon location at least 2 spaces from a Lt and the Heroes. If explored, mark as unexplored.
- If an Lt ends its turn on the dungeon, it may pick up the DoW token. If the Heroes defeat the entire dungeon, they can pick up the DoW marker.
- When traveling with a Lt, the DoW allows the Lt to travel 2 trails per turn.
15 XP Plot Advance
• Dragon of Fire (playable in Silver and Gold campaign level)
- The Dragon of Fire marker is placed on a dungeon location at least 2 spaces from a Lt and the Heroes. If explored, mark as unexplored.
- If an Lt ends its turn on the dungeon, it may pick up the DoF token. If the Heroes defeat the entire dungeon, they can pick up the DoF marker.
- When traveling with a Lt, once per seige instead of adding a siege token the Lt can roll a black die. On a surge, the Market value is permanently reduced by 1. This effect can only target the same city once per campaign level.
15 XP Plot Advance
• Dragon of Ice (playable in Silver and Gold campaign level)
- The Dragon of Ice marker is placed on a dungeon location at least 2 spaces from a Lt and the Heroes. If explored, mark as unexplored.
- If an Lt end its turn on the dungeon, it may pick up the DoI token. If the Heroes defeat the entire dungeon, they can pick up the DoI marker.
- When the DoI card has been played, Lts can Fortify encounters 2 trails away as they do Dungeons.
20 XP Plot Advance
• Dragon's Blood (playable in Gold campaign level)
- All Dragons must be in the OL's Keep to play this card.
- Remove all Dragon markers from play for the rest of the campaign. They have been sacrificed and their blood collected.
- If a Lt reaches The Gaping Abyss carrying the Dragon's Blood token, the Dragon of Void is released and is under the control of the OL. It immediately moves to the OL's Keep. The OL gains 15 CT for completing this task.
The Dragon of Void
• The Dragon of Void is faced before fighting the final level of the OLs Keep. Use the collapsed map on page 77 of the Quest Guide section of D:RtL rulebook for the encounter. Exchange the two northern most encounter tokens for activated Glyphs. Do not place the other encounter tokens.
• The Dragon of Void has all the stats of a Gold Master Dragon in addition to the following:
- The Dragon of Void has +20 wounds and +2 armor
- Ironskin
- Unstoppable
- Regeneration 5
- During the OL's turn, the Dragon of Void may replace the Burn ability with one of the following effects
§ Spend 2 surges = Add 1 Burn Token
§ Spend 2 surges = Add 1 Bleed Token
§ Spend 2 surges = Add 1 Frost Token
§ Knockback 10 to all effected targets.
- During any Breathe attack, the OL may spend 10 threat to activate the following ability: If any Hero suffers 1 or more wounds (after armor), the Hero permanently loses one dice upgrade (Gold downgrades to Silver, Silver downgrades to Black).
The Heroes receive 8 CT for defeating the Dragon of Void.