M3-A Interceptor swarm vs TIE swarm - who will win?

By Algernon, in X-Wing

Berissu appears to be the counterpart to Howlrunner, providing a defense dice reroll. Thoughts on how they will fair against each other? I'm guessing the interceptors will be significantly more expensive than TIES.

Whoever rolls the fewest total blanks ;)

red dice are better than green dice.

I'm guessing the interceptors will be significantly more expensive than TIES.

For the stats they have? It's likely they're about the same price. The PS8 M3-A is only 20 points compared to 18 for Howlrunner.

The M3-A is slightly more survivable then a Tie Fighter, 2 hull and 1 shield is a slight bit better then 3 hull, because you may avoid 1 crit.

Depends on whether the Scyks are the Heavy version or not. The lowest generic pilot for the Scyk looks to cost the same as the Academy pilot. So I guess you could do a similar swarm, but I think that you'll see more Heavy Scyk mini-swarms with IG-2000 or a couple of StarVipers than pure swarms.

Edited by Ikka

Heavy Scyks will eat TIEs up with Autoblasters and HLCs. Also if they're paired with Ion Cannons.

I'm guessing the interceptors will be significantly more expensive than TIES.

It's really hard to judge overall list quality without knowing the cost of the base Scyk. Even if Serissu is every bit as good as Howlrunner, there's a huge difference between running with 6 tiny guys and running with 5.

I have a feeling that the Syck's dial will be better than the Ties too. The devs hinted at the ship being very A-wing and Interceptor like.

It would be a long, boring game. Whoever kills the team leader first probably wins.

if its 8 v8 I would put my money on the Scyks (that shield will help a tiny amount) I am really unsure on the Howl Swarm Vs the other guy swarm, attack dice have a higher chance to generate a hit than an evade dice can generate an evade, but you are rolling more green dice than red and more likely to need the reroll on a green die so that might give the Scyk squad the reroll advantage

I doubt you'll be able to run eight of them. With a hull shifted to shield, one point better pilot skill and possibly a better dial, I'm sure it'll cost 13 or 14 points. Plain M3-As against seven TIEs including a kitted out Howlrunner would surely lose. Stick som heavy laser cannons and assault missiles in there and it might be a different story, but then you'd have some sort of shifty artillery list, not a proper swarm.

With a hull shifted to shield, one point better pilot skill and possibly a better dial, I'm sure it'll cost 13 or 14 points.

Z-95's have 2 shields and 2 hull, so 1 more HP then the M3 does, and it has better PS. But it's still 12 points. Question is how much better is the dial if at all, then a tie fighter and how much that's worth.

With a hull shifted to shield, one point better pilot skill and possibly a better dial, I'm sure it'll cost 13 or 14 points.

Z-95's have 2 shields and 2 hull, so 1 more HP then the M3 does, and it has better PS. But it's still 12 points. Question is how much better is the dial if at all, then a tie fighter and how much that's worth.

Just another reason Z-95's are probably undercosted.

The Z-95 dial is worse, though, and agility 2 is a bit of a handicap.

By design, TIE swarm. FFG's designers are smart: they won't knowingly create a better swarmer.

By design, TIE swarm. FFG's designers are smart: they won't knowingly create a better swarmer.

I'd like to think you're right. Not trying to make any lofty sky falling claims, but I have seen (not played) the swarms play against each other a few times. In the three 8v8 matches I've seen, the Zs have won every match. But, if it was 8 Zs and 7 TIEs with Howlrunner, the TIEs won every game. I'm quite looking forward to seeing the price of the M3 and how it plays.

By design, TIE swarm. FFG's designers are smart: they won't knowingly create a better swarmer.

I'd like to think you're right. Not trying to make any lofty sky falling claims, but I have seen (not played) the swarms play against each other a few times. In the three 8v8 matches I've seen, the Zs have won every match. But, if it was 8 Zs and 7 TIEs with Howlrunner, the TIEs won every game. I'm quite looking forward to seeing the price of the M3 and how it plays.

It'll be too expensive to run eight of them. First, there's no reason to make it a particularly swarmy ship, since Scum will already have access to Headhunters. Second, we already know that for 9 points you can add a Heavy Laser Cannon. Based on the previews people already suspect that might be a bit better than a TIE Fighter in terms of its base stats and dial, and with the HLC capability in the mix there's all kinds of reasons to be conservative about pricing the base model.

...what I think we ought to be thinking about is Serissu with a mix of cannon-wielding Scyks and Headhunters. That's the S&V swarm I'm looking forward to.

By design, TIE swarm. FFG's designers are smart: they won't knowingly create a better swarmer.

I'd like to think you're right. Not trying to make any lofty sky falling claims, but I have seen (not played) the swarms play against each other a few times. In the three 8v8 matches I've seen, the Zs have won every match. But, if it was 8 Zs and 7 TIEs with Howlrunner, the TIEs won every game. I'm quite looking forward to seeing the price of the M3 and how it plays.
It'll be too expensive to run eight of them. First, there's no reason to make it a particularly swarmy ship, since Scum will already have access to Headhunters. Second, we already know that for 9 points you can add a Heavy Laser Cannon. Based on the previews people already suspect that might be a bit better than a TIE Fighter in terms of its base stats and dial, and with the HLC capability in the mix there's all kinds of reasons to be conservative about pricing the base model....what I think we ought to be thinking about is Serissu with a mix of cannon-wielding Scyks and Headhunters. That's the S&V swarm I'm looking forward to.

That certainly sounds like fun!

My money is on whoever is the better player that day, to be modified by dice luck.

By design, TIE swarm. FFG's designers are smart: they won't knowingly create a better swarmer.

I'd like to think you're right. Not trying to make any lofty sky falling claims, but I have seen (not played) the swarms play against each other a few times. In the three 8v8 matches I've seen, the Zs have won every match. But, if it was 8 Zs and 7 TIEs with Howlrunner, the TIEs won every game. I'm quite looking forward to seeing the price of the M3 and how it plays.

Here is a video of the final round of tourney between 8 Zs and 7 TIEs with Howlrunner.

http://www.youtube.com/watch?v=uLz-UO4_s94&list=UUQwRx7saC0D4rJXrDYLBV-Q

The Z swarm won.