It's a copy-n-pace from another topic... I wanted to get that on the Beta forum to get more input. I'll also submit it when they take player input later on.
So.... let's talk talents trees...
I'm really impressed in the way they structured the careers and specs. You can still find the iconics Guardian, Sentinel and Consular, but they feel less jedi-only and more open. I'll share my opinion about some of the specs with you, feel free to comment.
I really love the Seeker-Hunter spec, a force-user with ranged skills ; that's awesome.
It would have been really cool if they made a spec focused on brawl combat. The Aggressor would have been the perfect spec for it, maybe change Ranged(light) for Brawl, switch the talents that use the lightsaber (Reflect - Saber throw) and put some brawl focused talents like Frenzied attack, Knockdown, Feral Strenght or Natural Brawler.
I also love the way they incorporated the Lightsaber combat forms... It fits well into the specs and doesnt add another layer of rules. But after going throught the combat Forms, I found some points worth mentionning.
Shii-Cho Knight : It was the first combat form, the most basic, developped even before there was lightsaber vs lightsaber combat. To make it feel more basic, I would change 1 Parry talent for another Defensive Training . It would drop Parry to only 3 copies and put it more in line with the other forms.
Makashi Duelist : A lightsaber duel-centric spec, it is really good overall. It could be a good idea to put in a talent like the Dual-phase Mod : ignore the target's melee defense (for a cost of 2 strain).
Soresu Defender : First developped for blaster deflection, it is now considered the ultimate expression of non-aggressive jedi philosophie, but lacks offensive capabilities. Considering those 2 facts, I would change a few things in this tree.
- I'd replace Defensive Stance for Dodge .
- I would replace 1 Parry (to have a total of 3, same has Reflect ) for Sum Djem , disarm.
- I'd remove Improved Parry and replace it with Deflecting Slash , where you could strike an engaged opponent after "parrying" a ranged attack.
- Also, since its built to outlast opponents, I'd replace Supreme Parry for a power that restores strain from ennemy threat results.
Ataru Striker : It's a fast-paced aggressive combat style relying on force-assisted attacks, weak against blaster wielding opponents. First I would remove the 2 ranks of Reflect since it's clearly the form's weakness. I would also add a talent like Intuitive Strike (from Starfighter Ace) to augment melee attacks.
Shien Expert (Djem So) : Since this form is built around both range (Shien) and melee (Djem So) defense, I would split the tree in half like the Colonist Politico talent tree : 2 first colums are for ranged defense, the 2 last colums are for melee defense, they meet on the bottom row. Since the form goes throught a sequence of power attack, defense and counterstrike, I'd put an opponer talent like Hawk Bat Swoop and maybe also add Improved Parry in the lot. Also, since it's an aggressive form, I'd remove Supreme Parry .
Niman Disciple : I really like the tree overall. The only thing I would change is add the talent Pushing Slash , the opposite power of Draw Closer : rolling the force die on a lightsaber check, force points used to push away the opponent on a succesful hit.
That's my 2 cents...
What do you guys think ?