First off, let me say I've been hoping something like this would happen for quite some time. I love tactics games and managed to entirely miss SW Miniatures when it was out, only learning about it some years later. Imperial Assault has captured my imagination for tactical combat in the Star Wars Universe.
I've been wondering about possible uses for the game. The first thing that springs to mind is using SW:IA as a tactical map for Edge of the Empire, Age of Rebellion or (soon) Force and Destiny. Though the range bands might not blend as smoothly as D&D does to the miniatures, I think it would help illustrate situations for the game master.
Next, with X-wing well established, Armada on its way and now Imperial Assault added to the wargaming list, I was wondering about Super-Campaigns (sort of like Games Workshop with the old Eye of Terror campaign for the 13th Black Crusade, that spanned 40k, Epic and Gothic.) Imagine an IA game that is a boarding action on a capital ship, an X-Wing game to either shuttle in reinforcements or make attack runs on the ship, and an Armada game that rotates around that all-important central ship.
Finally, I'm wondering about the future of the game. Will it eventually open up to non-gridded terrain (like Dust Tactics to Dust Warfare) to allow for more conventional and larger scale battles? Will the Clone Wars eventually be a part of it (or whatever time era Episode VII+ are supposed to take place in)? We've already seen that FFG release some awesome extended universe stuff (thanks for Kyle and the Moldy Crow, by the way) and I'm sure we'll see some of them making an appearance (man, I hope I see some dark troopers).
The options for the game seem near endless, and I'm fascinated to see how the game progresses and evolves.
Edited by spectre113