Probably someone commented it yet but, Improved Parry/Reflect activation cost seems a bit too high. Get 3 Threats return damage (at least with blasters) seems pretty difficult considering that Defense values uses to be so low.
A typical Jedi defense in movies can be 2 Red (2 Upgrades from Sense), 1 Setback from armored robes or similar and maybe 1 more ih fights a bit defensively. I rolled a few times and the general sensations is that its difficult to return blaster fire (above 30%).
It's ok or do you believe that the cost must be lowered?
Thanks!
If you look at how often blaster fire gets returned to hit someone in the films, it's fairly rare.
I'd say a decent change might be including a reduction to either 2, or 1 threat needed when using Supreme Reflect/Parry, or allowing for Destiny points to be used when actively trying to return shots.
I think with a reduction to 2 you'll see it too often. Really there is defense and there are abilities/talents which increase the difficulty of your enemy's next combat check. There are definitely reasonable ways to get them to roll 3 threats as your Jedi grows in power.
I was suggesting the reduction only occur when using Supreme Parry/Reflect (ie., you're not attacking on your own turn).
And as for generating threat, that's not very reliable as your opponents' offensive abilities grow, since they typically outpace your defenses.