So after extensive testing with the beta thus far, I have found a major issue. At no point, no matter how much xp one spends, can a jedi in this system reach the level we see in the films. Even with a decent amount of xp, group of mooks were able to bring them down fairly easily. This is due primarily to the fact that in this system, damage can get to absolutely insane levels where as defense cannot.
No matter how much damage a jedi can parry/reflect, they will NEVER match the levels of damage output the majority of you know can be produced with relatively little time and xp.
The parry and reflect talents as they stand have the basic problem of just not being enough. The inherent issue is the separation of the two talents.
What was discussed between myself and a very good GM friend, was merging the parry and reflect talents with the caveat that they are only usable if you have the sense power up (committed die). By doing this it gives a slight boost to defense while not being overpowered.
By the numbers:
Consular: 6 ranks (8 total reduction)
Guardian: 9 ranks (11 total reduction)
Mystic: 5 ranks (7 total reduction)
Seeker: 5 ranks (7 total reduction)
Sentinel: 5 ranks (7 total reduction)
Warrior: 5 ranks (7 total reduction)
Keep in mind that with an average brawn (2-3), light armor (+1-2 soak), and using a pure Jedi character, the change is not overpowering, but helps to balance out the broken damage system currently in place.
Prior to this change, jedi were easily defeated by equivalent xp characters. Example characters (bounty hunter and guardian) were given 600xp and 10000 credits. Bounty hunter won in 8 out of 10 mock battles. After the change, it went down to 5 out of 10 for a nice even split.
However, after looking over the last couple pages, I would agree that simply reversing the numbers (+1 soak with an additional +2 per rank instead of +2, +1 p.r.) brings everything up to better levels without changing any of the wording. I would still add the caveat above which requires the sense power be activated in order to gain the ability of parry/reflect.
Edited by GalenParatus