@Dono:
Did you see in my post how I used the example of a Shien/Hunter? I believe that is FaD material. so that's not comparing it to prior material, but using the beta stand alone.
I have shown mathematically how the talent is viable situationally with no extra investment (post #196).
I have shown examples of talents that support the idea of parallel investment (post 200).
I have provided examples of specs within EotE and FaaD that show how these talents that require parallel investment can be dead talents for characters not interested in pursuing them, because they are gateway talents for more potent or signature abilities (post 206).
I have shown viable archtypes for creating characters that focus on improved reflect and how they can at early levels of play create a satisfying experience of redirection, with plenty of room for growth. (post 214).
I have presented this talent from many, many angles. both in a so called "vacuum" and out side of it. The talent is well balanced with any number of abilities in the game, and aside from benefiting greatly from a piece of player agency (destiny point to activate it), it's on par with most other talent powerlevels, given it's impact to the game and it's offensive capability (dealing damage with no action or additional cost requirement is very powerful in this system).