Ok, how about another solution to the problem:
parry/reflect: (talents stay as they are in regards to tree placement with the following changes)
Spend 3 strain to reduce damage equal to 3+1 per rank of parry/reflect. If attack generates 3 threat or 1 despair, may make an immediate lightsaber combat check vs (parry) engaged target (2 difficulty plus defense bonuses as normal) / (reflect) any target within medium range (using range band difficulty plus defense bonuses as normal, and base weapon damage of the incoming shot).
Improved parry/reflect:
reduce the amount of threat needed by one
Supreme parry/reflect:
If character did not take a combat action in the previous round (including counterstriking and redirecting a blaster shot), strain cost to activate parry/reflect is reduced to 1, and the threat needed to trigger counterattack/redirection is reduced to one.
Comments? Suggestions? Perhaps make the redirection/counterstrike cost additional 1-2 strain?
This is mostly directed at Donovan, but anyone can chime in.
This would also help to explain how Obi-Wan was able to withstand the brutal assault by General Grievous (lots of parrying,) as well as successfully counterstriking TWICE, and quite literally disarming him, within maybe 2-3 combat rounds.
Edited by GalenParatus