Lots of super discussion on this, it's hard to comment on it all.
I think adding ship variants is a bad idea. However, I think adding more pilots and paint jobs on several ships is a great idea. I love the idea of Aces packs, and the trick is to include new pilots that get used, but also don't blanket replace the previous pilots. Wes is awesome, but he doesn't show up more than Biggs, Luke, Wedge, et al. Same with the Interceptor guys, and I hope that the new B-Wing guy doesn't just replace Ibtisam and co.
The bad idea with Variants is that it doesn't really make design or fiscal sense for FFG. Where's the payoff? Selling ships is the money, not the cardboard.
I like the ideas that add to the game in general, but not in such a way as to remove that which actually connects this game to the Star Wars experience. EU is really great in my mind, and in many others. I do agree that the Vong were lazy writing, but at the same time, the experiences of the Jedi Order, of the Solo clan, of Mara and Luke, have become real parts of the EU, and they cannot just be 'lost' in the meantime. Without it, you don't get the Legacy era stuff, which is pretty fun story reading for people who love Star Wars.
But most people don't view that stuff and get excited. I'd imagine there's a large portion reading this post and asking, "what the heck is the Legacy Era, and who are the Solo Clan beyond Han?" For them, all this stuff begins to dilute the heart of this game, which is in the heart of the Star Wars universe, the original Trilogy.
I think that while I suggested a Smugglers and Spies section (which might include Cor-Sec by the way), it might be more realistic to suggest that new content from the past/upcoming TV series (Clone Wars and Rebels) and/or the past/upcoming movies (Prequel and future films) is more more realistic in terms of new factions. The real key to the question for me is which actually provides a good, long, future for this game that is a like/love/obsession but without diluting the experience of Star Wars.
I think a Smugglers/Cor-Sec would not dilute the era, but might prove difficult in terms of ship and character separation and recognition. It might be hard to include the prequel era content because of historical reasons (aren't the ships that preceded the modern A, B, X, and E Wings worse than the A, B, X and E Wings?). I think the problem with the future films is that they won't have enough content/be fleshed out with EU material in a timely fashion compared to the life span of X-Wing.
I think FFG have, and it pains me to say this, shot themselves in the foot with the number and speed of releases for this game. Unfortunately, the name of the game is economics, and it is certainly more economical to capitalize on the popularity and demand for this game. X-Wing must make FFG a lot of money, and it makes them more money the more content they produce. However, in my humble opinion, I think we have about 3 too many ships for each faction at this point, and while they're ALL awesome and I love playing with these toys, the pace they've set becomes very hard to slow down from.
What happens if/when the fans of the game start to clamour for ships because they only release 1 or 2 per faction in 2015? When you've been given core game plus 2 expansions per faction in 2012 (technically 4 ships, but the Core is important), 4 expansions per faction in 2013 (total 8 ships), 3 per faction with 2 aces packs and 2 Huge Rebel ships in 2014, and now 3 new ships expected Q4 2014. In other words, 2014 has featured the a total release of 3 new ships per faction, and Aces packs for each Faction with the inclusion of 3 factions... so 9 brand new ships with 1/2/3 modified early versions in ace format)... and that doesn't include the Huge Ships! To extrapolate the current scale of growth and project it towards 2015, we should expect 4 new ships per faction next year, and at least 2 new Huge Ships, and at least 1 aces pack per faction. That's potentially 12 new ships, with perhaps 3-6 of them retreated in aces and the potential for more Epic Battle material (yay).
But, is that a realistic growth schedule for the longevity of this game? Is there enough material to even sustain the current pace, never mind grow it the way I just suggested along a similar scale? Wouldn't it be healthier long term to slow down? But what happens if we only get 3 new ships in 2015, or just 6, or even just 3 with an aces pack for each faction? What about 2016? I don't think FFG can realistically slow down without making their customers upset, and obviously it's hard to sustain the employees who work on this game for us (who are AMAZING) without producing enough new content to make their positions and the game viable.
Anyway. I hate to sound so negative, so downcast, when in reality I'm calling for a problem that may just be a Red Herring. My hope is that someone at FFG is thinking about these things, and is saying "Let's solve the problem and give our fans/customers 5-10 more years of steady content for this game," because the way I see it, 2 years might be too much to hope for. But maybe I just have too narrow vision.
Jacob

