The F&D R&D

By zjbh7, in General Discussion

Either of Mouthymerc's or Kaosoe's suggestions would work for a Sith Sword, though personally I'm leaning towards treating it as a vibroblade with the Cortosis quality.

I love the F&D book because it has my favorite Species (Togruta), but the one thing i don't like is that it didn't have my favorite starfighter, the Eta-2 Actis Interceptor. So after some review, I have created my own house ruled stats for one.

Name: Eta-2 Actis Interceptor
Silhouette: 3
Speed: 5
Handling: +3
Def. Fore/Port/Star/Aft : 0/ - / - / 0
Armor: 2
Hull Trauma: 6
System Strain: 6
Hull Type/Class: Eta-2 Actis Interceptor
Manufacturer: Kuat Systems Enginreering
Hyperdrive: None
Navicomputer: None-astromech droid socket
Sensor Range: Close
Ship’s Compliment: One pilot, one astromech droid
Encumbrance Capacity: 4
Consumables: 5 Days
Price/Rarity: 78,000 credits/6
Customization Hard Points: 1
Weapons: Forward-mounted twin medium laser cannons(Fire Arc Forward; Damage 6; Critical 3; Range: [Close]: Linked 1)
Forward-mounted twin medium ion cannons(Fire Arc Forward; Damage 6; Critical 4; Range: [Close]; Ion; Linked 1)
Now why did I come up with these stats? Well what do we know of the Eta-2? We know it kind of looks like a tie fighter that someone actually gave a darn about the aesthetic appearance of. From what I found in books and online it has no shields, laser cannons, ion canons,and need of a hyperdrive ring and astromech droid. I remember reading that the Jedi used the maneuverability of the Eta-2 rather than shields for defense.
To this I decided to give it the Silhouette, Speed, Handling and shield defense (or lack there of) of a Tie Fighter with the armor and balancing between hull trauma and system strain of the Delta-7. Everything else came easy except for the cost/rarity and the hard points. I decided for simplicity sake to keep the coast of the Eta-2 and the Delta-7 the same, just take out the shields and add an extra weapon (ion cannons), and 1 hard points because I imagine the Jedi would ask the makers of the Eta-2 for some customization, but unlike the Delta-7, the Eta 2 doesn't have as much space for customization. Its like a Delta-7 without the center of the ship and the pointy nose.
Well again I ask for opinions on it. So what do you all think?

The entry on wookipedia says that the eta-2 was also produced in variant with shields and heavier armor. So i would suggest you put the shield in, or add a second HP to add it as an attachment, and bring the armor to 3.

As for Ezra's hilt i'll take a page from Dooku's ridiculous snobbishness and consider it an aberration that should be forgotten. Sorry but i can't get myself to like that invention. if you want a blaster use a blaster.

Well I am going off previous RPG editions and a cross section of starships book they made for Star Wars and those always has the Eta-2 has no shields. I am still trying to think on the blaster lightsaber hilt on improving it to make it viable for characters to actually want other then not needing quick draw to go from blaster to saber.

What about a Sith sword? The alchemical blades that could resist lightsabers? I think it would be fun to give one to an inquisitor. Any thoughts there? Also, why does the ancient sword use the lightsaber skill instead of melee?

Sith sword=vibrosword with cortosis.

Sith Sword could also mean the Ancient Sword from Force and Destiny.

Either of Mouthymerc's or Kaosoe's suggestions would work for a Sith Sword, though personally I'm leaning towards treating it as a vibroblade with the Cortosis quality.

In my view, I would say that ancient sword from F&D represents a Sith sword,

In my view, I would say that ancient sword from F&D represents a Sith sword,

That's certainly what I assumed it was meant to represent, although I can see cortosis vibrosword also fitting the bill mechanically (given that in TOR it does emit a nice hum to remind you it's a stand-in for a lightsaber).

Thoughts on using "Underbarrel grenade launcher" or "Underbarrel flame projector" as a basis for

One more for tonight. Tried to make rules for this when I read up on "Star Wars, Rebels". Look up "Izra's Lightsaber" and you will know why.

Blaster Pistol Hilt
A recent introduction to lightsaber enhancements, a Blaster Pistol Hilt integrates a hold-out blaster into the hilt of a lightsaber with the main components for the blaster incorporated into a knuckle bow on the handle of the saber itself. Most Jedi of the Rebellion Era might still see blasters as inelegant, but others may welcome the idea of having a blaster and saber in one hand rather then having to draw and holster each weapon when they want to switch from range to engaged and vice-versa.
Base Modifier: The Lightsaber now has a Hold-Out Blaster installed into it. The stats for the Hold-Out Blaster are...
Skill: Ranged (Light)
Dam: 5
Crit: 4
Range: Short
HP: 0
Special: Stun Setting
The Hold-Out Blaster works off the Lightsaber’s power supply, therefore if the wilder ever rolls a Despair on an attack, the Hold-Out Blaster will not run out of ammo.
Modification Options: 1 Weapon Quality (Accuracy +1) to the Hold-Out Blaster only, 1 Damage +1 Mod. to the Hold-Out Blaster only.
Hard Points Required: 3.
Price: 4000 credits.
Yes the Hard Points required is large, but this is not a crystal or a slight change to the hilt. This is a large change to the hilt while attaching a hold-out blaster to it. I was thinking this is something for a standered lightsaber hilt, but I am sure an imaginative player can find a way to put it on a pike or double bladed version too if they have enough hard points to do so.
I devised the cost from the concept of the Extended Hilt. Except of making it longer, you make it slightly wider to apply a knuckle bow (like rapiers and sabres have) that holds the inner workings of the blaster.

Underslung grenade launchers and flamethrowers are only 2 hardpoints (I would argue that a Pike would be "Rifle sized" :P )

you can probably drop the blaster to two hardpoints as well, while dropping the rifle requirement.

since i never saw that thing in use, is the blaster barrel separated from the lightsaber emitter? can it work when the saber is ignited or not?

That contraption reminds me of the first real life attempts to make portable firearms, that mated a pistol barrel on the flat side of sword, but the saber blade ain't flat so i can't see that working properly.

As for the Eta-2, i'll notice that the cross section books aren't always accurate, the slave 1 is represented with seating for 5 people while the official firespray stats only give space for 3. But i guess that using a hard point to add a shield generator works well enough.

Edited by Lareg

since i never saw that thing in use, is the blaster barrel separated from the lightsaber emitter? can it work when the saber is ignited or not?

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It basically amounts to holdout blaster built into the hilt.

It actually reminds me of the cross-guard/forked lightsaber from the EU/Legends lore, albeit with the latter having two emitters built-in while your photo presents a holdout blaster that in lieu of a pistol grip instead clips onto an existing lightsaber hilt.

since i never saw that thing in use, is the blaster barrel separated from the lightsaber emitter? can it work when the saber is ignited or not?

That contraption reminds me of the first real life attempts to make portable firearms, that mated a pistol barrel on the flat side of sword, but the saber blade ain't flat so i can't see that working properly.

As for the Eta-2, i'll notice that the cross section books aren't always accurate, the slave 1 is represented with seating for 5 people while the official firespray stats only give space for 3. But i guess that using a hard point to add a shield generator works well enough.

Actually Wookipedia says it has no shields as well and I think you pointed it out as the same source who said it did. Sorry, but have to go with the majority report on it...no shields. You want some use that hard point for it.

since i never saw that thing in use, is the blaster barrel separated from the lightsaber emitter? can it work when the saber is ignited or not?

That contraption reminds me of the first real life attempts to make portable firearms, that mated a pistol barrel on the flat side of sword, but the saber blade ain't flat so i can't see that working properly.

As for the Eta-2, i'll notice that the cross section books aren't always accurate, the slave 1 is represented with seating for 5 people while the official firespray stats only give space for 3. But i guess that using a hard point to add a shield generator works well enough.

Actually Wookipedia says it has no shields as well and I think you pointed it out as the same source who said it did. Sorry, but have to go with the majority report on it...no shields. You want some use that hard point for it.

You didn't read the full article . Here are the two relevant quotes:

1) "However, a later variant did include shields, as well as slightly heavier armor and a stronger hull." the note refers to the Clone Wars Campaign Guide.

2) "A number of Jedi Knights voiced strong opposition to the new craft's lack of shielding, causing a shielded and more resilient variant to be developed." - again with the note to Clone Wars Campaign guide.

So it did have shields, and armor 3 to boot, (i guess you can make a case for reducing the handling due to heavier armor, but for me that's mostly fluff).

since i never saw that thing in use, is the blaster barrel separated from the lightsaber emitter? can it work when the saber is ignited or not?

That contraption reminds me of the first real life attempts to make portable firearms, that mated a pistol barrel on the flat side of sword, but the saber blade ain't flat so i can't see that working properly.

As for the Eta-2, i'll notice that the cross section books aren't always accurate, the slave 1 is represented with seating for 5 people while the official firespray stats only give space for 3. But i guess that using a hard point to add a shield generator works well enough.

Actually Wookipedia says it has no shields as well and I think you pointed it out as the same source who said it did. Sorry, but have to go with the majority report on it...no shields. You want some use that hard point for it.

You didn't read the full article . Here are the two relevant quotes:

1) "However, a later variant did include shields, as well as slightly heavier armor and a stronger hull." the note refers to the Clone Wars Campaign Guide.

2) "A number of Jedi Knights voiced strong opposition to the new craft's lack of shielding, causing a shielded and more resilient variant to be developed." - again with the note to Clone Wars Campaign guide.

So it did have shields, and armor 3 to boot, (i guess you can make a case for reducing the handling due to heavier armor, but for me that's mostly fluff).

Ok, I will meet you quarter way...

Name: Eta-2 Actis Interceptor
Silhouette: 3
Speed: 5
Handling: +3
Def. Fore/Port/Star/Aft : 0/ - / - / 0
Armor: 2
Hull Trauma: 6
System Strain: 6
Hull Type/Class: Eta-2 Actis Interceptor
Manufacturer: Kuat Systems Enginreering
Hyperdrive: None
Navicomputer: None-astromech droid socket
Sensor Range: Close
Ship’s Compliment: One pilot, one astromech droid
Encumbrance Capacity: 4
Consumables: 5 Days
Price/Rarity: 78,000 credits/6
Customization Hard Points: 2
Weapons: Forward-mounted twin medium laser cannons(Fire Arc Forward; Damage 6; Critical 3; Range: [Close]: Linked 1)
Forward-mounted twin medium ion cannons(Fire Arc Forward; Damage 6; Critical 4; Range: [Close]; Ion; Linked 1)

Boosting the customization had points to 2 so you can add the reinforced shield generator attachment (there is nothing saying you an't put it on a ship that has shield stats of 0...just means you are giving it normal starter shields I would think) to finally get those shields you want, but I am not changing anything else.

Sure that sounds like a fine compromise, and realistically that's what they did, use some of the growth margin to add shields.

Name: Light Whip

Skill: Lightsaber

Damage: 3

Crit: 2

Range: Short

Encum: 1

HP: 3

Price: 9300

Rarity: 10

Special: Pierce 5, Ensnare 1, Knockdown, Sunder, Unwieldy 3

Notes: The whip's base damage is reduced by 3, The Breach quality is reduced to Pierce 5, The weapon can disarm on 2 advantages instead of 3.

Just my 2 cents.