The F&D R&D

By zjbh7, in General Discussion

Welcome F&Ders. This topic is not so much about the Beta book itself but about creating ideas of things that may come in future books that you can't wait for and therefor creating house rules for it.

Me, I was never a Lightsaber type when I played previous versions of SW games. I enjoyed playing a Zeison Sha warrior and wielding Disk Blades. So they have yet to have the Disclade rules for F&D so I made some and would like some criticism which this topic will provide.

Name: Discblade
Skill: Range (Light)
Dam: 6
Crit: 3
Range: Medium
Encum: 1
HP: 0
Price: 2000
Rarity: 7
Special: Limited Ammo 1, Vicious 1, Accurate 1
Now my reasons for these stats.
I know that from the last version of a SW RPG he Lightsaber and Discblade had the same stat for damage, so a damage of 6 matches that of a basic Lightsaber in this version. Crit 3 is because it is a device meant for slashing and possibly severing victims body parts.
Range Medium because after looking at the mighty Wookieepedia, the range they gave for the Discblade matches that of a regular Blaster pistol. If that is an accurate (haha) account to take from, then the Discblade would have the same medium range as a Blaster Pistol.
The Discblade is just that, a bladed disk with handles in the middle, so no hardpoints to up grade it being a simple weapon.
Because of the weapon's exclusivity with the Zeison Sha an their planet of Yanibar, Discblades are hard to find in the galaxy at large. The 2000 cred price is strait from the last version of the RPG and I think a 7 is just right, not to easy to find as a Heavy Blaster Pistol but not as hard to find as a Lightsaber.
Limited Ammo 1 because you only have and throw one Discblade in hand at a time. Once it is thrown you better have one in the other hand ready to go or can spend a maneuver to pull another off your belt.
Vicious 1 because it is a flying guillotine with the possibility of taking your head off. This also goes back t when I mentioned it is a blade for slashing and severing body parts.
Accurate 1 is because I remember the description of the Discblade from the previous RPG version mentioning it had an aerodynamic design allowing it to fly strait.
Well that is my first donation to this Topic. Anyone have any criticism on what I have poster or anything they want to add, go at it.
This topic might be better for the game mechanics board though, but didn't know that board was up yet.
Edited by zjbh7

Awesome! I love the discblade! I agree with all save no HP as at the very least one could have a Superior discblade. So, why not do what the Rykk (sp?) blade does and have Superior as part of its stats? I see them as uncommon, lovingly-crafted weapons and being made the best they can be. If that's not good, then DO add a HP so people can have their serrated, mono-edged discblades...!

Edited by Alderaan Crumbs

From my Ways of the Force file...

Wan-Shen

Skill: Melee

Damage: +3

Crit Rating: 3

Range: Engaged

Encumbrance: 3

HP: 1

Price/Rarity: 1000 credits/6

Special: Defensive 2, Disorient 2, Pierce 1

Awesome! I love the discblade! I agree with all save no HP as at the very least one could have a Superior discblade. So, why not do what the Rykk (sp?) blade does and have Superior as part of its stats? I see them as uncommon, lovingly-crafted weapons and being made the best they can be. If that's not good, then DO add a HP so people can have their serrated, mono-edged discblades...!

Hmm...good point. Adding hard points but in the description of the weapon say which mods can be added. After reading up on those mods, I say now the HP should be at the most 2 but can only use Serrated Edges and Superior Weapon Customization. Just make sure you are able to get the Discblade back as you have just thrown away a ton of credits worth of mods.

Name: Discblade
Skill: Range (Light)
Dam: 6
Crit: 3
Range: Medium
Encum: 1
HP: 2
Price: 2000
Rarity: 7
Special: Limited Ammo 1, Vicious 1, Accurate 1
Note: Can only use the Serrated Edges and Superior Weapon Customization attachments

I imagine (and hope) that should they make a Zaison Sha Specialization that they will have a talent that allows them to have the blade automatically return to their hands after it is used.

Edited by zjbh7

From my Ways of the Force file...

Wan-Shen

Skill: Melee

Damage: +3

Crit Rating: 3

Range: Engaged

Encumbrance: 3

HP: 1

Price/Rarity: 1000 credits/6

Special: Defensive 2, Disorient 2, Pierce 1

Hmm..Disorient 2? Usually something for a stun grenade or stun weapon? What reason would you give for the Disorient if it is OK to ask?

I might add mono-edge to that, but the overall stats seem fine as-is. Great job! Oh! As to recalling your discblade, perhaps a Talent that affects the use of Move on their discblade? Maybe a free pip for it alone? Or a Talent that let's them call it back with Advantage (3?) or a Triumph and costs a Maneuver? An upgraded Talent could make it an Incidental (perhaps costing Strain)? I'd definitely give them the "Imbue Item" Talent.

Edit: I'd allow the Cortosis mod as well so lightsabers aren't playing Fruit Ninja with your beloved weapon.

Edited by Alderaan Crumbs

I might add mono-edge to that, but the overall stats seem fine as-is. Great job! Oh! As to recalling your discblade, perhaps a Talent that affects the use of Move on their discblade? Maybe a free pip for it alone? Or a Talent that let's them call it back with Advantage (3?) or a Triumph and costs a Maneuver? An upgraded Talent could make it an Incidental (perhaps costing Strain)? I'd definitely give them the "Imbue Item" Talent.

Edit: I'd allow the Cortosis mod as well so lightsabers aren't playing Fruit Ninja with your beloved weapon.

Hmm...Cortosis would work yes. But what book is the Mono-Edge from? I would add that sure.

As for the talent part, well that is for another day ;-)

Edited by zjbh7

Monomolecular Edge is in EotE and AoR. It's a sexy attachment!

From my Ways of the Force file...

Wan-Shen

Skill: Melee

Damage: +3

Crit Rating: 3

Range: Engaged

Encumbrance: 3

HP: 1

Price/Rarity: 1000 credits/6

Special: Defensive 2, Disorient 2, Pierce 1

Hmm..Disorient 2? Usually something for a stun grenade or stun weapon? What reason would you give for the Disorient if it is OK to ask?

Because one end is a sharp blade, while the other is a big heavy block of metal that can be used to make the other guy see stars (or little tweeting birdies) after you bonk them upside the head with it :D

Ok, back again with one final alteration to the Discblade

Name: Discblade
Skill: Range (Light)
Dam: 6
Crit: 3
Range: Medium
Encum: 1
HP: 2
Price: 100
Rarity: 7
Special: Limited Ammo 1, Vicious 1, Accurate 1
Note: Can only apply the Serrated Edges, Mono-Molecular Edge, and/or Superior Weapon Customization attachments to a Discblade.
Ok, I decided that because this RPG version of star wars has far different cost for things then the previous edition did, I dropped the price of the Discblade to an affordable and rounded 100 credits. It seems appropriate because although it is a weapon used and created by a force tradition, it is not like a lightsaber which is an intricate Force crafted technological device. This means it won't break the bank of a player wanting to be a Zaison Sha. This is after all a throwing device that can be reused, but allowing for quantity along with its hand crafted quality. Think it should coast more? You all tell me?
Edited by zjbh7

I love the F&D book because it has my favorite Species (Togruta), but the one thing i don't like is that it didn't have my favorite starfighter, the Eta-2 Actis Interceptor. So after some review, I have created my own house ruled stats for one.

Name: Eta-2 Actis Interceptor
Silhouette: 3
Speed: 5
Handling: +3
Def. Fore/Port/Star/Aft : 0/ - / - / 0
Armor: 2
Hull Trauma: 6
System Strain: 6
Hull Type/Class: Eta-2 Actis Interceptor
Manufacturer: Kuat Systems Enginreering
Hyperdrive: None
Navicomputer: None-astromech droid socket
Sensor Range: Close
Ship’s Compliment: One pilot, one astromech droid
Encumbrance Capacity: 4
Consumables: 5 Days
Price/Rarity: 78,000 credits/6
Customization Hard Points: 1
Weapons: Forward-mounted twin medium laser cannons(Fire Arc Forward; Damage 6; Critical 3; Range: [Close]: Linked 1)
Forward-mounted twin medium ion cannons(Fire Arc Forward; Damage 6; Critical 4; Range: [Close]; Ion; Linked 1)
Now why did I come up with these stats? Well what do we know of the Eta-2? We know it kind of looks like a tie fighter that someone actually gave a darn about the aesthetic appearance of. From what I found in books and online it has no shields, laser cannons, ion canons,and need of a hyperdrive ring and astromech droid. I remember reading that the Jedi used the maneuverability of the Eta-2 rather than shields for defense.
To this I decided to give it the Silhouette, Speed, Handling and shield defense (or lack there of) of a Tie Fighter with the armor and balancing between hull trauma and system strain of the Delta-7. Everything else came easy except for the cost/rarity and the hard points. I decided for simplicity sake to keep the coast of the Eta-2 and the Delta-7 the same, just take out the shields and add an extra weapon (ion cannons), and 1 hard points because I imagine the Jedi would ask the makers of the Eta-2 for some customization, but unlike the Delta-7, the Eta 2 doesn't have as much space for customization. Its like a Delta-7 without the center of the ship and the pointy nose.
Well again I ask for opinions on it. So what do you all think?

One more idea for today...

Name: Guard Shoto
Skill: Lightsaber
Dam: 4
Crit: 2
Range: Engaged
Encum: 1
HP: 3
Price: ® 9300
Rarity: 10
Special: Defense 1, Deflect 1, Breach 1, Sunder
Note: Guard Shotos were made by the Jedi to work in pairs. Due to the balanced design of these lightsabers, anyone wielding 2 Guard Shotos gain the Linked 1 special.
This was an easy one, its a shoto, but as the name says it was made for guarding. So I took out the Accuracy 1 to add the deflection and defense specialties. Also because the character to first use use Guard Shotos (A.K.A. Tonfa Sabers) used them in pairs (Maris Brood), I added the note about Linked 1 if you have 2 Guard Shotos in each hand.
Edited by zjbh7

One more idea for today...

Name: Guard Shoto
Skill: Lightsaber
Dam: 4
Crit: 2
Range: Engaged
Encum: 1
HP: 3
Price: ® 9300
Rarity: 10
Special: Defense 1, Deflect 1, Breach 1, Sunder
Note: Guard Shotos were made by the Jedi to work in pairs. Due to the balanced design of these lightsabers, anyone wielding 2 Guard Shotos gain the Linked 1 special.
This was an easy one, its a shoto, but as the name says it was made for guarding. So I took out the Accuracy 1 to add the deflection and defense specialties. Also because the character to first use use Guard Shotos (A.K.A. Tonfa Sabers) used them in pairs (Maris Brood), I added the note about Linked 1 if you have 2 Guard Shotos in each hand.

I like your linked 1 suggestion, very neat. I am not sure how deflective guard shotos are though. They do not have the same field of cover as a typical lightsaber would be. Regardless, if someone wanted to use the guard shotos in my game, I would consider using this.

I think it should just have a defense one and not deflect. but only if wielded in a pair

Any thought on the shield gauntlet for Killian Rangers? I know they don't leave their planet usually, as they're a non-flight culture, but that doesn't mean it CAN'T happen.

Any thought on the shield gauntlet for Killian Rangers? I know they don't leave their planet usually, as they're a non-flight culture, but that doesn't mean it CAN'T happen.

Yes. It would be a melee weapon like the riot shield in Far Horizons. Weight would be minimal as it is energy. Defensive 1 and Deflection 1. Shield would shut down on a despair. Away from books right now so that's all I've got.

After hearing the response to the Guard Shoto, I do agree now that Deflect 1 is a bit of s stretch, but the rest I think works.

Name: Guard Shoto
Skill: Lightsaber
Dam: 4
Crit: 2
Range: Engaged
Encum: 1
HP: 3
Price: ( R ) 9300
Rarity: 10
Special: Defense 1, Breach 1, Sunder
Note: Guard Shotos were made by the Jedi to work in pairs. Due to the balanced design of these lightsabers, anyone wielding 2 Guard Shotos gain the Linked 1 special.
Edited by zjbh7

Any thought on the shield gauntlet for Killian Rangers? I know they don't leave their planet usually, as they're a non-flight culture, but that doesn't mean it CAN'T happen.

Yes. It would be a melee weapon like the riot shield in Far Horizons. Weight would be minimal as it is energy. Defensive 1 and Deflection 1. Shield would shut down on a despair. Away from books right now so that's all I've got.

Hmm..not a bad idea for the stats mouthymerc. Lets try this for a start...

Name: Shield Gauntlet
Skill: Melee
Dam: +0
Crit: 6
Range: Engaged
Encum: 1
HP: 0
Price: ( R ) 1500
Rarity: 8
Special: Defense 1, Deflect 1
Note: While the Shield Gauntlet is activated, it is not affected by Sunder. If used to attack and the player rolls a Despair, or if anyone attacking the owner of the Shield Gauntlet gets 2 Triumphs, the GM can decide that the Shield Gauntlet shorts out and turns off after the action is resolved and it takes a maneuver to reactivate it.

How is that for a start? Although a Cortosis Shield would have slightly better deflect for a cheaper price, I would think the shield would also be something Killian Ranger would have talents to use with more efficiency, but that is for later splat books.

Edited by zjbh7

You know, the guard shoto would probably work better as a hilt attachment than a completely different weapon. Maybe the base attachment grants your shoto defensive 1 (possibly at the cost of losing their accurate?)... something cool, though I think beyond the scope of the rules might be to allow a guard shoto to use Brawl instead of Lightsaber. That might be stretching things a bit, but anyways, maybe using a pair getting you Linked could be a mod option? And another mod to gain another +1 Defensive, maybe.

You know, the guard shoto would probably work better as a hilt attachment than a completely different weapon. Maybe the base attachment grants your shoto defensive 1 (possibly at the cost of losing their accurate?)... something cool, though I think beyond the scope of the rules might be to allow a guard shoto to use Brawl instead of Lightsaber. That might be stretching things a bit, but anyways, maybe using a pair getting you Linked could be a mod option? And another mod to gain another +1 Defensive, maybe.

I did actually think about that at first, but I felt the guard shoto was a little more different than a normal shoto to be an attachment.

One more for tonight. Tried to make rules for this when I read up on "Star Wars, Rebels". Look up "Izra's Lightsaber" and you will know why.

Blaster Pistol Hilt
A recent introduction to lightsaber enhancements, a Blaster Pistol Hilt integrates a hold-out blaster into the hilt of a lightsaber with the main components for the blaster incorporated into a knuckle bow on the handle of the saber itself. Most Jedi of the Rebellion Era might still see blasters as inelegant, but others may welcome the idea of having a blaster and saber in one hand rather then having to draw and holster each weapon when they want to switch from range to engaged and vice-versa.
Base Modifier: The Lightsaber now has a Hold-Out Blaster installed into it. The stats for the Hold-Out Blaster are...
Skill: Ranged (Light)
Dam: 5
Crit: 4
Range: Short
HP: 0
Special: Stun Setting
The Hold-Out Blaster works off the Lightsaber’s power supply, therefore if the wilder ever rolls a Despair on an attack, the Hold-Out Blaster will not run out of ammo.
Modification Options: 1 Weapon Quality (Accuracy +1) to the Hold-Out Blaster only, 1 Damage +1 Mod. to the Hold-Out Blaster only.
Hard Points Required: 3.
Price: 4000 credits.
Yes the Hard Points required is large, but this is not a crystal or a slight change to the hilt. This is a large change to the hilt while attaching a hold-out blaster to it. I was thinking this is something for a standered lightsaber hilt, but I am sure an imaginative player can find a way to put it on a pike or double bladed version too if they have enough hard points to do so.
I devised the cost from the concept of the Extended Hilt. Except of making it longer, you make it slightly wider to apply a knuckle bow (like rapiers and sabres have) that holds the inner workings of the blaster.
Edited by zjbh7

I love the F&D book because it has my favorite Species (Togruta), but the one thing i don't like is that it didn't have my favorite starfighter, the Eta-2 Actis Interceptor. So after some review, I have created my own house ruled stats for one.

Name: Eta-2 Actis Interceptor
Silhouette: 3
Speed: 5
Handling: +3
Def. Fore/Port/Star/Aft : 0/ - / - / 0
Armor: 2
Hull Trauma: 6
System Strain: 6
Hull Type/Class: Eta-2 Actis Interceptor
Manufacturer: Kuat Systems Enginreering
Hyperdrive: None
Navicomputer: None-astromech droid socket
Sensor Range: Close
Ship’s Compliment: One pilot, one astromech droid
Encumbrance Capacity: 4
Consumables: 5 Days
Price/Rarity: 78,000 credits/6
Customization Hard Points: 1
Weapons: Forward-mounted twin medium laser cannons(Fire Arc Forward; Damage 6; Critical 3; Range: [Close]: Linked 1)
Forward-mounted twin medium ion cannons(Fire Arc Forward; Damage 6; Critical 4; Range: [Close]; Ion; Linked 1)
Now why did I come up with these stats? Well what do we know of the Eta-2? We know it kind of looks like a tie fighter that someone actually gave a darn about the aesthetic appearance of. From what I found in books and online it has no shields, laser cannons, ion canons,and need of a hyperdrive ring and astromech droid. I remember reading that the Jedi used the maneuverability of the Eta-2 rather than shields for defense.
To this I decided to give it the Silhouette, Speed, Handling and shield defense (or lack there of) of a Tie Fighter with the armor and balancing between hull trauma and system strain of the Delta-7. Everything else came easy except for the cost/rarity and the hard points. I decided for simplicity sake to keep the coast of the Eta-2 and the Delta-7 the same, just take out the shields and add an extra weapon (ion cannons), and 1 hard points because I imagine the Jedi would ask the makers of the Eta-2 for some customization, but unlike the Delta-7, the Eta 2 doesn't have as much space for customization. Its like a Delta-7 without the center of the ship and the pointy nose.
Well again I ask for opinions on it. So what do you all think?

The entry on wookipedia says that the eta-2 was also produced in variant with shields and heavier armor. So i would suggest you put the shield in, or add a second HP to add it as an attachment, and bring the armor to 3.

As for Ezra's hilt i'll take a page from Dooku's ridiculous snobbishness and consider it an aberration that should be forgotten. Sorry but i can't get myself to like that invention. if you want a blaster use a blaster.

Edited by Lareg

What about a Sith sword? The alchemical blades that could resist lightsabers? I think it would be fun to give one to an inquisitor. Any thoughts there? Also, why does the ancient sword use the lightsaber skill instead of melee?

Sith sword=vibrosword with cortosis.

Sith Sword could also mean the Ancient Sword from Force and Destiny.