How big is an AT-AT? Speeder, V-wings and Cloud Cars.

By Abraxsi, in X-Wing

I'm trying to imagine how big these would be if FF released them. I imagine the complimentary Snow Speeders would be just a bit smaller than standard fighters. Would AT-AT models be in the Falcon size category? I'm picturing it somewhere between the Falcon and the Rebel Transport.

Also, in an atmospheric scenario, would you allow fighters to K-turn? Should there be any other rule modifications for this sort of battle?

I'm hoping they release these in one of the 2015 waves. Am I also right in thinking there is something called a V-Wing which was atmospheric only? Also the Cloud City Cloud Cars would fit into this 'Atmospheric pack' and could constitute a Scum and Villainy offering for this set.

Edited by Abraxsi

I do wish they would do the Hoth battle. You could easily make it work (I know most people argue that it's a space battle, so it wouldn't work), but think about it, all of these ships (with the possible exception of Huge Ships) have ship battles on planets in the EU, and so forth. To overcome the asteroids/obstacles, you could just do glaciers, trees, whatever terrain obstacle could work. AT-ATs would be awesome, same with AT-STs. Snow Speeders would then work, along with the cloud city cars and so forth. I don't think it would be that hard to incorporate, except for maybe rules on taking down an AT-AT.... that could be fun to have to try and wrap around though while not getting shot down.

I imagine the model would be great. I don't see a problem with the game system, since it was taken from Wings of War which itself took place in an atmosphere!

2015 Atmospheric ships pack for the win!

Internet says it's 20 meters in legnth, so it would be exactly 1 Lambda shuttle in length. Definitely a Large base "ship" in any case. Snowspeeders are tiny clocking in at 4.5 meters, almost 1/2 a TIE Fighter or 1/3 an X-Wing. I think they would be fine on a small base.

The biggest problem with representing ground forces in the same "scale plane" is speed. We would be comparing the movement of jet planes against 18-Wheelers.

Correct me if I'm wrong but in one of the EU books I thought I remembered an x-wing AT-AT face-off resulted in the AT-AT being destroyed pretty easily. It's been awhile so maybe I'm not remembering it correctly.

A 'K turn' is the star wars name for an immelman turn.

Invented in WWI by the german ace, unsurprisingly called 'immelman'

So i dont see any problem with them taking place in atmospheric flight :)

The AT-AT is more in the range of 30m high. 15 is highly unlikely.

Internet says it's 20 meters in legnth, so it would be exactly 1 Lambda shuttle in length. Definitely a Large base "ship" in any case. Snowspeeders are tiny clocking in at 4.5 meters, almost 1/2 a TIE Fighter or 1/3 an X-Wing. I think they would be fine on a small base.

The biggest problem with representing ground forces in the same "scale plane" is speed. We would be comparing the movement of jet planes against 18-Wheelers.

The speed and dials would be a valid concern, arguably, they could come up with a new speed for it like they did for the huge ships but you're right I never really thought about it, AT-ATs would have 3 maneuvers haha 1 straight 1 bank left 1 bank right

What will be hard to factor is the fact that an xwing is supposed to close its wings for atmospheric flight and this gives it an edge as its got true 'wings' with lift (if you take the WEG fake incom T65 advert in the RPG as anything to go by).

I always thought A wings and X wings would do allright in gravity based combat but i struggled to see how a TIE got lift.

I can picture, if you want to proxy ground vehicles using existing bases, if the AT-AT was to move one forward, a good way to show it would be to place the back of the 3-Straight template along the side of the large base, with the back edges lined up, and move the base so the front edge matched with the front edge of the template. This way you can simulate the slower movement using existing materials.

Same thing with turns/banks. If turning left, place the template on the left edge of the base, and move the base around the outer edge of the arc until the front edges match up again.

I always thought A wings and X wings would do allright in gravity based combat but i struggled to see how a TIE got lift.

Short answer: Science.

Long Answer: Science Fiction.

In Universe Answer: Repulsors? Anti-gravity?

Repulsorlifts. It's not complicated. Handwavy, but not complicated.

yeah but it still feels a bit 'meh' :)

Dont get me wrong, we're talking about a universe with sound in space and a total lack of inertia but they just dont *look* right flying atmospheric, other TIE makes like bombers and ints i can imagine sort of working as they have a 'wing' of sorts but thr TIE/ln just feels odd

But yeah, i totally get incoherent sci fi... i used to work for GW :)

yeah but it still feels a bit 'meh' :)

Dont get me wrong, we're talking about a universe with sound in space and a total lack of inertia but they just dont *look* right flying atmospheric, other TIE makes like bombers and ints i can imagine sort of working as they have a 'wing' of sorts but thr TIE/ln just feels odd

But yeah, i totally get incoherent sci fi... i used to work for GW :)

Personally I disagree, when you see them in the Rogue Squadron games and such the TIEs are always all over the different planet surfaces, and you even see them on planet in Empire Strikes Back (Bespin), me personally I like it because they stand out more, where as against the black back drop it's hard to see them... stupid futuristic camo.... haha but just personal preference.

AN AT-AT is as tall as a Lambda Shuttle.

All fighters have a repulsorlift system to allow them to fly in an atmosphere. Thus, speeds are considerable different between Space and Atmospheric flight. To simulate that, you could still easily have the ships use the same templates in an atmosphere..

They would need new dials though. TIE fighters were much less maneuverable in atmo than they were in space... something to do with giant flat hexagonal wings and aerodynamics making it difficult for them to turn. Or at least based on upon the X wing books. X Wings themselves were much less affected by this.

What will be hard to factor is the fact that an xwing is supposed to close its wings for atmospheric flight and this gives it an edge as its got true 'wings' with lift (if you take the WEG fake incom T65 advert in the RPG as anything to go by).

I always thought A wings and X wings would do allright in gravity based combat but i struggled to see how a TIE got lift.

I think the TIEs go for the helicopter approach: beat the air into submission, rather than actually fly.

hahah, but you know even a helicopter essentially uses a wing (or four or five of them) to create lift via rotation... but i get your point. :)

What will be hard to factor is the fact that an xwing is supposed to close its wings for atmospheric flight and this gives it an edge as its got true 'wings' with lift (if you take the WEG fake incom T65 advert in the RPG as anything to go by).

I always thought A wings and X wings would do allright in gravity based combat but i struggled to see how a TIE got lift.

The above about the X-Wing is true when not using shields. Any ship with shield while flying in atmo with shields on has the inflight computer morph the shape of the shields so they have perfect /close to perfect flight characteristics. It efectivly has a geometric body which would be the next step after a geometric wing. The draw back is if your going mach 26 and a enemy fighter tacks out your forward shields... Your prob a fire ball.

As far as lift goes for a TIE Fighter the got squadrons with atmo flight mods but for sure the standard type has got antigravity systems. Beside that you got enough thrust behind something it will fly, even bricks ;)

yeah but it still feels a bit 'meh' :)

Dont get me wrong, we're talking about a universe with sound in space and a total lack of inertia but they just dont *look* right flying atmospheric, other TIE makes like bombers and ints i can imagine sort of working as they have a 'wing' of sorts but thr TIE/ln just feels odd

But yeah, i totally get incoherent sci fi... i used to work for GW :)

I dont know if youv taken a look at the tech books but they show how it all works : )

The sound they hear comes from a advanced flight awarenes system controlled by the flight computer. Its to help the pilot and crew navigate have a better awareness of the area and detect ship around them, detect attacks ect...

As far as inertia goes, theirs lots and lots of companies and they build there ships in diffrent ways to deal with it or sometimes its left to the pilot to deal with that issue.

SFS has fixed that problem by having the pilots always in a antigravity field while flying. The suit is also a gsuit for if the antig field failed,Only time I know of the field failing is if it was damaged. This isnt a issue persa because if a tie takes enough damage to have the antig damaged the ship is probably destroyed anyway.

I dont know if youv taken a look at the tech books but they show how it all works : )

The sound they hear comes from a advanced flight awarenes system controlled by the flight computer. Its to help the pilot and crew navigate have a better awareness of the area and detect ship around them, detect attacks ect...

i much prefer George Lucas's original 1970s explanation for sound in space

"It would be a bloody dull 30 minute battle in silence - in *MY* universe there is sound in space...allright?' :)

I believe that was a paraphrasing of his reply when someone at the time tried to argue that the space fight would be silent.

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Awesome. I've also seen a mock up of a card for an ATAT floating round the forum that i thought was pretty sensible.

Is there anyone who wouldn't buy these if FF released them? It feels like players and fans would buy them, so a bit of a no brainer to produce...