I am terrible at building squads. I have wanted to try Oicunn since the gametrade article was released about his pilot ability. So far I have the following (the idea sounds fantastic on paper but I don't know how well it will do on the table).
Oicunn: (57 Points) Ruthlessness, Gunner, Mara Jade, Seismic Charge, Dauntless title
3 X Academy Pilots (36 Points)
The idea is fairly straight forward, fly headlong at a formation trying to base as many enemy ships as possible and deal them a damage. Blast one you didn't quite base and deal another damage to one you ran over. Mara Jade deals out stress to all the ships at range 1 of Oicunn and then your opponent either clears his stress and risks getting a bomb dumped on him/her or they keep their stress and get as far away as possible to avoid the bomb (either way they are getting shot again as Oicunn flies on by).
As of now I have seven points left. I can use them to make the academies better for sure, another option is to add rebel captive. My reasoning for RC is mainly phantoms as once they shoot they lose their recloak which gives me a chance to punish them for shooting at me in the first place.
Potential Weaknesses:
- Opponent spreads out minimizing how many ships that Oicunn bumps.
- Being overwhelmed by larger numbers (not enough ships)
- Anything I have overlooked
What would make this better or is this just a great idea on paper but probably terrible on the table?
Edited by TheGreedyMerchant