Imperial Boba Fett Crew Idea

By ChiSoxBoy, in X-Wing

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Edited by ChiSoxBoy

5 points is way too expensive, but that is a very cool card, Any crew version of Boba should be S&V, though.

5 points is way too expensive, but that is a very cool card, Any crew version of Boba should be S&V, though.

I figured 5 points because most crew cards are around 3 points (with 1 being the lowest and 7 being the highest), and having the ability to completely remove them from the game has to be worth a bit more than those cards. With Boba's S&V introduction being pretty much awesome I wanted to make a card to keep him relevant on the Imperial side, but also keep the bounty hunter/hired mercenary feeling with the mechanic of his card. I guess he could be Imperial and Scum only

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Edited by ChiSoxBoy

Very cool idea. Just one problem. Boba always drives. Always.

Good idea, but 3 pts would make it playable. At 5 you are paying for something that doesn't work against about 80% of ships. Though C3PO might have a nemesis here or gunner.

Very cool idea. Just one problem. Boba always drives. Always.

I can think of a time when he didn't. There was a guy in blue driving then.

So use the emperor to guarantee the crit, and use the boba, to remove the scum boba. No way not cool. Boba is a fix for the scum to even things out

I'm still waiting for some idea where Empire can hire 1 scum crew character per list at +2 pts (Hired)

, or up to 35 points of one scum ship.

Edited by eagletsi111

That seems incredibly OP..

You attack a Palp shuttle and for 5 points you've ended the enemy's 8 point palpatine. It would literally make Palp a pointless card to have.

At least make the attack have to HIT or Crit or something...

I'm still waiting for some idea where Empire can hire 1 scum crew character per list at +2 pts (Hired)

, or up to 35 points of one scum ship.

In other words, the super-whine about Palp getting munched isn't enough for some of us...