So I have recently thought about the new card "intimidation" and how to best use it. I have come up with the following list, let me know thoughts about how well it might or might not work. Thanks.
Carnor Jax + Intimidation : PS 8 : 28pts
Royal Guard + Intimidation : PS 6 : 24 pts
Royal Guard + Intimidation : PS 6 : 24pts
Sabre Squadron + Intimidation : PS 4 : 23 pts
The idea is to just run into your opponent or set up good blocks, hence the varying PS. Then whomever is not touching light em up. And whoever is touching will then be on the offensive next turn and the other ships will run into or block.
When your opponent gets 1,2 or maybe even 3 less agility, possibly no focus or evade (Carnor), and is limited in who they can shoot back at (camt shoot the touching ships), the odds seem in your favor.
Anyway, let me know what people think...