So, this list sort of popped into my head, while trying to think of ways to make use of Nera aside from loading her up like crazy with APTs and abilities and crew to try to make use of them, and I came up with this.
Dutch Vander
- Ion Turret
- R5-K6
Nera Dantels
- Predator
- Advanced Sensors
- Flechette Torpedoes x2
- HLC
Hobbie
- R3-A2
So, Nera is the obvious target with all the upgrades, but I wanted to make sure she'd be functional/dangerous even after the torps are gone and her card text becomes pointless. Though opponents shouldn't ignore Hobbie and Dutch either. There's synergy all over the place here, especially with PS order. You can...
- Have hobbie pull a K-turn, Dutch acts after to pass him a target lock, clearing his stress, then Hobbie uses R3-A2, gaining a stress then immediately spending his TL to clear that stress.
- Nera and Dutch's combined 360 arcs allow you to apply the dreaded Stress + Ion pretty much at will.
...well, maybe not all over the place. But the utility of Dutch's support ability is already known, just putting it to some use here in what I hope is an interesting way. Thoughts? Any combos here that I'm missing? It's probably not super competitive but it'll at least be interesting to try.