Scum & Villainy Huge & Epic

By SithShadowPirate, in X-Wing

Lancer-class frigate ................... .............................. 250 m

Crusader-class Gunship .......................................... 200 m

Marauder Corvette ............................ ...................... 195 m

Interceptor-class frigate .......................................... 175 m

Interceptor Frigate IV. ........................... ........ ............ 175 m

Hyperspace Marauder ............................. .................. 165 m

Minstrel-class space yacht. ...................................... 160 m

Kiltirin-class dungeon ship ..................................... 150 m

Action VI transport . ............................ ............. .......... 125 m

Etti light cruiser ................................ ................... ...... 125 m

DP20 Corellian Gunship ............................................ 120 m

C-ROC Gozanti-class cruiser . ..................................... 75 m

Gozanti-class armed transport ................................... 63.8 m

Revisiting this list, sorted by length instead of alphabetically.

There's one more ship that could work as a Scum and Villainy epic ship. It doesn't have any specific class model name but it's just referred to as Borvo the Hutt's freighter.

http://starwars.wikia.com/wiki/Borvo_the_Hutt's_freighter

aysi2o.png

2urr13n.jpg

In Legends, the ship was operated by the Hutt crime lord Borvo and his organization, the Nal Raka Criminal Empire, during the time of the Trade Federation's occupation of Naboo. The ship was first seen in the game Star Wars: Episode I: Battle for Naboo. Despite the ship not appearing in any media set after Battle for Naboo, it's possible it could've seen use around the time of the Galactic Civil War as Borvo was still active by then.

The ship appeared to have two laser cannons mounted on either of its sides and one underneath. The front half of the ship could also detach when damaged or in need of a fast escape.

I'm really hoping for 2 new Epic Scum ships before we get another new Imperial or Rebel huge ship...

BUT I still want the re-purpose gear for the GR-75 along with a new combat refit upgrade that adds a hardpoint, and I want this upgrade to be "GR-75 Only" but for S&V and Rebels.

(rough draft for Santa)

I got you covered right here with a shameless plug

black_sun_q_ship.jpg weight-loss-coffee.jpg

I love that whenever this subject comes up, you're all "*ahem* (slides GR-75 scum build plans across table ) "I'm just going to leave this right here...."

It is just something to try out until FFG gives us an official huge ship for Scum and Villainy. Until then I'll still post this along for those who really want to see a Scum Huge ship in epic.

I'm really hoping for 2 new Epic Scum ships before we get another new Imperial or Rebel huge ship...

BUT I still want the re-purpose gear for the GR-75 along with a new combat refit upgrade that adds a hardpoint, and I want this upgrade to be "GR-75 Only" but for S&V and Rebels.

(rough draft for Santa)

I got you covered right here with a shameless plug

black_sun_q_ship.jpg weight-loss-coffee.jpg

I love that whenever this subject comes up, you're all "*ahem* (slides GR-75 scum build plans across table ) "I'm just going to leave this right here...."

It is just something to try out until FFG gives us an official huge ship for Scum and Villainy. Until then I'll still post this along for those who really want to see a Scum Huge ship in epic.

Don't get me wrong, I'm also one of many that have downloaded your kit :)

I also used trade droid fighters launching from the front in a game once Muwahahahahaha!

There's one more ship that could work as a Scum and Villainy epic ship. It doesn't have any specific class model name but it's just referred to as Borvo the Hutt's freighter.

http://starwars.wikia.com/wiki/Borvo_the_Hutt's_freighter

aysi2o.png

2urr13n.jpg

In Legends, the ship was operated by the Hutt crime lord Borvo and his organization, the Nal Raka Criminal Empire, during the time of the Trade Federation's occupation of Naboo. The ship was first seen in the game Star Wars: Episode I: Battle for Naboo. Despite the ship not appearing in any media set after Battle for Naboo, it's possible it could've seen use around the time of the Galactic Civil War as Borvo was still active by then.

The ship appeared to have two laser cannons mounted on either of its sides and one underneath. The front half of the ship could also detach when damaged or in need of a fast escape.

Prosperous Secret was the name of Borvo the Hutt's personal spaceyacht during the time of the Galactic Civil War.

Depends on the length but it might make a good support ship, like the GR75 and the Assault Carrier.

Edited by SithShadowPirate

There's one more ship that could work as a Scum and Villainy epic ship. It doesn't have any specific class model name but it's just referred to as Borvo the Hutt's freighter.

http://starwars.wikia.com/wiki/Borvo_the_Hutt's_freighter

aysi2o.png

2urr13n.jpg

In Legends, the ship was operated by the Hutt crime lord Borvo and his organization, the Nal Raka Criminal Empire, during the time of the Trade Federation's occupation of Naboo. The ship was first seen in the game Star Wars: Episode I: Battle for Naboo. Despite the ship not appearing in any media set after Battle for Naboo, it's possible it could've seen use around the time of the Galactic Civil War as Borvo was still active by then.

The ship appeared to have two laser cannons mounted on either of its sides and one underneath. The front half of the ship could also detach when damaged or in need of a fast escape.

Prosperous Secret was the name of Borvo the Hutt's personal spaceyacht during the time of the Galactic Civil War.

Depends on the length but it might make a good support ship, like the GR75 and the Assault Carrier.

I doubt the Prosperous Secret is the same ship as Borvo's freighter since it's a spaceyacht and the ship pictured is clearly a freighter, but who knows maybe they could be the same.

http://starwars.wikia.com/wiki/Prosperous_Secret

There's one more ship that could work as a Scum and Villainy epic ship. It doesn't have any specific class model name but it's just referred to as Borvo the Hutt's freighter.

http://starwars.wikia.com/wiki/Borvo_the_Hutt's_freighter

aysi2o.png

2urr13n.jpg

In Legends, the ship was operated by the Hutt crime lord Borvo and his organization, the Nal Raka Criminal Empire, during the time of the Trade Federation's occupation of Naboo. The ship was first seen in the game Star Wars: Episode I: Battle for Naboo. Despite the ship not appearing in any media set after Battle for Naboo, it's possible it could've seen use around the time of the Galactic Civil War as Borvo was still active by then.

The ship appeared to have two laser cannons mounted on either of its sides and one underneath. The front half of the ship could also detach when damaged or in need of a fast escape.

Prosperous Secret was the name of Borvo the Hutt's personal spaceyacht during the time of the Galactic Civil War.

Depends on the length but it might make a good support ship, like the GR75 and the Assault Carrier.

I doubt the Prosperous Secret is the same ship as Borvo's freighter since it's a spaceyacht and the ship pictured is clearly a freighter, but who knows maybe they could be the same.

http://starwars.wikia.com/wiki/Prosperous_Secret

You're probably right but it's bad writing that it reads like he lost one of the four and another one became the replacement.

I mean I don't see any problem with calling your personal transport a space yacht.

These freighters were operated by the smuggler Borvo the Hutt of Naboo, one of which acted as his personal transport . ...

...

Borvo was on board when the freighter was destroyed, but retreated to Nal Hutta in the cockpit module. By the time of the Galactic Civil War, Borvo's personal ship was a yacht called the Prosperous Secret .

The first episode of the third season Rebels has just aired which showed that the Mining Guild, aside from having the modified TIEs, also employed an Aurore -class freighter.

http://starwars.wikia.com/wiki/Aurore-class_freighter/Canon

29c2uwx.jpg

Despite the Mining Guild affiliated with the Galactic Empire, they could also be considered as a Scum faction which means that the Aurore-class could be considered to be an epic Scum ship. Also worth noting, they were also used by the Zygerrian slave empire which means they could easily be used for Scum.

Edited by Vector

The first episode of the third season Rebels has just aired which showed that the Mining Guild, aside from having the modified TIEs, also employed an Aurore -class freighter.

http://starwars.wikia.com/wiki/Aurore-class_freighter/Canon

29c2uwx.jpg

Despite the Mining Guild affiliated with the Galactic Empire, they could also be considered as a Scum faction which means that the Aurore-class could be considered to be an epic Scum ship. Also worth noting, they were also used by the Zygerrian slave empire which means they could easily be used for Scum.

As much as I like new ideas and this one seems scumy, I got to say that is's actually shorter than the Houndstooth, YV-666, which FFG made as a large base ship. Well the Legends length anyway, for the Canon length it's only 5 meters longer.

Aurore_class_freighter.jpg

Edited by SithShadowPirate

6 month ago my eldest son start to play Scum lists against me (Empire) and my other son (Rebel).

Sometimes during the rainy weekends of March we try Epic fights, so he needs a huge Scum ship.

We found a model of Wild Karrde:

http://www.thingiverse.com/thing:491548

...a very nice ship, we met the captain Talon in a comics and he was a great character, so...

b5pSbZZl.jpg

The result is not perfect, our experience with the parameters of the software, 6 months ago was only at the beginning,

so the result was a bit too rough.

It was also one of the first attempt with the paintbrush.....

I hope that ship will be released officially soon.

D

Vengeance-class-frigate-3.jpg

Zann Consortium's Vengeance Class Frigate.

A little too big for Epic but maybe a match for those Nebulon B Frigates out there.

I don't care what it is, but it needs to be Hutt Cartel so it can have a Scyk fix! I have some ideas for cannons for the Scyk:

Armor Piercing Laser:
Attack: (5 dice, range 1-3):
If this attack hits, the defender suffers one critical damage.

Then cancel all dice results.
Cost 6

Good for cracking aces like Soontir.

Antimatter Cannon:
Attack: (3 dice, range 1-3):
After all dice modifications are made, cancell all (hit) and (critical hit) results.

Then change all remaining die results to (hit) results.
Cost 4

I just think this would be cool. Totally destroys Sensor Jammers.

Long-Range Cannon:
Attack: (3 dice, range 1-5):
The defender rolls one additional dice against this attack.
Cost 3

As discussed on many threads, any long range cannons need to come with an epic/huge so that new players get the long range ruler.

Twin Laser Cannon:
Attack: (3 dice, range 2-3):
Perform this attack twice. Each time this attack hits, the defender suffers

one critical damage. Then cancel all dice results.
Cost 5

Ion Cannons and Ion Turrets, Autoblaster Cannons and Autoblaster Turrets, where's the Twin Laser Cannon?

Edited by Kieransi

Also, I want to see Jabba!

Jabba the Hutt (takes two slots)
Action: Assign the "bounty" condition to an enemy ship.
Cost 7

Bounty (condition)
All ships with the "bounty hunter" elite pilot talent change all
[focus] results

to [hit] or [evade] results when attacking or defending against you.

Bounty Hunter (EPT)
When attacking or defending, you may add one [focus] result.

You cannot equip this card if your pilot score is 5 or lower.
Cost 4

Obviously, it needs to come with scum YT-1300 cards so that Jabba has another ride besides the YV-666.

I don't care what it is, but it needs to be Hutt Cartel so it can have a Scyk fix! I have some ideas for cannons for the Scyk:

Also, I want to see Jabba!

Jabba the Hutt (takes two slots)

Action: Assign the "bounty" condition to an enemy ship.

Cost 7

As such that makes Jabba's Star Jewel high up on the list and likely one of the two FFG would make.

Also, I want to see Jabba!

Jabba the Hutt (takes two slots)

Action: Assign the "bounty" condition to an enemy ship.

Cost 7

Bounty (condition)

All ships with the "bounty hunter" elite pilot talent change all [focus] results

to [hit] or [evade] results when attacking or defending against you.

Bounty Hunter (EPT)

When attacking or defending, you may add one [focus] result.

You cannot equip this card if your pilot score is 5 or lower.

Cost 4

Obviously, it needs to come with scum YT-1300 cards so that Jabba has another ride besides the YV-666.

The idea is intriguing though, you're making everyone with the EPT an Agent Kallus for any enemy Jabba desires.

I don't care what it is, but it needs to be Hutt Cartel so it can have a Scyk fix! I have some ideas for cannons for the Scyk:

Armor Piercing Laser:

Attack: (5 dice, range 1-3):

If this attack hits, the defender suffers one critical damage.

Then cancel all dice results.

Cost 6

Good for cracking aces like Soontir.

You know as worded this will still get stopped by shields,

if you're trying to bypass sheilds try dealing one face up damage card like Adv.Homing Missiles.

Antimatter Cannon:

Attack: (3 dice, range 1-3):

After all dice modifications are made, cancel all (hit) and (critical hit) results.

Then change all remaining die results to (hit) results.

Cost 4

I just think this would be cool. Totally destroys Sensor Jammers.

If you cancel all hits and crits first then call you have left to modify are blanks, no?

Long-Range Cannon:

Attack: (3 dice, range 1-5):

The defender rolls one additional dice against this attack.

Cost 3

As discussed on many threads, any long range cannons need to come with an epic/huge so that new players get the long range ruler.

I would consider making this a modification of equipped secondary weapons.

Twin Laser Cannon:

Attack: (3 dice, range 2-3):

Perform this attack twice. Each time this attack hits, the defender suffers

one critical damage. Then cancel all dice results.

Cost 5

Ion Cannons and Ion Turrets, Autoblaster Cannons and Autoblaster Turrets, where's the Twin Laser Cannon?

I made these just the other day for a Dynamic Class Freighter.

29921366205_43ae74cd90.jpg 29996506255_db2c72bc51.jpg

Edited by gabe69velasquez

I don't care what it is, but it needs to be Hutt Cartel so it can have a Scyk fix! I have some ideas for cannons for the Scyk:

Armor Piercing Laser: Attack: (5 dice, range 1-3):

If this attack hits, the defender suffers one critical damage. Then cancel all dice results.

Cost 6

Good for cracking aces like Soontir.

You know as worded this will still get stopped by shields,

if you're trying to bypass sheilds try dealing one face up damage card like Adv.Homing Missiles.

Antimatter Cannon: Attack: (3 dice, range 1-3):

After all dice modifications are made, cancel all (hit) and (critical hit) results. Then change all remaining die results to (hit) results.

Cost 4

I just think this would be cool. Totally destroys Sensor Jammers.

If you cancel all hits and crits first then call you have left to modify are blanks, no?

Long-Range Cannon: Attack: (3 dice, range 1-5):

The defender rolls one additional dice against this attack.

Cost 3

As discussed on many threads, any long range cannons need to come with an epic/huge so that new players get the long range ruler.

I would consider making this a modification of equipped secondary weapons.

Twin Laser Cannon: Attack: (3 dice, range 2-3):

Perform this attack twice. Each time this attack hits, the defender suffers one critical damage. Then cancel all dice results.

Cost 5

Ion Cannons and Ion Turrets, Autoblaster Cannons and Autoblaster Turrets, where's the Twin Laser Cannon?

I made these just the other day for a Dynamic Class Freighter.

29921366205_43ae74cd90.jpg 29807166292_1ccb9190e9.jpg

Yeah, for the first one it would be too OP to let it bypass shields.

For the second one, there's still focuses left too. Hence what I said about sensor jammers.

If the third one modifies an existing weapon, it might be too good of a deal for heavy laser cannons. And it would be hard to word so that you don't end up getting a long range autoblaster.

I like your custom cards! Having a turret that fills a cannon slot is pretty awesome. Might be underpriced! It's quite a good ability...costs Outriders 5 squad points just to turret the cannon!

I made these just the other day for a Dynamic Class Freighter.

29921366205_43ae74cd90.jpg 29996506255_db2c72bc51.jpg

I like your custom cards! Having a turret that fills a cannon slot is pretty awesome. Might be underpriced! It's quite a good ability...costs Outriders 5 squad points just to turret the cannon!

I was probably sleepy when I made the Dual/Quad one, so I just updated/revised it.

They now match the wording of the weapons of the armament section for the

Dynamic Class Freighter article.

Edited by gabe69velasquez

starlight-intruder-01.jpg

Mobquet_Union__repaired__preview_feature

So apparently this is something you can 3D print now.

Not Quite to scale as the Millennium Falcon would look too big next to it.

And someone's gone ahead and finished one.

So, after two half of 9.5 hours each, I'm proud to present my biggest 3D printed ship: the Starlight Intruder !

Thanks to Avioza http://www.thingiverse.com/thing:550483 for the nice model.

Now I'm inspiring on these images for paint:

http://vignette1.wikia.nocookie.net/starwars/images/c/cd/StarLightIntruder2.jpg/revision/latest?cb=20150730045711

http://vignette2.wikia.nocookie.net/starwars/images/1/1e/Mobq_med_trans.jpg/revision/latest?cb=20060403180044

https://echostation57.files.wordpress.com/2012/12/starlight-intruder-01.jpg?w=900

At the moment (still working on it):

30296144286_468185500e_o.jpg

30034468060_20bfafe7ee_o.jpg

30296143926_a6d055e19a_o.jpg

As usual you suggestions will be precious.

D

Edited by SithShadowPirate

Not fond of this suggestion myself as it's a bit too wide for the play area, not to mention base stands.

And although the size is an unknown, it doesn't help that it's classified as a light freighter.

Made this ship large because of the size of the Mel's miniature. Because of the size (3x longer than the Lambda), it should be an one-section huge ship instead.

Okay, I had to check and I see your point.

And I think you just found one of the two Scum epic ships.

28038067046_49f8b9064a_c.jpg

Scum D5-Mantis Patrol Craft for the win!

I love the idea, and the ship design, except for one little tidbit.

That's from the Old Republic right? Like the Old Republic? By the Civil War period, that design is about 10,000 years old.

giphy.gif

Not sure what 10,000 years means in terms of Star Wars tech, but that's still an old ship.

Also, I want to see Jabba!

Jabba the Hutt (takes two slots)

Action: Assign the "bounty" condition to an enemy ship.

Cost 7

Bounty (condition)

All ships with the "bounty hunter" elite pilot talent change all [focus] results

to [hit] or [evade] results when attacking or defending against you.

Bounty Hunter (EPT)

When attacking or defending, you may add one [focus] result.

You cannot equip this card if your pilot score is 5 or lower.

Cost 4

Obviously, it needs to come with scum YT-1300 cards so that Jabba has another ride besides the YV-666.

While it makes sense from a fluff perspective, making Jabba a 2 slot crew card has the issue that only 1 ship in the scum fleet can take 2 crew

Made this ship large because of the size of the Mel's miniature. Because of the size (3x longer than the Lambda), it should be an one-section huge ship instead.

Okay, I had to check and I see your point.

And I think you just found one of the two Scum epic ships.

Scum D5-Mantis Patrol Craft for the win!

I love the idea, and the ship design, except for one little tidbit.

That's from the Old Republic right? Like the Old Republic? By the Civil War period, that design is about 10,000 years old.

Not sure what 10,000 years means in terms of Star Wars tech, but that's still an old ship.

;)

And about Star Wars technology, contrary to the common sense, I don't see any advancement in the last 10,000 years...

Also, I want to see Jabba!

Jabba the Hutt (takes two slots)

Action: Assign the "bounty" condition to an enemy ship.

Cost 7

Bounty (condition)

All ships with the "bounty hunter" elite pilot talent change all [focus] results

to [hit] or [evade] results when attacking or defending against you.

Bounty Hunter (EPT)

When attacking or defending, you may add one [focus] result.

You cannot equip this card if your pilot score is 5 or lower.

Cost 4

Obviously, it needs to come with scum YT-1300 cards so that Jabba has another ride besides the YV-666.

While it makes sense from a fluff perspective, making Jabba a 2 slot crew card has the issue that only 1 ship in the scum fleet can take 2 crew

Made this ship large because of the size of the Mel's miniature. Because of the size (3x longer than the Lambda), it should be an one-section huge ship instead.

Okay, I had to check and I see your point.

And I think you just found one of the two Scum epic ships. 28038067046_49f8b9064a_c.jpg

Scum D5-Mantis Patrol Craft for the win!

I love the idea, and the ship design, except for one little tidbit.

That's from the Old Republic right? Like the Old Republic? By the Civil War period, that design is about 10,000 years old.

giphy.gif

Not sure what 10,000 years means in terms of Star Wars tech, but that's still an old ship.

Actually, about 3,000 years old by the time of the GCW.

However, two Old Republic ships were still around by the time of the GCW and Clone Wars. A Defender-class light corvette was piloted by Luke and Leia in the Legends comic series Rebel Heist. In the canon game Star Wars: Galactic Defense, Lux Bonteri used an XS stock light freighter to deploy troops into the field.

An even older ship, during the New Jedi Order era Lady Lumiya used a Sith Meditation Sphere.

Despite these ships being thousands of years old, they could still be present in the game for their suited faction regardless.

Edited by Vector