I was a pretty big fan of the Calixis sector, so the chapter on the setting of Askellon was one of the ones I was most interested in when I picked my copy up. I have to say I'm really really disappointed.
I don't like when people complain without having any ideas of their own, or any input other than 'sucks', so I have included my thoughts for how little or much they may be worth.
First, there's only one map, and it's absolutely atrocious. I get the focus of the whole game was to make it feel like playing a character in a John Blanche piece, but too much is too much. It's fine if they want to have a map for flavor, something like a globe with sea monsters in the blank spots, but there could have been some kind of normal map like an actual Inquisitor would use, or like you might see on some official dataslate somewhere. The closest thing is an ok, but still kinda steampunk map ot the Imperium at large, but up close I don't look at that map on page 322-323 and think "wow, this is useful.
I would like to see more official looking maps, and I was really surprised there wasn't one on the inside of the cover. That's been a standard since Black Industries was making the game.
Second, I really couldn't imagine playing a long campaign in the setting. The new rules are fantastic, I really appreciate that, but I dedicated Sunday just to reading the chapter on the sector, and it still took me until Monday to finish. Each entry was just so incredibly boring. The one exception was Juno. That seems like a pretty interesting place, a couple of the low worlds had some interesting bits, but for the most part I could only read a little bit at a time. I literally fell asleep on the part about Desoleum. There was so much detail on one specific hive, and barely mentioned the other two hives on the world. Each hive has it's own little thing that makes it unique, that's been the case since the beginning, but there was a lot of attention lavished on one hive whose distinguishing characteristic is a bit of clockwork jewelry. The system itself is reminiscent of Rome, with the patronage system they utilized, which is cool, but excessive.
I think so much focus on one location is putting a lot of eggs in one basket (much like the adversaries section), if you like it, it's great, if not well, meh. It would have been perfect for some supplement, like a pdf or as part of an introduction to a module. I just want to point out that all the attention that went into freeing up character creation and advancement and making that feel much more free form, then to kind of railroad GM's into having to run stuff in Desoleum, at first at least. is a little contradictory. I also wish there had been a better physical description of what it's like to live in a hive. The locations and types of personalities, groups and interests is well covered, but the daily sights, sounds, smells and so on were only lightly mentioned. Light levels, circadian cycles, bus schedules, how humid is the air, is there any temperature control for the streets, and what is it kept at? who decides? And so on. I actually thought there was going to be a lot more of the practical nature of living in a hive, and it's not necessary but it would be nice to have some input on ths from others.
The last complaint I have has actually kept me up since I did finally finish reading the chapter on Askellon. What's missing? Everything I read, there was something that felt missing. I simply could not figure out what it was, but the whole thing just felt unfinished somehow. I love 40K, the grimdark, the insanity, the arbitrary nature of law and authority, the inherent contradictions throughout the entire setting. The whole thing falls apart really quickly if you start to look at any of it too closely. Anyhow, with everything else there has been something I didn't find in this chapter, and I finally figured out what that is. Something to fight for. Some reason to try to save Askellon, whether it deserves it or not. Gotham is not worth saving, but Batman cannot stop himself from trying. I couldn't find anything in any of the entries for any of the worlds that made me think that there's anything of value in general, any people worth following, or any world that has any useful or interesting resource to protect. Batman fights his personal war to continually avenge his parents death, but I cannot see any reason to even attempt to keep Askellon from collapsing. Already, the Imperium doesn't think so either, on page 321 it says that most charts don't even have it anymore, they say "access denied". The only thing I can come up with is that the people who live there want it to be because it has been. Which is great for them, I want my hometown to be because it is, but I can't see spending so much of my time on a lost cause, and I just don't have buy in on Askellon.
Fortunately, though tedious, the entries did have a lot of adventure seeds, just nothing that made me think "campaign worthy", so there's all kinds of room for new stuff, and maybe something that will kindle my fascination. For all I know, I'm the only one who thinks that way.
Thanks a ton for reading, I appreciate feedback.