After I stopped worrying and resigned myself to play second faction after rebels (curse you FFG for marketing so efficient) I went over the article to find what to add to my "Most wanted" fleet. M3-A cought my eye as little ship that could.
What we know so far about it? 8 skill pilot is named Beribbu, or some other combination of B and R, but his ability is clear - "when another ship at range 1 is defending it may reroll 1 defence die". Simple, and very efficient, it gives Scum their version of Biggs - pilot everyone is forced to shoot first to get to your other ships. Stat line is 2 - 3- 2 -1 . Point cost for 8 pilot skill is 20, others are 6, 5 and 2. If compared to other close stats ships 2 skill will cost 13-14. Scum will have 12 cost ship already in for of Z-95 most likely. It gets interesting after we get to upgrades - it only has ept on 8 skill, but comes with title what gives choice of cannon, missile or torpedoe for 2 points.
So for 15 or 16 points you can have ordnance delivered en masse. Insane lists include 4xHLC, or if 1 skill cost 13 you can have 5 assault missiles. But lets think small and add simple Ion cannons, so its only 18 or 19 points per ship. Ions actualy increase damage output of M3-A, and 5 ion cannons on quite maneuvrable ship (it has barrel roll, and dial should be at least average, maybe no 5 straight, but some greens). Or, if Scum Y-wings have turret slot (most likely they will, as there is few turret upgrades in Most wanted), you can mix at 2 and 2 to leave some points for upgrades.
And that is only one possible list, we still don't know how two new cannons from M3-A expansion works, and their point cost, so sky is the limit.