Move power Strength upgrades???

By Alderaan Crumbs, in Star Wars: Edge of the Empire RPG

OK, maybe it's lack of sleep and/or coffee but my brain needs a jumpstart on how the Strength upgrades and multiple uses (through multiple Force points) in the Move power work. Any help/advice/links? Apologies for derping this! :)

You spend a force pip and are able to increase the silhouette size of an object equal to the number of strength upgrades you have purchased. However the rule has been tightened and there is no multiple activations of the strength upgrade, there is just one so the size caps at silhouette four.

Really? F&D, I assume? I haven't looked at the Force powers much. Oh , thanks, BTW. :D

Yes, F&D, and you are welcome.

You spend a force pip and are able to increase the silhouette size of an object equal to the number of strength upgrades you have purchased. However the rule has been tightened and there is no multiple activations of the strength upgrade, there is just one so the size caps at silhouette four.

I'm looking at my copy of EotE and the Move power strength upgrade cannot be activated more than once, so it's not a change in F&D.

-EF

You know, perhaps it's time for a new printing of Edge...

You spend a force pip and are able to increase the silhouette size of an object equal to the number of strength upgrades you have purchased. However the rule has been tightened and there is no multiple activations of the strength upgrade, there is just one so the size caps at silhouette four.

I'm looking at my copy of EotE and the Move power strength upgrade cannot be activated more than once, so it's not a change in F&D.

-EF

There was a question asked about the line on page 278 second column second to last paragraph about whether specific verbiage was needed to say you couldn't and the answer was yes, so people took that to mean since the strength upgrade didn't say you couldn't that you could. That's about far into that 50 post thread as I care to revisit. There is a red box on p.197 F&D that takes the ambiguity completely out of the picture.

Allow me to derail my thread and ask: Is there a printing of Edge where "Surveillance" is removed from the fluff for ship sensors?

I think it is mentioned in the Errata.

Thanks for the clarification, 2P51. I just saw that it doesn't say "can be activated multiple times" so assumed it couldn't be.

-EF

That was the side of the fence I was actually on, the FU side of the fence was epic in their onslaught.......

That was the side of the fence I was actually on, the FU side of the fence was epic in their onslaught.......

It just goes to show that common sense is a super power. OR it goes to show that whiner's gonna whine?

Or both…

-EF

Darn double post >_<

Edited by EldritchFire

I believe there is a second printing of the EotE core that incorporates the Errata.

Yeah, was glad to see that the whole "FU power level" nonsense was pretty well squashed with the F&D Beta, with the text in question being in bold print even to drive the point home.

Wait, no pulling Star Destroyers out of orbit?

Wait, no pulling Star Destroyers out of orbit?

What about shoving an entire fleet out of your system? How am I supposed to get my Jedi Twink on now?

Wait, no pulling Star Destroyers out of orbit?

Correct. Starkiller-levels of shenanigans with regards to Move are out the window.

Which is fine, as there's enough other shenanigans that can be pulled with some of the new Force powers.

Rise old post! XD

I re-opened the first Move post I've seen.

What do you think about a house rule that removes a Strenght upgrade and changes it for an accurated version of Force Push that explain about how many Advatages have to use to knock down/prone a target?

Suggestions open :D

Why do you need an upgrade for that? Why not just say, "you need this many Advantage to knock someone down"? I'd suggest 3, provided the power "hits".

What do you think about a house rule that removes a Strenght upgrade and changes it for an accurated version of Force Push that explain about how many Advatages have to use to knock down/prone a target?

That's pretty much what I'm doing. It's contested, and on success the target is pushed back (basically disengage to short range, or move from short to medium). Has a range of Short and can't be increased. Has the Knockdown and Disorient properties. Doesn't do damage unless you call on a Strength upgrade...damage = Strength upgrades * pips spent on Strength.

One effect is you can no longer get to Sil4 with 1 pip, you need 2. It's tempting to remove another Strength upgrade and require 2 pips for Sil3...even Yoda works hard to move big things around...but we'll see how play-testing goes.

Not a justification, was a excuse to remove one Strenght upgrade and also detail an interesting use of Move XD

Like your version Kaosoe ;)

Keep in mind that Personal scale Extreme range is still within Close range in Planetary scale (EotE p239) , so ships at Short range or greater can not be affected by a FU during ship or vehicle scale encounters. Essentially no more than a couple of km away with all the range upgrades, no pulling a shuttle out of the sky! so those silhouette 4 vehicles weapons will all be within range of you while you attempt to throw the ship around.

as a side note has anyone thought to apply the Tractor beam rules for this Force Power? if so how did it go?

Why do you need an upgrade for that? Why not just say, "you need this many Advantage to knock someone down"? I'd suggest 3, provided the power "hits".

Simply because some folks are simply incapable of letting a Force power work beyond it's listed capabilities and need everything spelled out in the books.

Frankly, I just treat a 'Force push' as the Force user hurling the target at the ground. Since the hurled person is Silhouette 1, it means they take 10+ successes in damage from the Force user's Discipline check. And against most opponents, that's generally been enough to push them past their wound threshold (particularly if the target was a minion group) that whether the target is standing or prone is largely academic since said target is unconscious/dead/dismantled or other wise no longer a threat.

But then, I suspect the way I run certain Force powers (such as Foresee and Seek) would probably drive those folks up a wall since I don't adhere 100% to RAW where some powers are concerned, particularly if discounting the strict RAW would make for a better story or improve the player's sense of accomplishment in a given scene.

I'm sure that wasn't your intention Donovan, but that sound a bit offensive mate.

I was proposing that to let clear the effect and also, remove some overpowered Move use, because as I commented in other posts, no object bigger than 22 meters (confederation tank) was ever moved.

So, instead just removing an upgrade, just add an option that helps some people, that as you said, have problems with non-writen rules.

I played with old-school players that had a lot of problems trying to adapt to Edge because it was so "cinematic" and don't like the idea that "things are determined by "rule of cool, common sense and some RAW explanations".

If this can help to those people, then its welcome ;)

In my games, for example, I don't really need that. I have some kind of "Force Ice Mage" that uses Unleash as icy atacks instead lightnings and we just adapt the effects.

Also we use "Harm" as Talzin voodoo dark magiks. Other samples and ideas are always welcome :)