I want to make a force sensitive exile. My current group is Explorer (Fringer) and Bounty Hunter (Assassin).
What would you suggest as a career path that pairs well with Force Sensitive Exile?
I want to make a force sensitive exile. My current group is Explorer (Fringer) and Bounty Hunter (Assassin).
What would you suggest as a career path that pairs well with Force Sensitive Exile?
Any of them do. What do you want your character to be able to do?
What frog said. If you weren't able to play an exile, what would you roll instead? Take that, add exile, enjoy.
I assume you're asking what sort of spec would benefit your group mechanically--if you want flavor and playstyle, let us know what you like and I'm sure lots of people will have ideas.
Mechanically, your Fringer is good at Astrogation and knowing about stuff away from the Core (Knowledge Lore/Xenology/Outer Rim), as well as how to survive in those areas. They don't have any built-in combat skills. An Assassin is a bit of a combat monster, particularly with Ranged (Heavy), and does well with Stealth.
Combat skills are always useful, and don't really get redundant. Social skills are underrepresented by those two, with the Fringer having access to Negotiation, which is mostly used for haggling over prices. Medicine is also a useful skill that neither of them has, as well as Computers and Leadership. Mechanics gets used a LOT and neither of them have that either.
Colonist/Doctor could save your group's bacon, and a Colonist/Politico makes a good face man. Even a Smuggler/Scoundrel gets some good social skills (Deception, Charm) and access to some combat with Ranged (Light). Depending on what Talents you go for, he can be a good liar and smuggler or a gunslinger, or a little of both. Smuggler/Thief gets Deception and Computers.
For Mechanics, though, the Technician is where it's at. All of them get Computers and Mechanics, and both the Mechanic and Outlaw Tech can take two ranks in it without spending XP. Your Mechanic only gets Brawl as a combat skill, but if you take a Wookiee or a Trandoshan mechanic he can be an awesome first mate that will tear your limbs off in a fistfight.
If you have access to Age of Rebellion, any of the Diplomat specializations makes a good face man. They all get Charm, Deception, and Leadership (which can be useful in a larger-scale fight, too). Quartermaster is surprisingly good at information-gathering, and of course he can make money and get what's needed. Engineer specs are naturally good at Mechanics, and the Saboteur spec is particularly fun for blowing stuff up (which uses Mechanics). A Soldier/Medic is interesting; they're a skilled combatant (though primarily just through their career skills), but bring a lot of emergency medicine to the table as well.
As for the Force Sensitive aspect, did you have a particular power in mind?
Anything you want. Force Sensitive Exile is a Universal Tree, it will work with anything. I would choose your starting Carreer and Specialization based on what the Fringer and Assassin will be doing (that is, what the party will be doing), and pick something to compliment that. Let the Force aspects show up later in the game.
Play the Carreer/Spec first, then the Force Sensitive Exile. You will spend a goodly bit of beginning XP to pick it up, which may cost you some Characteristic boosts, or you want til your party has earned 20 XP to pick it up and keep your boosts to Characteristics.
Kevynn
I want to make a force sensitive exile. My current group is Explorer (Fringer) and Bounty Hunter (Assassin).
What would you suggest as a career path that pairs well with Force Sensitive Exile?
If you want to ultimately progress to F&D I would consider careers that highlight and make use of the Willpower stat as it is central in Force power usage.
I want to make a force sensitive exile. My current group is Explorer (Fringer) and Bounty Hunter (Assassin).
What would you suggest as a career path that pairs well with Force Sensitive Exile?
One you can roleplay.
Honestly, this game isn't so much about balance than about having fun with the story.
If your going to be focused heavily in force, I suggest a class which front loads things that you want.
Scoundrel/Smuggler, has a healthy mix of social and shooting people in the face for a starting force user.