Let's speculate on Auto-thrusters

By GiraffeandZebra, in X-Wing

How about an action kinda like Marksmanship, that you declare as an action, except before you fire you can perform a Boost action. Then you can be out of range 3 for an enemy attack (especially a turret attack), then boost in for a shot?

You may be onto something here. The ability to take an action to turn all eyeballs into evades on defense would help a lot against those Gunners, at the cost of not affecting offense.

Auto thrusters suggests movement to me, perhaps a backwards boost or some such after shooting? That'd be nice and would create a mechanic where interceptors are trying to tip toe at range 3 of turrets, and would have utility against any ship.

possibly cancelling dice if you are being attacked from outside the primary arc if you would be one shat?

This would be my guess too, as essentially autothrusters would be used to make a very sudden full stop mid-movement, possibly taking the enemy off guard.

There's obviously some defensive bonus when out of arc, be that bonus agility, a free evade akin to 3PO, or something else. I trust them and it will sell some Starvipers. Also, I would almost guarantee it's a mod so that it cannot be used in conjunction with ACD, while Ints specifically can take up to 2 mods thanks to RG title. Ints need a bump, Phantoms do not.

It would really have to not be an ept. It would have to be ridiculously awesome to replace PTL. Do such levels of awesome even exist in the world?

Edit. To be honest, how can anything called "auto thrusters" be anything but a hardware upgrade. I just hope its cheap enough to fit in with the 4 x royal guard / ptl list.

I love that list.

I don't think the Auto-Thruster card will be zero points. That's the cost it would have to be to fit in that list unfortunately.

I know, it's an extreme form of wishful thinking.

Pure Speculation but let's give this a try:

Modification

"after taking a boost action, take a free barrel roll action. Then receive a stress token"

thats just a worse ptl as a mod.

Auto thrusters suggests movement to me, perhaps a backwards boost or some such after shooting? That'd be nice and would create a mechanic where interceptors are trying to tip toe at range 3 of turrets, and would have utility against any ship.

A boost in reverse sounds pretty good.

Did they say that it would be specifically for help with turrets? Or just that interceptors would love it?

Because another thing interceptors don't like is trying to stay behind slow ships, and being able to do a boost in reverse would help with that, too. (Especially if it were an action that you could do at high PS.)

Edited by Sparklelord

Auto thrusters suggests movement to me, perhaps a backwards boost or some such after shooting? That'd be nice and would create a mechanic where interceptors are trying to tip toe at range 3 of turrets, and would have utility against any ship.

A boost in reverse sounds pretty good.

Did they say that it would be specifically for help with turrets? Or just that interceptors would love it?

Because another thing interceptors don't like is trying to stay behind slow ships, and being able to do a boost in reverse would help with that, too. (Especially if it were an action that you could do at high PS.)

Edited by GiraffeandZebra

Autothrottle: If your opponent is playing two falcons, you may flip the table and put your hands around his greasy neck.

Just thought, can't remember if anyone mentioned this, maybe a Predator or Han Solo like ability for defense dice when either outside of arc or at range 3.

I'm betting it has something to do with boost, though I doubt it requires it. Could be a free evade action when targeted, which stresses you if you don't have the boost action.

I wonder if it could be, if you don't deny any of the hits from your opponent's attack, you get to roll your defense dice again.

thats just a worse ptl as a mod.

Depends on point cost, plus it would leave your EPT open for something else.

Maybe it's "Autothrottle". Not very likely.

Looks like a Modification (you can just make out the first letter or two on the card), and based on the position of those letters it seems likely that it's available to any ship.

Since there are two of them, I'm going to guess it's something like the elite talent upgrade idea that I've been throwing around on Segnor's loop threads: If you reveal a K-turn on your dial [or maybe a 3-bank], you may choose to perform a Seg-loop [of the same bearing] instead. That might explain why there are two cards in the pack, since it would be useful for this ship as well as others.

And how does that help against turrets?

Maybe it's the same modification the guy who always sits in my blindspot when I'm going up route 7 has.

Auto Thrusters: If you bump an enemy ship you may still shoot them.
Like the thrusters engage right before you hit the ship so that you can get a point blank shot on them....

possibly cancelling dice if you are being attacked from outside the primary arc if you would be one shat?

I guess it's a hot and steamy death in either case, however.

Edited by Geoffy

I think it will be something as simple as: after you perform a boost you may assign an evade token to your ship. Then you can potentially perform a boost/evade with PTL and have two evade tokens. That will give the Interceptor greater survivability against turreted ships or any other ships for that matter. Probably cost 2-3 points. It would make the non-EPT squints useable, especially Kanos.

I think it will be something as simple as: after you perform a boost you may assign an evade token to your ship. Then you can potentially perform a boost/evade with PTL and have two evade tokens. That will give the Interceptor greater survivability against turreted ships or any other ships for that matter. Probably cost 2-3 points. It would make the non-EPT squints useable, especially Kanos.

This is another that would be awesome. How about a boost OR barrel roll? If that was the case, though, it might have to be an evade action instead of a free token... Kanos would go to town, but also it would certainly make any Interceptor (or A-wing or other arc dodger) much more survivable against turrets. Soontir would love it, too. Boost, free evade, focus, stress, free focus, profit. Or Turr, in case he can't quite get all the way out of an arc with this free boost.

I'm drooling at the possibilities...

When attacking you may treat yourself as 1 range less. When defending you treat yourself as 1 range more.

No as good or broken as some have suggested. Requires lots of player skill to really burn.

A mod that mirrors PTL would be lovely... But with Yorr and wingman are you prepared for 4 action interceptors? I like the free evade token on Boost/BR.

When you are attacked, but outside of the attacker's firing arc, you may perform a free boost action. If you can successfully do so, you may perform a free evade action.

When defending, you may reroll 1 defense die. If your agility value is greater than the attacker's agility value, you may change 1 blank result to an evade result instead.

Not sure if this has been guessed before.

Auto Thrusters

Modification

2 points

While defending, if you are outside the attacker's primary firing arc, you may roll 1 additional defense die.

Edit: Ninja'd!

I think it could give an extra agility die when defending against turrets/out-of-arc attacks.

Similar to Stealth Device, but doesn't get discarded after getting hit by an attack, and of course, only effective against turrets.

Well, I'll add the 2 points and being a modification.

Edited by MajorJuggler

I have no basis for this guess other than it sounds cool, but maybe autothrusters are a free boost or barrel roll when someone acquires a target lock on you.

How when you are defending and outside the attackers firing arc, you can add one [evade] result? That would help a lot. I'm not sure how I'd price that; it's clearly better than Shield Upgrade against turret ships, but worthless against everybody else. 2 points?

I like it better than adding defense dice since you'll always get something.