Let's speculate on Auto-thrusters

By GiraffeandZebra, in X-Wing

How when you are defending and outside the attackers firing arc, you can add one [evade] result? That would help a lot. I'm not sure how I'd price that; it's clearly better than Shield Upgrade against turret ships, but worthless against everybody else. 2 points?

I like it better than adding defense dice since you'll always get something.

Edit misread. You suggested a free evade action PER ATTACK (or once per round), which would be crazy way overpowered.

Edited by MajorJuggler

I just know one thing. I'm glad the majority of you guys are not designing X-Wing. There are some wacky ideas in this thread.

I just know one thing. I'm glad the majority of you guys are not designing X-Wing. There are some wacky ideas in this thread.

You should look at some of the Pilot Building threads then...

How when you are defending and outside the attackers firing arc, you can add one [evade] result? That would help a lot. I'm not sure how I'd price that; it's clearly better than Shield Upgrade against turret ships, but worthless against everybody else. 2 points?

I like it better than adding defense dice since you'll always get something.

Against turret ships, it is clearly better than Stealth Device for sure. What's nice about this idea is that it makes maneuvering important for interceptors against ALL ships, including turrets.

Edit misread. You suggested a free evade action PER ATTACK (or once per round), which would be crazy way overpowered.

I just know one thing. I'm glad the majority of you guys are not designing X-Wing. There are some wacky ideas in this thread.

Let's just call it "optimism". :D

Edited by GiraffeandZebra

Not sure if this has been guessed before.

Auto Thrusters

Modification

2 points

While defending, if you are outside the attacker's primary firing arc, you may roll 1 additional defense die.

Edit: Ninja'd!

I think it could give an extra agility die when defending against turrets/out-of-arc attacks.

Similar to Stealth Device, but doesn't get discarded after getting hit by an attack, and of course, only effective against turrets.

Well, I'll add the 2 points and being a modification.

Curious though - would this actually be worth it if you had to use an action to get out of arc? I'm certain the math has been done on 4 evade dice vs. 3 with focus.

Certainly it would be nice for when you get behind a turret and don't have to do movement tweaks to stay out of arc of course.

A mod that mirrors PTL would be lovely...

Experimental interface?

Not quite good on interceptors, though.

experimental-interface.png

Maybe it's "Autothrottle". Not very likely.

Looks like a Modification (you can just make out the first letter or two on the card), and based on the position of those letters it seems likely that it's available to any ship.

Since there are two of them, I'm going to guess it's something like the elite talent upgrade idea that I've been throwing around on Segnor's loop threads: If you reveal a K-turn on your dial [or maybe a 3-bank], you may choose to perform a Seg-loop [of the same bearing] instead. That might explain why there are two cards in the pack, since it would be useful for this ship as well as others.

And how does that help against turrets?

It doesn't so much does it? There's gotta be something to make Segnor's Loop available to the other factions though I reckon.

Auto thrusters suggests movement to me, perhaps a backwards boost or some such after shooting? That'd be nice and would create a mechanic where interceptors are trying to tip toe at range 3 of turrets, and would have utility against any ship.

Yeah, a backwards boost would certainly be useful, and works with the name as well.

Just thought, can't remember if anyone mentioned this, maybe a Predator or Han Solo like ability for defense dice when either outside of arc or at range 3.

The "outside of arc or at range 3" sounds like a good clause - useful against turrets but not exclusively so.

Are there currently any upgrades that can be rendered 100% useless based on the list your opponent has?

So far, I can only think of VI (ie. when you would have won the PS arms race even without it)... Swarm tactics, too, for similar reasons (though even then, if you have a 1/4/8 list, sometimes you want the PS 1 to go after the PS 4).

My gut feeling is that an upgrade that is strictly useless against non-turret lists won't happen, and instead we'd get something like predator-vs-swarm, where the effect gets better against turrets, but is always useful. Then again, with the introduction of so many out-of-arc attacks in rebel aces and wave 5, maybe they think that taking some explicit anti-turret insurance is worth it.

Do interceptors need any buffs vs. non-turret lists?

I think that we're unlikely to see additional dice, since PTL TIs can combine that with stealth device, focus and evade for 5 dice at range 1 for an expected mitigation of 1 + 3./8 * 5 + 2./8 * 5 = 4.125 for a single attack. That's worse than a tanky Whisper, and you could easily drop 3x RGP+PTL+SD+AT with points left over.

I suspect that unless we see a funky "new" mechanic (BR/boost when targeted, etc.), it will be a defensive reroll. Reroll stacking results in far less abusive situations, since the value of an additional reroll drops off much more quickly than an additional die, *and* it benefits high agi ships more than low. Given the introduction of Lone Wolf and the "defensive HR" Scyk, I'd imagine that they'd prefer something that doesn't synergize well with those.

Not sure if this has been guessed before.

Auto Thrusters

Modification

2 points

While defending, if you are outside the attacker's primary firing arc, you may roll 1 additional defense die.

Edit: Ninja'd!

I think it could give an extra agility die when defending against turrets/out-of-arc attacks.

Similar to Stealth Device, but doesn't get discarded after getting hit by an attack, and of course, only effective against turrets.

Well, I'll add the 2 points and being a modification.

Curious though - would this actually be worth it if you had to use an action to get out of arc? I'm certain the math has been done on 4 evade dice vs. 3 with focus.

Certainly it would be nice for when you get behind a turret and don't have to do movement tweaks to stay out of arc of course.

On squints with PtL it could be worth taking Boost/Barrel Roll as the 2nd action rather than Evade, if you get a 4th die and it sets you up for better positioning. Soontir Fel of course gets the best of both worlds with the free focus token.

Are there currently any upgrades that can be rendered 100% useless based on the list your opponent has?

So far, I can only think of VI (ie. when you would have won the PS arms race even without it)... Swarm tactics, too, for similar reasons (though even then, if you have a 1/4/8 list, sometimes you want the PS 1 to go after the PS 4).

Outmaneuver is useless against nothing but VT-49 without stealth device.

Would like to see something similar to sensor jammer when out of arc. Or a discard and free boost that evades 1 full attack after red dice are rolled.

I'd pretty much guarantee it isn't adding the segnor's loop, because it comes with the Star Viper, and the Star Viper already has that manoeuvre.

What about something like "When attacked with a primary weapon from outside the attacker's primary firing arc, immediately receive one evade." Seems fluffy since turrets by definition don't get the benefit of coordinated piloting movement. Kind of a reverse 3PO. Say, 3pt modification, small ship only? Only 3 because if you take it, it gains you nothing against non-turreted lists.

I'm betting on PTL light or a jake/Turr like upgrade. They automatically thrust (boost or BR) when X happens.

Auttoboost or barrel roll, unless you're already glancing foff at an oblique angle, only makes it worse. You could boost into a closer range band. Sure, some weapons and the Outrider cannon have donut holes. But usually we're facing at the ship. Hence my thinking a token may be triggered.

I tend to like the idea of simply having an extra defense die when out of arc. It's nice, and it's not too powerful. It's also greatly helped if you save your focus for defense.

Remember, although you're all thinking of HLC Outriders and Fat Han and Decimators, we can't forget about lowly HWKs and Y-wings and how such a mod would affect their little range 2 turrets. If you make this mod too strong, then these ships, which already struggle mightily on offense, will be hurt pretty badly. Just imagine how terrible the already terrible Blaster turret would be against some of the mods you folks are suggesting!

It could be something stronger than an extra die, but if it is, I would bet money that it would apply to range 3 out of arc only.

Edited by quasistellar

What about if you are being shot from out side your firing arc you may turn your ship to face the attacker? or rotate your ship up to 90* after you have finished your maneuver?

I know the auto thrusters on alot of scifi ships allow them to change their facing while still going in the same direction they were already going in. And it could be an answer to hyper mobile HLC outriders.

Regardless of evidence, I'm hoping for a defensive predator: When this ship is attack at range 2-3 you may reroll one defense die. If your are not in the attacking ships primary weapons arc, you may reroll two dice."

Regardless of evidence, I'm hoping for a defensive predator: When this ship is attack at range 2-3 you may reroll one defense die. If your are not in the attacking ships primary weapons arc, you may reroll two dice."

For best results, combine with Lone Wolf.

Except on interceptors, of course.

Auttoboost or barrel roll, unless you're already glancing foff at an oblique angle, only makes it worse. You could boost into a closer range band. Sure, some weapons and the Outrider cannon have donut holes. But usually we're facing at the ship. Hence my thinking a token may be triggered.

It could be a token trigger when boost or BR just as well as the other way around. That is useful for more than turrets and would make the non EPT interceptors have a fighting chance.

Regardless of evidence, I'm hoping for a defensive predator: When this ship is attack at range 2-3 you may reroll one defense die. If your are not in the attacking ships primary weapons arc, you may reroll two dice."

For best results, combine with Lone Wolf.

Except on interceptors, of course.

I don't think that would work. Can't you only modify dice once?

I'm not convinced its autothruster at all. Autotracker maybe? Just can't figure out what the hell an 'autohruster' is on a starship. Not sure I'd like my starfighter randomly boosting the throttle or steering controls around in a dogfight. :/ BSG Vipers could do stuff with aforementioned auto-thrust like nozzles but generally starwars fighters don't do that.

I tried predicting a partialy revealed cards name before and was completely off base and no-one else was that close either so I'm a bit leery about predicting this one. Excited though :)

Regardless of evidence, I'm hoping for a defensive predator: When this ship is attack at range 2-3 you may reroll one defense die. If your are not in the attacking ships primary weapons arc, you may reroll two dice."

For best results, combine with Lone Wolf.

Except on interceptors, of course.

I don't think that would work. Can't you only modify dice once?
Edited by Engine25

I'm not convinced its autothruster at all. Autotracker maybe? Just can't figure out what the hell an 'autohruster' is on a starship. Not sure I'd like my starfighter randomly boosting the throttle or steering controls around in a dogfight. :/ BSG Vipers could do stuff with aforementioned auto-thrust like nozzles but generally starwars fighters don't do that.

Actually, Corran Horn ordered Whistler (his astromech) to do precisely this in "X-Wing: Rogue Squadron" when he was trying to attack a Lancer-class frigate. Whistler caused his fighter to randomly juke about whenever he moved the stick, which made the Lancer's shots fly wide until he got past it.

I can see Autothrusters being something like this which makes it harder for your opponent to hit you while at the same time making it harder to hit them, but a reversed Expose doesn't sound much fun to me.