Just got back from the North American Championship held at GenCon over the weekend. It felt as though the tournament didn't run quite as smooth as it could have. The split of two flights left some players out of the finals that had a winning record while others with a losing record in.
The first flight had roughly 124 players while the second flight had about 50 players. Both flights moved 32 players into the final round where the 64 total players would start a new Swiss for the championship. Getting into the top 32 of the second flight was far easier than making it in the first due to player turn out. The tournament was run as advertised by FFG and they would have no idea of the lower player turn out in the second flight. As a first flight player you did have the option of joining the second flight if you missed the cut. This left you with a choice to join another day of X-Wing taking yet another day of your GenCon experience. This would be dedicating 3 of your 4 days of GenCon playing X-Wing.
From what I've heard there were many players who dropped in the first round of the finals. These players were only interested in getting the target lock tokens and left to see the other things going on at GenCon. I would be interested to see how many of these dropped players were the 2-3 win/lose record from the second flight.
There seemed to be confusion over filling out the slips after each match with the calculation of Margin Of Victory. This was quickly abandoned after the second round leaving the math to be done by the TO's. There was a larger then expected lag between rounds. I'm not sure if this was a factor in the longer waits for each round to start.
I come from a Magic The Gathering background as far as tournament play. There is a lot we can learn form the operation of how to run a large tournament form MTG. Specifically from the GP's MTG runs. These events are held over a two day period much like X-Wing was over the weekend. They do not split the field into separate flights but rather one large field. They play a set number of rounds and cut the players who have a record of x-3 or lower. This could be done very easily in X-Wing. This would have the event run only two days instead of three. You could open the the first day to a large number of people like 200 and play 6 rounds. After 6 rounds ( one less round then we had on Thursday) you cut the players with a 3-3, 2-4, 1-5 and 0-6 records. The remaining players move onto the next day. The second day would be the final 3 rounds of the players remaining before cutting into a top 8. This would be 12 rounds total for the entire event much easier to handle logistics wise over the 15 rounds they did play..
What do you guys think?
Edited by Osoroshii