Another question about fighters if someone can answer, if they are activated via squadron command... Can they activate in the regular squadron phase as well?
I cannot point to a source but I don't think they do both. After they move and shoot you would slide the tab over which would prevent them from activating further.
Hmm, with blue dice having no misses, I might have underestimated their value.
That is interesting. When I first saw that the only difference between the VSD I and VSD II was that the VSD II got blue dice in place of black dice, I wasn't sure if that was worth paying 10 more points. It seemed that it would mostly be a question of playstyle, and that if you specifically wanted to get up close into range 1, the VSD I would be better, since I thought black dice were just all around better (but had a more restrictive range). With the 2 misses on the black dice, though, I think the blue dice are actually better, even though the black ones have the higher upside with the extra hit on the crit sides.
It is a trade off between raw damage or reliability/range.
VSD I <front arc> has a max damage of 12 and more crits.
VSD II <front arc> has a max damage of 9 with more possibly accuracy results and better range.
Edited by Snowshadow