plenty of the rebel ships can barrel roll and boost too. And with the new rebel aces coming out soon I can only imagine them getting betterI might add that the problem for imperials is a problem of choice. The stylistic benefits of imperial ships are choice. They have tools that give options. If used poorly, those choices can get you killed. If you choose evade instead of barrel rolling out of arc, you made a mistake that might get you killed.
Rebels in general have fewer choice giving tools as far as getting out of danger go; however, they have more choices for buffing type effects.
I agree. And I think Rebs have a better overall selection of a lot of the special stuff. E-Wings, for example, are ridiculously powerful, I think, with very few weak points. Run them with Rebel-exclusive repairing astromechs and it starts to get a bit silly.
The TIE Defender, which lore-wise can keep up and turn with TIE Interceptors, in this game must have sugar in their tanks or something.
Buuuut I still can't bring myself to play anything other than Imps. I'll do it far a change up every now and then, but my heart belongs to the Empire.
