Allowing 3rd faction as mercenaries.

By Marinealver, in X-Wing

Just thinking of a good way to ease in the 3rd faction to X-wing and the one thing in mind is allowing the 3rd faction to act as a mercenary faction where you could play ships from the 3rd faction with your imperial or rebel squadron. Just put a point limit on how much you can spend on mercenary ships and upgrades you put on those ships in your squadron. I think this is a nice mix in point value.

Squadron point total, S&V Ship limit (points for upgrades on S&V ships count to mercenary limit).

100+ points, no more than 40 points on mercenary ships.

75-99 points, no more than 30 points on mercenary ships.

60-74 points, no more than 20 points on mercenary ships.

Less than 60 points, no more than 15 points on mercenary ships.

The advantage is that it makes it easier to play with 3rd faction ships instead of trying to buy every ship that comes out or buying 2 and having to point overload them just to play the new ships. This will allow 3rd faction ships to be played without having to purchase a whole new starter set.

Edited by Marinealver

That might be interesting, but with the spoiler and the video with the developer it looks like S&V is gonna be a separate faction just like the Rebs and Empire.

I'd agree, except that:

(1) They appear to be an exclusive faction, which means they weren't designed and weren't playtested mixed in with other factions.

(2) You can already, for $30-40 depending on where you buy, have a minimum of 5-6 S&V ships you can have on the table at once, and more than that to choose from. So there's already a pretty easy on-ramp to Scum.

This is just an attempt to get around the "no disintegration"-rule for Boba Fett :P

Edited by 0rph3u5

Yeah, pretty sure the people I play with will be allowing theme to join either faction!

I don't think that's really necessary tbh. For those of us with a collection of the existing factions, just the Most Wanted set is going to give us the ability to make 100pt Scum lists. If you don't have many existing ships, you probably need to buy more to put together a list anyway.

The smart move would be for them to be used in either a full squad or as mercenaries for either imperial or rebel sides. That would maximize sales as well as......fun.

This is just an attempt to get around the "no disintegration"-rule for Boba Fett :P

**** straight it is. S&V Fett blows Imperial Fett out of the water with no competition. Not being able to field it in my Imperial lists is... frustrating.

The smart move would be for them to be used in either a full squad or as mercenaries for either imperial or rebel sides. That would maximize sales as well as......fun.

It would cause a lot more balance issues, though, possibly game breaking. Or would require less freedom and creativity in their faction specific rules to avoid those issues.

This is just an attempt to get around the "no disintegration"-rule for Boba Fett :P

**** straight it is. S&V Fett blows Imperial Fett out of the water with no competition. Not being able to field it in my Imperial lists is... frustrating.

Edited by z0m4d

This is just an attempt to get around the "no disintegration"-rule for Boba Fett :P

**** straight it is. S&V Fett blows Imperial Fett out of the water with no competition. Not being able to field it in my Imperial lists is... frustrating.

When he worked for the Empire he was just searching for Han, so the ability to change bank directions is fitting. Outside that confine (no disintegrations), working for himself without any restriction, he's a bad@$$.

Thematically fitting, sure. Mathmatically though, one can put Stay on Target on S&V Fett to get his old ability and the new one. S&V Fett is amazing.

Oh yeah. Once I meet some people down in LA (I just moved down here), I plan on running a Nu!Boba Firespray with an Imperial squadron. Because Nu!Boba is awesome.

Oh yeah. Once I meet some people down in LA (I just moved down here), I plan on running a Nu!Boba Firespray with an Imperial squadron. Because Nu!Boba is awesome.

That doesn't seem fair to the S&V faction folks. Otherwise, I'd run the nuHWK and nuY-Wing with salvaged astromechs and illicit upgrades with my Rebels. And in the end you don't have so much a third faction as an aces pack for Rebels and Imperials.

I think it could be mixed, because it get the new versión of Boba, if the ships coulb be mix, it doesn't have sense, greettings.

Well, you can do whatever you want with friends, but I'm sure most tournaments will maintain faction sanctity.

The smart move would be for them to be used in either a full squad or as mercenaries for either imperial or rebel sides. That would maximize sales as well as......fun.

It would cause a lot more balance issues, though, possibly game breaking. Or would require less freedom and creativity in their faction specific rules to avoid those issues.

This pretty much.

mixing could Cause major balancing headaches...

You realize this would be the same thing as allowing Howlrunner to team up with a Z-Swarm or allowing Echo to give support to a Falcon List.

Just a Rebels and Imperials were designed to stand alone, so are the S&V ships. I shudder to think of a list containing both Howlrunner and that 20 point Hutt fighter.

Edited by AverageBoss

Oh yeah. Once I meet some people down in LA (I just moved down here), I plan on running a Nu!Boba Firespray with an Imperial squadron. Because Nu!Boba is awesome.

That doesn't seem fair to the S&V faction folks. Otherwise, I'd run the nuHWK and nuY-Wing with salvaged astromechs and illicit upgrades with my Rebels. And in the end you don't have so much a third faction as an aces pack for Rebels and Imperials.

I know it's wrong. I know it's unfair. But with friends, breaking the game can be as much a blast as playing it.

Personally I think it would be better, flavor wise, if the Scum and Villainy could steal rebel and imperial ships to use as their own....

If I've learned anything from Attack Wing, is that Faction mixing isn't necessarily good for game balance.

I have been thinking about this some and think that it might work, but there would/should be a premium (or penalty if that more fits your mindset) paid for adding a Scum ship to a Rebel build, like 2 to 4 points per ship. It might even work out to 10% rounded up.

Another thing, I would restrict Pilot Abilities within faction when mixing, so for example, Biggs ability would not kick in for Xixor.

Oh yeah. Once I meet some people down in LA (I just moved down here), I plan on running a Nu!Boba Firespray with an Imperial squadron. Because Nu!Boba is awesome.

That doesn't seem fair to the S&V faction folks. Otherwise, I'd run the nuHWK and nuY-Wing with salvaged astromechs and illicit upgrades with my Rebels. And in the end you don't have so much a third faction as an aces pack for Rebels and Imperials.

And on the flipside, it's not really fair to the rebel players if the Y-wings they've hoped to see upgraded for so long can only be played by the S&V faction.

Why isn't it fair? No offense, but that's what kids say when they don't get what they want. There's nothing unfair about it, you just didn't get your way. Rebels are getting a bunch of new stuff from this and Aces also; seriously Rebels have had it good. What would be unfair is people mixing factions just because their faction doesn't get some of the new stuff. Sure why not mix Imps and Rebels while you are at it? Given how the balance in the game is fairly decent for the most part, I wouldn't go messing with it. My wager is that if mercenary Scum was balanced they might have tried that. I trust the designers' choice not to go that route.

Tournament and normal format wise each faction stands alone with its own faction identity and playstyle and the designers don't want to mix them too much. Houseruling though, do whatever ya like!

Play around with anything you find intesting when playing privately. I do not hope - nor expect - this to happen with the Official Play rules. The different factions have enough differences to give each of them their own flavour of strengths and weaknesses and removing the barriers between them would create synergies that could be unbalancing.