On page 34 of the F&D beta it states that you can do one of four things:
1) Gain +10 starting XP. This XP increases the starting XP each PC gains during character creation and can be spent to increase skills or characteristics, purchase talents, or obtain new specializa- tions or Force powers. More on spending XP is covered on page 66.
2) Gain +2,500 starting credits. This money may be spent on a PC’s starting gear or saved to be spent during gameplay. More on spending starting credits is covered on page 70.
3) Gain +5 starting XP and +1,000 starting credits.
4) Increase or decrease the PC’s starting Morality by 20. This gives the PC the option of beginning with a Morality of 30 or a Morality of 70. (Note: this does not put the PC over the threshold for the dark side or for the threshold of being a light side paragon. It simply puts them at the threshold.)
However, on page 219 it reads, "A starting character might begin the game on the brink of falling, in exchange for both XP and starting credit bonuses. The PC’s tenuous position can be emphasized if the GM and player collaborate to define how the character might have used the dark side to earn the extra XP and credits."
Is there something I'm missing?