….Thank you FFG!
But in all seriousness, with the new Scum and Villainy faction confirmed and 100% bonafide awesome, I present my suggestion for the next installment come wave 7 or 8.
Hound's Tooth/YV-666 Expansion Pack
Maneuver Dial:
0- green square
1- green forward, green left bank, green right bank
2- green forward, green left bank, green right bank
3- white forward, white left bank, white right bank, red sharp right, red sharp left
4- red forward
5- none
Pilots:
Bossk
YV-666
Pilot Skill: 8
Attack- 3
Agility- 1
Hull- 11
Shields- 2
Actions: Target Lock, Focus
Upgrades: Crew, Missile, Missile, Turret, Cannon, Droid, System Upgrade, Elite Talent
Special Rule: Whenever this ship becomes the target of an attack, the attacking ship receives a stress token.
(Points Cost 47)
Tinian I'att Azur-Jamin
YV-666
Pilot Skill: 7
Attack- 3
Agility- 1
Hull- 11
Shields- 2
Actions: Target Lock, Focus
Upgrades: Crew, Crew, Droid
Special Rule: Whenever this ship makes a green maneuver, you may roll one attack dice, if the result is a "hit" or "critical hit," you may repair one hull point.
(Points Cost 43)
Uran Lavint
YV-666
Pilot Skill: 6
Attack- 3
Agility- 1
Hull- 11
Shields- 2
Actions: Target Lock, Focus
Upgrades: Turret, Crew
Special Rule: Once per game, this ship may make a K-Turn maneuver, treating it as a Green maneuver rather than red.
(Points Cost 40)
Trandoshan Slaver
YV-666
Pilot Skill: 4
Attack- 3
Agility- 1
Hull- 11
Shields- 2
Actions: Target Lock, Focus
Upgrades: Turret, Crew, Droid, System Upgrade
(Points Cost 38)
Title:
Hound's Tooth (Title)- You may deploy one extra ship, a Z-95 Headhunter with the Nashtah Pup title at no squad point cost, it must begin the game in base contact with the Hound's Tooth. (Points Cost: 9)
Crew:
Wookie Captive: Whenever this ship is attacked, the attacking ship receives one stress token (points cost 7)
T'doshok Boarding Party: If this ship makes base contact with an enemy ship, immediately remove any crew, droids, or elite talents it has equipped. (point cost 10)
Droids:
X10-D Draft Droid: Flip one of your face-down damage cards face-up, and recover 2 hull points (up to your original hull point value) (points cost 8)
Flirt: Discard your target lock token, instead of firing a missile, the targeted enemy ship treats all actions as red for the next turn. (point cost 12)
System Upgrades:
Shipboard Droid Brain: Treat this ship's agility value as being one higher (point cost 3)
Escape Pod: On the turn when this ship is destroyed, you may transfer its pilot value (if higher) to any ship within range 1-2 (point cost 5)
Rear Warning Sensor: If an enemy ship is attacking from outside this ship's firing arc, increase this ship's agility by 1 (point cost 3)
Turrets:
Blaster Turret: Attack 3, Range 1-2 - Attack (focus): Spend 1 focus token to perform this attack against 1 ship(even a ship outside your firing arc) (points cost 4)
Quad Laser Turret: Attack 4, Range 1 - Attack (target lock): Spend 1 target lock token to perform this attack against 1 ship (even a ship outside your firing arc) (points cost 6)
Cannons:
Ion Cannon: Attack 3, Range 1-3, Attack: Attack 1 ship. If this attack hits, the defender suffers 1 damage and receives 1 ion token. Then cancel all dice results. (points cost 3)
Turbolaser: Attack 1, Range 1-3, Attack: Attack 1 ship (small ships receive 1 additional evade dice), if this attack hits, destroy that ship. (points cost 8)
Missiles:
Concussion Missile: Attack 4, Range 2-3, Attack(Target Lock): spend your target lock to discard this card to perform this attack. You may change 1 of your blank results to a hit result (points cost 4)
Photon Missile: Attack 2, Range 2-3, Attack (Target Lock): spend your target lock to discard this card to perform this attack. An enemy ship damaged by this attack may only perform 1 speed maneuvers in the next turn. (points cost 5)
Modifications:
Trophy Rack: This ship may gain two focus tokens when using the "focus" action (points cost 9)
Auxiliary Targeting Relay: This ship may lock on to 2 enemy ships with a single lock-on action, and therefore fire two missiles as 1 secondary weapon attack. (points cost 12)
Elite Talents:
Predator: When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack die.
Prey: If this ship attacks an enemy ship that is not within range 1 of any friendly ships, you may treat the defender's agility value as 1 less than it actually is.
Pack Hunter: If this ship is within range 1 of any friendly ships, treat its attack value as being 1 higher than it actually is for attack rolls.