Most Wanted (and Wave IV) for the Rebels and Imperials

By Lagomorphia, in X-Wing

EDIT: Yeah, I got the numeral backwards...

The shiny new Scum faction is great and all, but this is also HWK Aces, Y-wing Aces and Firespray Aces all in a bundle together! (Z-95 just gets ported, poor thing) Trying to pick out what the present factions get in terms of new ship options in the new wave:

New Turrets! Offensive options for your HWK and Y-wing other than ICT!
Autoblaster Turret: Looks like a heavy weapon turret. If it's anything like the Autoblaster cannon then it's probably an anti-agility gun.

Astromechs!
But, um... no. Sorry.

If you look closely, the astromech icon is different! It's an R5 head rather than an R2. Looks like FFG have given Scum's Y-wings a different set of astromech upgrades. I guess that's because the Rebel ones lack Rebel Only. Sadly this locks the Rebels out of the new astromech droids.

Cannons!

Flechette Cannon. One guess what that does. The other one is "Magn..." Cannon.

Y-wing bombs!
Replaces a torpedo slot. Looks like it's nonunique too. Y-wings now have two ordnance slots, but any combination of Torpedo or Bomb. Bombs for the rebels and they get to take two. That indicates pretty strongly that one of the upgrades in there is a new bomb, as none of the old bombs are present.

New Firespray Title!

And it doesn't appear to be Scum only.

Auto(thrusters)?
The maneuverability upgrade that the Interceptor's apparently going to love from Starviper.

Edited by Lagomorphia

I believe it's "Autothrusters" not autoturret. Possibly something to do with collisions?

Definitely lots of stuff in here though. Curious to see which upgrades are Scum only or illicit.

Flechette cannon works like the ion cannon, but hands out a stress token instead of the ion token.

Mangler cannon appears to upgrade 1 hit, likely to a crit.

The new Firespray title is the Andrasta. The 6-skill Firespray pilot is Emon Azzameen. The grey colorscheme on both cards match his ship as depicted in the PC game X-Wing Alliance.

Y-wing bombs!

Replaces a torpedo slot. Looks like it's nonunique too. Y-wings now have two ordnance slots, but any combination of Torpedo or Bomb. Bombs for the rebels and they get to take two. That indicates pretty strongly that one of the upgrades in there is a new bomb, as none of the old bombs are present.

do you have a source on that?

the layout shows lots of tokens, but no bomb tokens - you would have thought they'd be included if that were the case

The Y-wing upgrade that's Torpedo slot and has Bomb written on it with very short rules text.

Also count the focus tokens and target locks. They're deficient too. My bet is they just don't show them all.

Edited by Lagomorphia

Or they don't have them, because of the already large amount of cardboard sheets they had to make already.

Also possible. It's not as if Most Wanted contains everything anyway, it doesn't have Firespray or HWK miniatures.

The ps7 z95 appears to read "when attacking, if there are no friendly ships at range 1-2 roll 1 additional attack die"

BTW the astromechs are called salvaged astromechs. And yes, wave 6 is going to be AWESOME! A lot of new options too.

Imperial Kath Scarlet is going to have an interesting choice between those two cannons. Chance to double stress with the flechette cannon, or adding an extra crit to force them to potentially get stress. Ten Numb probably likes the mangler cannon too, assuming it isn't restricted to scum only.

I'm betting the autothrusters is a mod that allows the new maneuver

...

Y-wing bombs!

Replaces a torpedo slot. Looks like it's nonunique too. Y-wings now have two ordnance slots, but any combination of Torpedo or Bomb. Bombs for the rebels and they get to take two. That indicates pretty strongly that one of the upgrades in there is a new bomb, as none of the old bombs are present.

...

That's good. I was hoping for an upgrade that gives Y-wings the ability to use bombs. It makes hull tanks more prevalent now.

Still I think allowing some faction mixing would be nice. Imperials can hire bounty hunters and Rebels can hire spies.

Edited by Marinealver

do you have a source on that?

the layout shows lots of tokens, but no bomb tokens - you would have thought they'd be included if that were the case

I'm pretty sure this is because there's no bomb upgrade card in the set just the torpedo slot modifier.

There's 19 upgrade cards and they are all accounted for as follows:

Scum Only:

3 Crew

8 Salvaged Astromechs

1 Illicit Slot Upgrade (this is a weapon called "Hot Shot" Blaster.

That leaves 7 cards for everyone else:

2 x Tops (presumably both Y-wing Bomb slots)

2 x BTL Y-wing title

2 x Autoblater Turret

1 x Firespray title

That's all folks.

I wonder a little bit about the upgrade grouping, it's possible that the R4* astromechs on the upper row are normal and the rest are Salvaged.

I'm betting the autothrusters is a mod that allows the new maneuver

They are in the StarViper box, not Most Wanted.

Why does it matter that they're not in most wanted, it's the Star Viper that can do the maneuver?

Anyway, that's certainly possible. In the Team Covenant interview, the designers mentioned there is an upgrade that Interceptor players will love that will help them against turrets. I was guessing it would be Autothrusters (or whatever it turns out to be), based on the other upgrade names in the set. Not sure an S-loop will help them against turrets, though, so not sure. Generally its best to never K-turn an interceptor, as losing actions is fatal and you don't need to K-turn with a green 2 turn and boost/roll. Just a thought. They might have been talking about the EPT under Bodyguard... Calculated? Something about when attacking, spend a token to change results. Otherwise, not sure what they meant, as it can't equip anything else in the set besides a hull upgrade and that's not new.

I guess "Calculated Risk" for the EPT.

Yeah I reckon Autothrusters is the car they were on about that's going to help the interceptor.

From the spacing on the EPT I think it's just "Calculate". Maybe an attack version of 3P0?

I guess "Calculated Risk" for the EPT.

Yeah I reckon Autothrusters is the car they were on about that's going to help the interceptor.

From the spacing on the EPT I think it's just "Calculate". Maybe an attack version of 3P0?

Yeah any of those is possible, Calculated Risk, Calculated, or simply Calculate. Appears to say:

When attacking ___________

spend a____________

change___________

results _____________

Spend a Focus token to change blank results to hit results? IE similar to Han crew in that it could modify a roll in a way that that token usually can't? Just a thought, no grounds other than some of the text is visible.

I'm betting the autothrusters is a mod that allows the new maneuver

They are in the StarViper box, not Most Wanted.

Why does it matter that they're not in most wanted, it's the Star Viper that can do the maneuver?

Anyway, that's certainly possible. In the Team Covenant interview, the designers mentioned there is an upgrade that Interceptor players will love that will help them against turrets. I was guessing it would be Autothrusters (or whatever it turns out to be), based on the other upgrade names in the set. Not sure an S-loop will help them against turrets, though, so not sure. Generally its best to never K-turn an interceptor, as losing actions is fatal and you don't need to K-turn with a green 2 turn and boost/roll. Just a thought. They might have been talking about the EPT under Bodyguard... Calculated? Something about when attacking, spend a token to change results. Otherwise, not sure what they meant, as it can't equip anything else in the set besides a hull upgrade and that's not new.

I very much doubt it adds the s-loop, as the StarViper already has it on its dial- so it would be pointless using the upgrade card on the StarViper, and it comes in the StarViper box.

Edited by Two_Hands

Wild speculation, no grounds for this at all:

When defending, if you would be hit by an attack, you may discard this card to perform a boost or barrel roll and cancel all uncancelled hit and crit results. The attacker cannot attack this ship again this round.

3-5 points.

Given what autothrusters would actually do, it could be a simple buff, such as gain +1 evade dice when defending if outside of the attacker's primary arc.

Given what autothrusters would actually do, it could be a simple buff, such as gain +1 evade dice when defending if outside of the attacker's primary arc.

This seems like the right track, particularly as a ship mod. Question would be the cost.

The Y-wing upgrade that's Torpedo slot and has Bomb written on it with very short rules text.

Also count the focus tokens and target locks. They're deficient too. My bet is they just don't show them all.

quite right - I missed that one

Or they don't have them, because of the already large amount of cardboard sheets they had to make already.

I'd be very surprised if they didn't include them - while there is one faction ship that comes with some bombs, to get the full compliment you'd need to buy a non-faction ship (TIE Bomber)

While I appreciate there are certain upgrade cards which are unique to various expansions, upgrade cards can be proxied in anything but competitive play, but as bomb tokens are crucial in making that particular game mechanic work it wouldn't make much sense to include a Bomb upgrade card but leave out the bits required to actually use it

Edited by Funkleton

Yeah any of those is possible, Calculated Risk, Calculated, or simply Calculate.

"Calculating", maybe?

For me it's the VT 49, can't wait to unleash some turret justice into Chewies furry fat face! And then ram his hairy...........