FFG Article - Scum and Villainy

By SpikeSpiegel, in X-Wing

Sell everything else. Ebaying GW's armies is my top priority.

Edited by DreadStar

Big congrats to FFG for winning marketing strategy. I only play Rebels, and buying into Imps at this point seems way to costly. But Most Wanted pack.... I already have Y wing, HwK and Z-95, so after buying it I will be able to field 5 Scum ships at once - 2x Z- 95, 2x Y-wing and HWK. If Rebel and Scum dials are identical it gets even better, as I will get one more Z-95 and Y-wing for my rebels. This is 100% win even if dials are diferent, 200% if they are same.

Accuracy Corrector Optional guaranteed 2 hits... for 3 pts?

accuracy-corrector.png

Ilicit upgrade :D
Edited by Majeh

Accuracy Corrector Optional guaranteed 2 hits... for 3 pts?

accuracy-corrector.png

Ilicit upgrade :D
Not illicit, thats a legal upgrade card.

Yeah, that's a Systems upgrade. The Illicit upgrade symbol is the thing that looks like a seven

Two NEW Cannon Upgrades with the M3-A Interceptor... which will no doubt be fun combined with the Outrider...

edit: and is that an AUTOBLASTER TURRET upgrade I see in Most Wanted? Y-Wing's getting some real love!

Also a flechette cannon! I have no idea what the other one is though.

While adding a 3rd faction is really cool (and long waited for by some)...I do have to wonder about FFG releasing S&V at the same time they are starting up Armada.

Perhaps they are hoping to capture big sales from the fighter based crowd while giving the Big Ship mob their cake also.

All I know is my wallet disintegrated this weekend.

I think there is something to this. This may be the reason why no imperial huge ship yet. They didn't want to split sales of armada and a huge imperial ship. They would obviously have similar target audiences to sell to. Once armada is off the ground then they can drop the imperial huge and expect both to do well instead of having them hurt each other's sales. Just a thought.

The Viper has me interested. It has the following. 3 attack. 3 Agility. 5 total hits, making it very similar to the E-Wing. Yet it costs seemingly 3 points less. That could tell us something about costing of Hull and Shields we never really knew before. It has an arguably better action bar, although less upgrade slots. If you make it two points cheaper those even out significantly.

The Viper has me interested. It has the following. 3 attack. 3 Agility. 5 total hits, making it very similar to the E-Wing. Yet it costs seemingly 3 points less. That could tell us something about costing of Hull and Shields we never really knew before. It has an arguably better action bar, although less upgrade slots. If you make it two points cheaper those even out significantly.

First, we don't know how much the cheapest StarViper will cost: Xizor is 31 at PS7, but FFG has been playing around with costs for pilot abilities over the past few waves, so the ceiling is 25 points but the floor could be 23-24.

Second, we don't know anything about its dial, and that could (that is, probably does) factor into its cost as well. The E-wing doesn't have turn-1 maneuvers, but it's got basically everything else you could want; the StarViper has Segnor's Loop, or at least has the reference card, but we can't say anything else about it yet.

Last, we know the StarViper's upgrade bar is substantially worse. You can recover a little bit of that, but only on one ship in a list, and at a cost of 1 point (which of course closes any cost gap between the StarViper and E-wing).

So the worse ratio of hull to shields probably has something to do with it, but there's a lot of stuff in the mix--and we don't even know exactly how much of a cost differential there is to justify.

Why is no one excited about new HWK stuff? Am I the only one! Argh! :)

Sure I am! I hope will work without expend 10 points on upgrades this time!

The Viper has me interested. It has the following. 3 attack. 3 Agility. 5 total hits, making it very similar to the E-Wing. Yet it costs seemingly 3 points less. That could tell us something about costing of Hull and Shields we never really knew before. It has an arguably better action bar, although less upgrade slots. If you make it two points cheaper those even out significantly.

First, we don't know how much the cheapest StarViper will cost: Xizor is 31 at PS7, but FFG has been playing around with costs for pilot abilities over the past few waves, so the ceiling is 25 points but the floor could be 23-24.Second, we don't know anything about its dial, and that could (that is, probably does) factor into its cost as well. The E-wing doesn't have turn-1 maneuvers, but it's got basically everything else you could want; the StarViper has Segnor's Loop, or at least has the reference card, but we can't say anything else about it yet.Last, we know the StarViper's upgrade bar is substantially worse. You can recover a little bit of that, but only on one ship in a list, and at a cost of 1 point (which of course closes any cost gap between the StarViper and E-wing).So the worse ratio of hull to shields probably has something to do with it, but there's a lot of stuff in the mix--and we don't even know exactly how much of a cost differential there is to justify.

It has Boost and Barrel roll. It's dial has got to be at least as good as the E-Wings. Likely better if without as many options. That cost difference is pretty wide. I want to know why.

Looks like we'll be able to run four M3s with Heavy Laser Cannons, first time its possible to get four in a list (based on the current ships that can carry them). Sounds like fun to me! We MIGHT also be able to fit Serissu in with them to make them more durable, but I doubt it.

I think with the starviper the fact it's more prone to being crit will balance out the cheaper cost, nothing about it seems abusive but we have not yet seen all upgrades.

Looks like we'll be able to run four M3s with Heavy Laser Cannons, first time its possible to get four in a list (based on the current ships that can carry them). Sounds like fun to me! We MIGHT also be able to fit Serissu in with them to make them more durable, but I doubt it.

Yes, four HLCs... and 12 hit points. That's going to look like a frickin' buffet to the Outrider.

Or, to put it another way: it's technically possible for your entire list to be wiped out by a single Proton Bomb.

Looks like we'll be able to run four M3s with Heavy Laser Cannons, first time its possible to get four in a list (based on the current ships that can carry them). Sounds like fun to me! We MIGHT also be able to fit Serissu in with them to make them more durable, but I doubt it.

Yes, four HLCs... and 12 hit points. That's going to look like a frickin' buffet to the Outrider.

Or, to put it another way: it's technically possible for your entire list to be wiped out by a single Proton Bomb.

Oh, I'm not sure it's a good idea, but it'll certainly be fun. IE, Four Royal Guards. Squishy but a blast on social night.

You know, though, there's probably enough points left over for Hull Upgrades or Stealth Devices on everyone (or 3 out of 4) on the 4 HLC list. At base AGI 3, no less. They would be the kings of long-range combat. That's without knowing what any named pilot bonuses are. I'd love to run the list. 4 suicidal mercs packing the biggest gun in the game.

I was worried about having the M3-A in the same factions as a Headhunter. Two swarm type ships? But that Heavy Scyk title looks really cool! Headhunter was the cheapest missile carrier and now we have our cheapest cannon carrier. Can't wait to see what those new cannons are. Very excited about everything here. Especially the boost the Y-wing is getting... because I love the Y-wing.

3 canon Scyks, 4 missile Headhunters. First Scum list.

Any guesses on what looks to be the new Firespray title card?

Title: begins with "AN..."

Something with "additional"

perhaps a firespray with an additinal crew slot?

PS6 pilot is Emon Azzameen, the title card is his Firespray the Andrasta

[picture removed for space conservation]

Looks like Emon Azzameen from the X-WING ALLIANCE Game is making the jump to FFG's game. Now I guess I have to paint one of my Firespray's as the ANDRASTA..

My to-do list is getting longer and longer...

If we see him, i'm definitely expecting to see the Otana in this game soon.

The Andrasta is a Pirate Scum ship though.

Otana is an awesome ship, but I'd think we'd see a Nova Courier or the Pulsar Skate before a third CEC design.

How about Guri's Conqueror-class assault ship.

360 primary weapon (no S&V ship has one)

Rear fireing proton torpedoes (no ship has this)

Braking thruster (0 move)

http://starwars.wikia.com/wiki/Stinger

How about Guri's Conqueror-class assault ship.

360 primary weapon (no S&V ship has one)

Rear fireing proton torpedoes (no ship has this)

Braking thruster (0 move)

http://starwars.wikia.com/wiki/Stinger

Oh, that's interesting. Looking at the design, it's only got one turret so it'd probably just be 2 primary, forward-facing ions is wierd, I wonder if something like 0 primary, turret+cannon slots would work. Or, maybe, while I'm thinking nuts with this thing, 180-degree primary-fore/secondary-aft arc.

8 engines so it'd be bloody fast, 1, maybe 2 crew slots. Rather than build a 0-move in, could work it as a Stinger title(speaking of which, the Stinger itself replaced most of the crew space with equipment, could work for a system slot on the title) or just a Retrothruster modification.

Edited by Tipperary

Something I just noticed while re-reading the SotE comics, the art for Inertial Dampener is a different angle of a frame from one of the comics, and that page even uses the term.

ilrqXWnwF52zA.jpg

How about Guri's Conqueror-class assault ship.360 primary weapon (no S&V ship has one)Rear fireing proton torpedoes (no ship has this)Braking thruster (0 move)http://starwars.wikia.com/wiki/Stinger

Oh, that's interesting. Looking at the design, it's only got one turret so it'd probably just be 2 primary, forward-facing ions is wierd, I wonder if something like 0 primary, turret+cannon slots would work. Or, maybe, while I'm thinking nuts with this thing, 180-degree primary-fore/secondary-aft arc. 8 engines so it'd be bloody fast, 1, maybe 2 crew slots. Rather than build a 0-move in, could work it as a Stinger title(speaking of which, the Stinger itself replaced most of the crew space with equipment, could work for a system slot on the title) or just a Retrothruster modification.

This could be one of the fastest large ships.

"Though it did not initially appear imposing, this was merely a deception, and the turret's power rating was equivalent to a double heavy-laser cannon"

Sounds like 3 Attack to me.

"Guri utilized the braking thrusters in a variety of combat maneuvers, such as causing the ship to stop suddenly while being pursued, often leading the pursuing ship to overshoot its target, leaving it vulnerable to the Stinger's weapon systems."

That's gotta be a 0 move.

How about Guri's Conqueror-class assault ship.360 primary weapon (no S&V ship has one)Rear fireing proton torpedoes (no ship has this)Braking thruster (0 move)http://starwars.wikia.com/wiki/Stinger

Oh, that's interesting. Looking at the design, it's only got one turret so it'd probably just be 2 primary, forward-facing ions is wierd, I wonder if something like 0 primary, turret+cannon slots would work. Or, maybe, while I'm thinking nuts with this thing, 180-degree primary-fore/secondary-aft arc. 8 engines so it'd be bloody fast, 1, maybe 2 crew slots. Rather than build a 0-move in, could work it as a Stinger title(speaking of which, the Stinger itself replaced most of the crew space with equipment, could work for a system slot on the title) or just a Retrothruster modification.
"these engines combined to produce a sublight speed greater than that of the T-65 X-wing starfighter and only slightly below that of the TIE Interceptor, then the fastest starfighter in the Imperial arsenal."

This could be one of the fastest large ships.

"Though it did not initially appear imposing, this was merely a deception, and the turret's power rating was equivalent to a double heavy-laser cannon"

Sounds like 3 Attack to me.

"Guri utilized the braking thrusters in a variety of combat maneuvers, such as causing the ship to stop suddenly while being pursued, often leading the pursuing ship to overshoot its target, leaving it vulnerable to the Stinger's weapon systems."

That's gotta be a 0 move.

I guess I'm a little wary of more 3atk turrets. Also, the braking thrusters seem to be something Guri retrofitted onto that particular hull, thus why working it as a title or modification(large ship only?) feels right to me.

I agree about the 0 move, that could be a title card. Since the Scum don't have a 360 primary giving it to a single ship with 3 attack would seen fitting. I'd also like to see the Hound's Tooth which would have a 360 too, but I don't know if that would be a large or huge ship.