I am looking for peoples opinion on this class and what they think of the servant. Also from looking at the rules and the components it seems you only get 1 flock of ravens. Looks like a good 1 exp. spend to keep a monster around and move that monster around the board too.
OL unkindness class
I'd have to look at all of the cards to form a meaningful opinion. However, someone posted an unboxing in another thread. Without seeing all of the cards, my initial impression is that the raven flock could be very useful.
The level 3 ability is freaking awesome. It's super situation-based and might be tricky to pull off, but it's thematically awesome.
If you haven't seen it yet basically its (and excuse if I'm off by a bit IDHTBIFOM):
If you kill a hero with the ravens, take the hero token that would be dropped and put it on the card. The hero token doesn't come off until you kill the ravens. When you kill the ravens the hero token drops into the space they died.
FLY AWAY MY PRETTIES! Or fly them over lava far away from the heroes and laaaaaaaugh...
If someone can, please, spoil !
can't wait to have mine
At its core rugal, the Raven ability is something you can always use at the start of your turn, you don't have to draw it from the deck.
Basically you have to hurt a monster for 4 damage and you get a raven flock. It's got a Blue/Red attack die pair, white defense die, and 4 health. The cards all have to do with making the raven flock have cool abilities.
I could see this pair well with a monster that could heal or sustain itself in order to recover the cost of the 4 damage summon or in a mission where you can reinforce small monsters, like goblin archers. Also it's pretty cool for killing off a monster with 1 health left to get a flock of ravens that hit for Blue/Red (Blue/Red/Yellow in act 2).
Does the Raven count as a card to your 15-card deck limit?
Does the Raven count as a card to your 15-card deck limit?
Yes, which is one of the best parts .
At its core rugal, the Raven ability is something you can always use at the start of your turn, you don't have to draw it from the deck.
Basically you have to hurt a monster for 4 damage and you get a raven flock. It's got a Blue/Red attack die pair, white defense die, and 4 health. The cards all have to do with making the raven flock have cool abilities.
I could see this pair well with a monster that could heal or sustain itself in order to recover the cost of the 4 damage summon or in a mission where you can reinforce small monsters, like goblin archers. Also it's pretty cool for killing off a monster with 1 health left to get a flock of ravens that hit for Blue/Red (Blue/Red/Yellow in act 2).
I know that, I wanted the full list spoil in fact
Does the Raven count as a card to your 15-card deck limit?
Yes, which is one of the best parts .
Really??
Does the Raven count as a card to your 15-card deck limit?
Yes, which is one of the best parts .
Really??
Upon closer inspection, I'd actually change my former view and say no.
FLY AWAY MY PRETTIES! Or fly them over lava far away from the heroes and laaaaaaaugh...
Since the ravens don't 'actually' have "fly", I don't think this would be a good idea!
Naw they fly into the lava and die, then the token gets dropped in the lava. Then the hero tries to get up on his own. He dies and places his token on the shore of the lava. THEN he tries to get up again. By this time you've probably murdered the other 3.