Attack Dice

By hecabomb, in Star Wars: Armada

Anyone know how the dice work?

I.e. what's the odds and symbols on the 3 different dice?

You see a pretty good close-up of the dice here .

It looks like:

Red: Effective all-around. One double-hit side, probably two blanks, an accuracy symbol, and the rest a mix of single hits and crits.

Blue: Accurate dice against capital ships. No double-hit sides, most amount of accuracy symbols, 50/50 split of hit/crit symbols (and when firing at squadrons, the crit symbols don't count as hits).

Black: Short range high-damage dice. One double mixed hit/crit side, no accuracy symbols, probably two blanks, and a 50/50 split of hit/crit for the rest.

You see a pretty good close-up of the dice here .

It looks like:

Red: Effective all-around. One double-hit side, probably two blanks, an accuracy symbol, and the rest a mix of single hits and crits.

Blue: Accurate dice against capital ships. No double-hit sides, most amount of accuracy symbols, 50/50 split of hit/crit symbols (and when firing at squadrons, the crit symbols don't count as hits).

Black: Short range high-damage dice. One double mixed hit/crit side, no accuracy symbols, probably two blanks, and a 50/50 split of hit/crit for the rest.

Aha that's interesting. Thanks!

I know I know game's only out Q4, but a man can dream.

Seems like choosing between a VSD1 and VSD2 sure makes a whole lot of difference then, since black dice are only Range 1 but super effective.

And it explains why Luke gets a black dice instead of a blue one. Fighters are always range 1 in combat, so the extra range of blue dice is wasted on them. Add to that the fact that crit symbols are useless against other fighters, but the black's hit-crit will still generate a hit and they have a higher overall damage potential compared to blue.

Edited by keroko

And it explains why Luke gets a black dice instead of a blue one.

Correct me if I'm wrong... But Lukes black dice is the Ship attack, not the fighter attack. Luke gets a black dice, generic X's get a red die. Based on this pic... https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10570277_817851928254790_2357056458499749580_n.jpg

So that means he gets more potential damage, but no chance to strip defenses. But he also ignores shields so that may be a wash.

interesting to note that Ties get Blue dice against both fighters and ships.

Edited by VanorDM

Blar, you're right. Still better though, hit-crit versus hit or crit.

And I don't think the loss of the accuracy mark is a big loss for a fighter. If you roll an accuracy mark on a blue dice versus a capital ship, nothing happens anyway since you only get one shot per fighter. You'd deny the use of a token against nothing.

Edited by keroko

I like how we're actually getting portraits for named pilots instead of generic ship-doing-cool-stuff. Adds to their theme.

You'd deny the use of a token against nothing.

Good point. For a fighter rolling a <acc> you are effectively rolling a blank. That seems to mean, depending on how the dice work, X-Wings will be much better anti-ship fighters then Ties will, which of course is how it should be really.

Do remember that Luke is the only one getting black dice. Normal X-wings get red dice (got that one wrong myself too) and the bomber rule which can turn crits into hits.

Edited by keroko

You'd deny the use of a token against nothing.

Good point. For a fighter rolling a <acc> you are effectively rolling a blank. That seems to mean, depending on how the dice work, X-Wings will be much better anti-ship fighters then Ties will, which of course is how it should be really.

And we can be almost certain B-wings and Tie Bombers will have at least 2 red attack against ships. I'm really liking how dices work in this game. Certainly feels distinct from XWMG.

Do remember that Luke is the only one getting black dice. Normal X-wings get red dice (got that one wrong myself too) and the bomber rule which can turn crits into hits.

Actually "Bomber" says you may change crits to hits, not hits to crits. Not sure why that is so though.

You'd deny the use of a token against nothing.

Good point. For a fighter rolling a <acc> you are effectively rolling a blank. That seems to mean, depending on how the dice work, X-Wings will be much better anti-ship fighters then Ties will, which of course is how it should be really.

And we can be almost certain B-wings and Tie Bombers will have at least 2 red attack against ships. I'm really liking how dices work in this game. Certainly feels distinct from XWMG.

I think they'll get black dice rather than two reds. Two reds would mean they can deal a whopping 4 damage. Would make them a tad too powerful, I think.

Do remember that Luke is the only one getting black dice. Normal X-wings get red dice (got that one wrong myself too) and the bomber rule which can turn crits into hits.

Actually "Bomber" says you may change crits to hits, not hits to crits. Not sure why that is so though.

That's what I said, isn't it? :P And yeah, no clue why the bomber rule says crits to hits. Maybe there's a general rule that fighters can't crit?

And yeah, no clue why the bomber rule says crits to hits. Maybe there's a general rule that fighters can't crit?

Wasn't one of the defense abilities something about ignoring crits? If that's true then changing a <crit> to a <hit> would be an advantage.

The wording on bomber says "while attacking a ship. YOU MAY treat your crits as hits."

This means to me that there is a reason you would want to do it either way. or i am reading to much into it.

And yeah, no clue why the bomber rule says crits to hits. Maybe there's a general rule that fighters can't crit?

Wasn't one of the defense abilities something about ignoring crits? If that's true then changing a <crit> to a <hit> would be an advantage.

Perhaps you're right.

Fighters only record hits. Crits count as misses when Fighters fire.

Fighters only record hits. Crits count as misses when Fighters fire.

Actually crits count as a miss when shooting AT a squadron. It's yet to be seen whether or not squadrons can cause crits to capital ships.

Given that the VSD I uses black dice and the VSD II uses blue dice it seems likely that black dice could represent things like Concussion Missiles that the VSD I carried. So, shorter range with a high crit potential..

Fighters only record hits. Crits count as misses when Fighters fire.

Actually crit count as a miss when shooting AT a squadron. It's yet to be seen whether or not squadrons can cause crits to capital ships.

Crits only work when ships are firing at ships. Fighters at ships, nope. Ships at Fighters, nope. Fighters at Fighters, nope. It's why the Bomber ability makes the Rebel Fighters useful anti-capital ship options. This is coming from two demoes, direct inquiry, and the dice facing explanation printed on the demo table saying as such.

Thanks for that. I've not seen any pictures showing the rules tidbits on the side of the tables.

Is it too early for them to put up the rules PDF? :)

I bet you the "interceptor rule" that A-Wings and Tie Interceptors will have will read, "when attacking a squadron, you may treat your crit icons as hit icons."

I'd be more likely to bet that "Interceptor" will allow you to ignore squadrons with the "Escort" rule.