Force & Destiny: What does this inspire you to do?

By copperbell, in General Discussion

Keep picturing a woman dressed up like the Smuggler in the KOTOR cinematic trailer where the Sith retake Korriban or should I call it Morriban now? :P

Long trenchcoat with a scabbard across the back for the vibrosword, a single gun holster with a pair of training saber holsters, might be worth it in the long run but for now maybe I ought to focus on character creation once I can get hold of that book! ;)

Well some of you have bought the book, others are waiting on their copy whilst the rest wait with baited breath for it to be released so we can all discover what the latest Beta reveals!

*bated breath

Bated means held or stopped by effort.

From what's been said in the other thread has made me set this thread up so we can discuss what we'd like to play, what adventure ideas has been inspired even if you're relying on whats been said only!

We have existing EotE characters that it looks like we’re going to be converting to F&D. I’ve got a Wookiee Marauder that I’m thinking would go the route of Niman Disciple — going any of the Warrior specializations would be too "dangerous" at the start because they cut too close to the dark side, and he’s already a combat monster in those areas.

But he would definitely continue to swing his pair of heavily modified vibro-axes most of the time, instead of his lightsaber. And he’d initially pick up force powers like Sense, Seek, and Enhance, none of which are necessarily that obvious as to what he’s doing when he uses them.

I'm basically using the Inquisitor rules to stat the Jedi and Sith who are hunting Luke and the PCs.

This is a defining thing about your campaign. :lol: I'm reminded of this , although it was wildly different in being a secret 'rogue' faction instead of the dominant faction in public leadership...

From what's been said in the other thread has made me set this thread up so we can discuss what we'd like to play, what adventure ideas has been inspired even if you're relying on whats been said only!

We have existing EotE characters that it looks like we’re going to be converting to F&D. I’ve got a Wookiee Marauder that I’m thinking would go the route of Niman Disciple — going any of the Warrior specializations would be too "dangerous" at the start because they cut too close to the dark side, and he’s already a combat monster in those areas.

But he would definitely continue to swing his pair of heavily modified vibro-axes most of the time, instead of his lightsaber. And he’d initially pick up force powers like Sense, Seek, and Enhance, none of which are necessarily that obvious as to what he’s doing when he uses them.

Actually, he might be better off going with Shii-Cho Knight if he wants to be a melee combatant, since almost all of the talents there work with any melee weapon, and not just lightsabers.

As far as the Warrior career being "too dangerous" and "too close to the dark side," sorry but that's a load of bull. The Warrior career is no more prone to being "dark side" than any other career in any of the three books. Yes, they operate around violence, but that doesn't mean you're required to go the Cobra-Kai route of "strike first, strike hard!" The Aggressor is the only one that treads the line, but unless you're trying to be a Light Side Paragon, you'd have to go out of your way to fall to the dark side (which only happens if you dip below 30 Morality), but Shii-Cho Knight and Starfighter Ace aren't any more inherently prone to becoming dark siders than a Niman Disciple or Peacekeeper are.

Actually, he might be better off going with Shii-Cho Knight if he wants to be a melee combatant, since almost all of the talents there work with any melee weapon, and not just lightsabers.

Same is true for the weapon-related talents in Niman Disciple. That’s one of the reasons why I chose it.

As far as the Warrior career being "too dangerous" and "too close to the dark side," sorry but that's a load of bull. The Warrior career is no more prone to being "dark side" than any other career in any of the three books. Yes, they operate around violence, but that doesn't mean you're required to go the Cobra-Kai route of "strike first, strike hard!" The Aggressor is the only one that treads the line, but unless you're trying to be a Light Side Paragon, you'd have to go out of your way to fall to the dark side (which only happens if you dip below 30 Morality), but Shii-Cho Knight and Starfighter Ace aren't any more inherently prone to becoming dark siders than a Niman Disciple or Peacekeeper are.

Aggressor is primarily the one I was thinking of, yes. That would definitely be added later, after going through a few other specializations.

Another idea I had was a riff on the story of Jek-14 . Good for a solo or group campaign. You can be a Sith clone or group of them escaped from Kamino and running around during the Dark Times. Or perhaps you are a group put into carbonite before the end of the war and then released during the Rebellion Era.

I'm looking at putting together a demo for an FLGS using F&D, and I'm looking to run it much closer to EoE. The characters are not Jedi, and I really want to drive that point home, park in the garage, and put the emergency brake on. In the spirit of the beginner games, I'm thinking of setting the game up as the theft of a holocron, with a mentor or ship as a bail out in case things don't go well. I really want to play around with the theft, stealth, and underworld aspects that would surround a Force user during this time period, rather than build a game of wannabe Jedi murder hobos. Any time they achieve something regarding the Force, if they gain a lightsaber (not planned, but setting that expectation), I want it to be a big deal and a major victory for the party rather than an expectation.

ScooterinAB: Is there any particular reason then that you couldn't simply instead make it an EotE game supplemented with rules from F&D in piecemeal?

5 words: KotOR.

6 more words: KotOR II.

THERE ya go. With these three book series, we really have all we need (but Fluff) to run an Old Republic campaign. If you're lucky enough (like me - muahaha) to have the WotC KotOR Sourcebook, there's the rest of the picture.

ScooterinAB: Is there any particular reason then that you couldn't simply instead make it an EotE game supplemented with rules from F&D in piecemeal?

If it was EoE, then it would be EoE. That probably doesn't make any sense, but that's the short answer. For this demo, I want the characters all the be Force users who are acquiring their starting resource (not unlike how the EoE Beginner game has the players steal their ship or how AoR has the team secure their base). They aren't Jedi because the Jedi Order was destroyed. With that elephant out of the room, what sorts of things would a group of Force users do? They'd probably wander the galaxy in secret, learning about their abilities and combating the Empire. They aren't going to be bounty hunters, but they will be explorers, thieves, and treasure hunters, aspects of play that are EoE like but not exclusive to that game.

If you want to make it a combat heavy game, you could have the force users uncover a secret training ground for inquisitors and have to take it down. Do NOT use the rules for inquisitors. These guys are acolytes, not full-fledged inquisitors. real inquisitors would mow the floor with the PCs.

Edited by kaosoe

Why did u have to ask this, u have raised the greatest of evils, the gm.

Ok myself I was thinking of an alternate universe campaign that tells the story of darth maul not falling to obi wan, and the sith rising to great power all the more quickly. The Jedi still get semi wiped out, but not in the numbers seen through the films, instead they fight back against the sith but through guerrilla groupings on small planets, also the rebellion doesn't manage to grow to the size seen in the original trilogy and darth mail is secretly training the sith inquisitors so that he may have an army of his own to eventually use against the remaining Jedi and palpatine.

If you want to make it a combat heavy game, you could have the force users uncover a secret training ground for inquisitors and have to take it down. Do NOT use the rules for inquisitors. These guys are acolytes, not full-fledged inquisitors. real inquisitors would mow the floor with the PCs.

How about a rescue mission intended to evacuate all those Force Sensitive kids being trained and whittled down into potential Inquisitors?

I've been more wondering what if Darth Vader was a clone of Anakin making Obi-Wan's comments to Luke actually true in that he trained Vader but wasn't aware that Vader hadn't killed Anakin and when the fight on Mustafar left Vader at death's door, Palpatine tried to shift Vader's spirit into the captive Anakin but didn't know he failed.

So it was the clone that murdered the kids at the Jedi Temple, his fall from grace wasn't Obi-Wan's fault since he had more than one master (Dooku and later Palpatine well for a short time) and the reason Obi-Wan didn't think vader could be redeemed was because he didn't know Vader was actually Anakin, Luke's father.

We have Vader actually trying to do the best he can, albeit being loyal to those he feels deserves it such as the troopers who serve under him and I picture other stuff a bit differently.

There was no Jedi Knights as there was Republic Knights essentially people some of whom may have force abilities doing the best they can for the Republic they serve whilst the force users were separated into force traditions such as the Monastic Order of which Yoda and Windu were Grandmasters of two different orders one more combat orientated than the other.

The Jedi Family Houses seen from the KOTOR comics would still exist and explain why kids were being taken from their families as to preserve their status as force wielders the Family Houses needed to recruit fresh blood to keep their lineage from either inbreeding or becoming extinct.

It also left them at logger heads with the other Force Traditions who saw their actions as depriving them of members with even some of the Outer Rim worlds having families deliberately arrange to have their kids trained in those other traditions so they wouldn't end up kidnapped and taken away to the Core Worlds.

Palpatine is actually head of a secret order the Jedi Houses use to eliminate or corrupt anyone they consider a threat, called "Sith" after an ancient nemesis from over a thousand years ago unknown to them Palpatine is actually the latest host to an ancient Sith spirit who has been planning the downfall of the Republic from long before the time of Revan and the Exile and culminates with seizing power after turning the clone troopers against the Jedi Houses using the other Force Traditions as the excuse to insure the war goes on.

He replaced the Republic Knights with the Imperial Knights with the Inquisitors functioning as Governors of these Knightly orders as the Empire is vast and they need to have groups established in most sectors to be able to respond properly to the Jedi threat.

Vader is the Grandmaster to whom all the Knights and their Inquisitor leaders answer to, unknown to Palpatine, Vader has managed to keep his true identity a secret and has loyal followers outside of both the Imperial Force Users and the military one of whom was responsible for sabotaging the Death Star.

Tarkin was a sociopathic power mad lunatic, when he ordered the destruction of Alderaan, Vader was stunned he was still in shock when he was contacted by one of his loyal followers who alerted him to the fighters approaching from Yavin IV and suggested he deal with them personally once he was off the Death Star when Tarkin ordered it to open fire on Yavin IV the implanted failsafe caused it to explode seemingly because of a proton torpedo hitting the exhaust.

Vader knows otherwise, but having killed his former Master, Obi-Wan he followed up on a certain prophecy given to him shortly before the fall of the Republic and learned of Luke Skywalker.

His personal pursuit was to insure his son's safety as well as test him in hopes of gaining his help to defeat Palpatine once and for all, still for all purposes evil he was still far from the monster Palpatine and his other followers truly are.

Needs a lot more work I agree but I thought it better to put this into words so I can figure out how to pull this off!