3 player game?

By VNV, in X-Wing

Dunno if this has been asked but will the game continue to be a 2 player game? Or will they change the rules to allow 3 separate factions to battle it out at the same time?

I would think, Yes. Mainly because the game is a 1 on 1 game. Going 3 way can just get nasty, typically one gets picked on by the other two and then those two either duke it out or they shake and quit. Rarely is it a fair three player game lol

There's nothing to prevent you from playing a three-way if you want to, it seems to me. But why would you want to?

I didn't say I wanted just asked for opinions on whether or not the rules would change. I can see why it wouldn't work in most scenarios but there's no reason why missions couldn't be made to prevent factions teaming up on on another.

There's nothing to prevent you from playing a three-way if you want to, it seems to me. But why would you want to?

Agreed

Not sure what the company want here, so I would figure if you wanna run a 3 way game, that's gonna be up to the group. I would keep it at 1 on 1. I know my friends, we'd gang up on one of the 3 and bash em.. lol

I'm not sure why people made this argument against the third faction - which we really should be calling the S&V faction, rather than the 'third faction' - but it was 'third faction' during the debate, so what evvs.

Anyway, one of the arguments was that three-way play wouldn't be any fun. How many factions does GW have for its games. X factions? Well, how often do you see X-player games?

The number of available factions has nothing to do with the number of players at the table. All it has anything to do with is what kind of flavor people want in addition to the combinations a person can make. I can totally see the allure of playing S&Vs, and I do think I'll get the expansion. Hell, I might get it on pre-order so that I can get 15% off, while still doing my FLGS a solid.

Some months ago I created a scenario for 3 players. One side was playing Pirates, the other Imperials and the other one Bounty Hunters... I placed some limitations in the ships you could use because at the time my buddy and I were learning the game and I wanted to make sure we tried as many different ships as possible, but you can relax the limitations on ship types and play the scenario with the point limits I gave it. We tried it a couple times and it's really fun.

You can find a link to the scenario PDF in the original topic: http://community.fantasyflightgames.com/index.php?/topic/103200-3-player-mission-an-unexpected-visit/

Edited by cogollo

There are 3of us in my regular group and we usually all do a 3 person free for all so nobody is left sitting around. Admittedly it is off, can result in one person getting shafted, and adds a lot of "but if you attack him then your situation is better than attacking me because..." But it's still fun.

We don't end up feeling betrayed or bitter towards one another too often.

The easy fix is to add objectives. If it's just a kill all then 3 people is tough. You go for the easy points of whoever ends up in the worst position. But if there was an objective system then really it works out pretty well.

There are 3of us in my regular group and we usually all do a 3 person free for all so nobody is left sitting around. Admittedly it is off, can result in one person getting shafted, and adds a lot of "but if you attack him then your situation is better than attacking me because..." But it's still fun.

We don't end up feeling betrayed or bitter towards one another too often.

The easy fix is to add objectives. If it's just a kill all then 3 people is tough. You go for the easy points of whoever ends up in the worst position. But if there was an objective system then really it works out pretty well.

I agree adding missions/objectives would bring balance to a 3 faction battle and could be fun.

Play how you want, invent scenarios, create stories or don't.

Just don't be upset with people who don't have fun the way you do.

Doh didn't see this topic when i posted the same question this morning....

Play how you want, invent scenarios, create stories or don't.

Just don't be upset with people who don't have fun the way you do.

You win 'reasonable comment of the month' award and are mentioned in dispatches for 'sanity in a frikking game' Sir! :)

BTW VNV the band yeah... one of by faves, great guys!

I used to party with Ronan a little bit a long time ago :)

Wha? Plenty of other games have multiple factions and are 1v1, you could do rebels and scum teaming up against the Empire and be thematic as long as empire gets double the points :)

BTW VNV the band yeah... one of by faves, great guys!

I used to party with Ronan a little bit a long time ago :)

No not the band. VNV PROPAGANDA my tag. People call what I do street art. I call it vandalism lol

I've played 1v1v1 a few times already. It's really fun.

Play how you want, invent scenarios, create stories or don't.

Just don't be upset with people who don't have fun the way you do.

This. Well played.

It's not hard to come up with options.

For example... The Empire is doing something bad, and the Alliance and the Scum are teaming up to beat them down. Translation: a 200 point Empire squad faces off against a 100 point Alliance squad and a 100 point Scum squad. Two players get to team up against one player. There you go! Three players, everything balanced. Neat!

Edited by Slugrage

We used to play 3-way MtG. If you can turtle and watch the other players weaken themselves, the other two resign themselves to losing. Generally not good.

2 v 1 can be a lot of fun, especially if combined with objectives. I've run 150 points of Imperials defending a research base vs two 75 rebel squads. The had fun divvying up the roles. "No, you get the objective. I'll cover you."

There's nothing to prevent you from playing a three-way if you want to, it seems to me. But why would you want to?

I think it'd be a good option if an odd number of players shows up and you want to make sure everyone gets a roughly equal share of the playtime. We know this all too well with our usual Sunday gatherings, and on any given open-play night there's a good chance that an odd number of players will show up. Three-sided battles mean everybody gets to play with a full squad.

Anyway, in anticipation of the third faction I'm starting a collection of three-player mission variants whether anyone wants them or not. I've written one so far. I'm just calling it Type A for now but it'll probably be named Rochambeau when I update this with new missions. I haven't tested this yet, but the goal is to make the rules as airtight as possible so it could, conceivably, be used in some sort of tournament setting. Let me know if you spot anything that doesn't make sense -- it's entirely possible I've overlooked something important.
Three-Player Missions (work in progress):
Edited by DagobahDave

How about a race through asteroids to collect Tibanna gas cells floating in space. Each team fields a large ship (yt49, yt2400, falcon, lambada class shuttle, etc) to collect the gas and small 2/3 ship squadron of fighters to help duke it out and protect the larger ship (150 pt total?). Just and Idea you are all more then willing to run with it. I am getting the core set tomorrow and have not played yet. Lets all build on this.

I've played a couple times where a player wins by being the first to destroy the player to their left. They can attack whoever they want but they risk helping their opponent. Works out pretty well

Dunno if this has been asked but will the game continue to be a 2 player game? Or will they change the rules to allow 3 separate factions to battle it out at the same time?

Ffg designed a 3 player scenario that comes with special tokens in the IG 2000

Usually if I'm playing with three people its a 2v1 sort of game. There are custom scenario's you can play with that makes it more fair for 3 players using mechanics like ships re-spawning/reinforcements so if one person gets picked on they can get back into the game quickly.

The IG88 box has rules for three way battles. If you keep the missions goal oriented, it ought to do well.

Example: Rebels have to extract soldiers from enemy lines, Imperials try to stop them, all the while the S&V pilots are chasing either or both (can't tell me someone hasn't put a price on Howlrunner's head and the 181st hasn't knocked out their share of pirates).