So a third faction is now official, and we have an idea of the ships that will be in it. And although it will be simple to make all the ships and pilots unique from the other two factions, how can this third faction have as unique a play style and feel as the other two?
Imperials are cheaper, lighter, and more maneuverable. Rebels are more expensive, chunkier, and less maneuverable. (there are exceptions for both of course). Most people who choose a side to mainly play do so because they enjoy that sides play style. But how can the third faction have it's own unique play style? What can make it appeal to certain people, other than just having different ships? Will this problem make Scum and Villainy ultimately doomed to never become as successful a faction as the others?
Please Discuss.....