Give us a GOOD ground assault game, NOT a Descent clone...

By Capnjones, in X-Wing

Descent started out as a single box that _grew_, and eventually encompassed a campaign. Then Descent 2nd edition came out and made sure all the great ideas were included in the first box- or at least allowed for. They also sold a conversation kit to turn Descent 1st Ed into 2nd Ed.

I kinda hope X-Wing goes the same way. Give us an X-Wing campaign, and a new rule set that encompasses Huge ships from the beginning. I am, frankly, jealous of the fact that Imperial Assault has a campaign from the beginning.

To be honest the Rebels vs Imperials struggle in Star Wars is not the universe for ground scale miniature wargames. The Battle of Hoth was an example of a bigger ground battle in the war and the Rebels got stomped in 5 minutes once the ATATs got in range.

Remember that all warefare is the attempt to achieve political aims through violence. There is a very good reason Mon Mothma and Leia Organa are leaders of the Rebellion- they know how to set appropriate policy goals.

Those goals are _not_ the taking of Imperial territory by force of arms, but rather to undermine the Empire's legitimacy by allowing self-determination among local systems.

They don't have ground forces, because "boots on the ground" are only useful to sieze territory. The Rebe!ion doesn't do that. Instead they remove the Empire's space superiority from a given area and allow local leaders to create militias and new governments. If the Empire remains legitimate in the absence of raw power, then the Rebellion is- ipso facto- a failure.

Given all that, it makes sense for the Rebellion to have a contingent of commandoes for things like the Endor raid. And advisors to help train militias, and marines for the sort of ship-boarding action we saw in A New Hope. Not to mention a Navy capable of wresting local superiority from the Empire, and disrupting its supply lines generao. But an Army? That would doom the Rebellion by its mere existence.

Tl;Dr: Imperial Assult is exactly appropriate for the sorts of missions the Rebellion actually undertook.

There is not going to be a 40K version of X-Wing...

:P

They just answered that today.

;)

There is one of armada... What was it called again? battle fleet emo- no wait thats not it. Aha!

Battlefleet Gothic! :)

Discontinuing specialist games was one of GWs biggest mistakes look how the market bloomed after they gave up their monopoly.

I don't really understand these threads. A new Star Wars game comes out and people freak out because it's not X-Wing. Star Wars Descent? OH NOEZ. IT'S NOT A *REAL* MINIS GAME COMPATIBLE WITH X-WING.

Give it a rest. FFG could come out with Star Wars napkins and some of you would be upset that the napkins aren't to scale with the standard X-Wing base ships and can't be used to add one green die as a "meticulously clean" pilot skill.

Star Wars is just not made for serious groundwar table topping. It is space opera, which has all the ingredients of opera:

great music, overwhelming stage design and costumes, a harebrained libretto and cheesy acting.

How do you implement jedis returning frantically lasershot with their lightsabers like some John McEnroe on speed?

Any Star Wars ground war will boil down to a lightsaber duel between Luke and SPOILER ALERT his father, never mind the supporting cast of snow speeders, AT-ATs or star destroyers firing orbital bombardment. If FFG cuts out the forced lightsaber silliness, the whine of the fanboys will be heard from here to Alpha Centauri. Best they can do is what they did with Star Wars Armada: some visual from the movies with a gameplay far from the movies, which explained the mixed reception.