Third Faction. No really, I'm betting on it.

By KCDodger, in Star Wars: Armada

Not going to happen. What capital ships would you even put out for a third faction?

I'm not going to go back and search your posts, but there was a lot of "Not going to happen," being said in X-Wing for the better part of the year. You might not want to be so sanguine.

For sure. I'll admit I didn't think that that was likely either. But this is a totally different ballgame. Smugglers, bounty hunters, space pirates, etc. have a well-established existence in films and the EU, but it's not like Boba Fett flies a Star Destroyer.

Even the Black Sun is just a criminal syndicate, not a galactic government. The goal of a pirate or smuggler is to make money, not conquer the galaxy. So while the Black Sun or the Zann Consortium or whoever might have had the odd capital ship, it still doesn't make sense in a capital ship game. It's not like they were putting together massive fleets to try and take over the Empire.

Actully the ZC did build up a huge naval war fleet with the purpose of conquering the main galaxy and prob the sat galaxies.

Yeah they definitely had a decent war fleet but its made blatantly clear at the end of the ZC story campaign that Zann had absolutely no interest in ruling the galaxy. At most he wanted to control the strings of a few puppets in the new government.

Tyber would be awesome to field, especially with his use of several Mandalorian capital ships. I second this motion.

ZC has what 5 capship models in its fleet not counting ones stolen from other factions? I could see the ZC ships being included as part of an Underworld fleet list sure but not as an independent fleet IMO.

This is in responce to people talking about the ZC. Sorry I can't just quote you, now my device has stop working right -_-

Anyway in lore books that came after hey may have changed his motives, Zann very much wants to rule the galaxy and kill anyone that has a problem with it. I never played the game, it looks coll, my computer is way too lowtech to play force corruption, it was built to play windows 98-2000 games and I would never go on the web with it becuae viruses would eat it aive.

Has anyone mentioned the Ssi-ruuvi? They had quite a few ships and were a very unique race.

I think that if the game is a big enough hit they will do other navies such as the Hapes Consortium and the Chiss Ascendancy. They all have really cool ships. I almost feel like they have more and better options for Armada because of the variety and numbers of capital ships than they do for X-wing. They could probably go 10 waves with Imperial and Rebel alone.

How about Clon Wars expansion with Republic fleet and CIS fleet

This could be interesting imho

How about Clon Wars expansion with Republic fleet and CIS fleet

This could be interesting imho

You have no Idea what can of worms you just opened my friend.

*pulls up seat with bag of popcorn and soda*

How about Clon Wars expansion with Republic fleet and CIS fleet

This could be interesting imho

I second this idea...I think it would be good for the game. Besides id like like to field the numerous CIS ships amd Droid fighters against Republic cruisers and fighters.

How about Clon Wars expansion with Republic fleet and CIS fleet

This could be interesting imho

You have no Idea what can of worms you just opened my friend.

*pulls up seat with bag of popcorn and soda*

I would like it though they would need to include several ship classes never seen on screen to give them a proper fleet IMO. You never see any smaller warships in the CIS fleet, the smallest in TCW or the PT is between a Assault Frigate Mark II and a Victory in length and there's only a handful of smaller CIS warships that I know of which there are images of.

The Republic would need some ships in the range between the smaller escort ships (Consular and Arquitens) and the larger classes as well but there are several likely candidates with imagery available there.

I've been flipping through my old Guide to Vehicles and Vessels , and the Hapans have some gorgeous capital ships that would serve well as part of a third faction.

The Ssi-Ruuvi are another great place to look. If FFG can manufacture some kind of multi-factional alliance through the power of plot, they'll very easily be able to do a third faction.

While I could easily see a multi-facton fleet making sense I don't know how they would work Ssi-Ruuvi in reasonably.

I could easily see a fleet with Hapen, Zann Consortium, Confederacy of Independent Systems, Corporate Sector Authority, and common pirate vessels though.

Hapens=Backed the loser in a Hapen internal conflict and had to flee in the aftermath

Zann Consortium=Fled after Zann was killed or whatever the hell happened to him after the Zann campaign in Forces of Corruption ended.

Confederacy of Independent Systems=One of the holdout fleets which didn't join the Alliance or loosely ally with the Alliance.

Corporate Sector Authority=A Picket Fleet force whose commander was caught embezzling money or laundering money, or maybe just ships sold under the table by a Corporate Sector official.

Pirate vessels=Bought on the Black Market or the remains of destroyed bands.

I imagine the leadership of such a fleet would come from the CIS faction since they are the ones with a cause beyond money, and thus most likely to be willing to take on both Alliance and Empire.

Edited by RogueCorona

I'm all for more factions as long as it makes for interesting gameplay.

In the PC game, the Zann had a ship with no shields but extra strong hull, a mini-huge laser mounted in an ISD size ship, cloaking devices, and expensive but very good fighters and bombers. That seems like enough to me to give a distinct feel.

I only found pictures of two Hapan ships and they don't look like they go together, which I think can be a problem for a miniatures line (might not look good on the table).

Those pics of those Hutt ships though... those look fantastic, and I think would make for cool miniatures as well. What is known about the Hutt ships / combat style?

I signed up to the forums juts to say this. Though not Cannon, the FFG could look at the EaW mod "Republic at War" for ideas for smaller ships.

There is the Sabaoth destroyer that could be the equivalent to the CR90 and what ever the Empire will get.

MDT_SabaothLaunch.jpg

One thing to keep in mind is that the CIS hold out SHOULD have smaller ships than the Empire and Rebels due to not being really able to keep up due to lacking the facilities to build bigger ships and the designers just not being around. Not to mention they would have to keep their current fleets operational so replacing and repairing these smaller ships would go a long way.

If added they should be a relic faction with maybe improvements on older designs.

I'm all for more factions as long as it makes for interesting gameplay.

In the PC game, the Zann had a ship with no shields but extra strong hull, a mini-huge laser mounted in an ISD size ship, cloaking devices, and expensive but very good fighters and bombers. That seems like enough to me to give a distinct feel.

I only found pictures of two Hapan ships and they don't look like they go together, which I think can be a problem for a miniatures line (might not look good on the table).

Those pics of those Hutt ships though... those look fantastic, and I think would make for cool miniatures as well. What is known about the Hutt ships / combat style?

Not much is known about Hutt ships and combat style. Most of the Hutt military was scrapped after a Hutt civil war nearly wiped the species out, this was also when they derided to gather power via the underworld rather then via warfare. After that most of their fleet consisted of fighters and small or medium warships suited for raids or piracy. It was only after the Vong invasion devastated Hutt Space that they focused on rebuilding their military capability and stated building larger warships. Before that modern large Hutt warships were so rare that the few sightings were believed to be myths. The one modern Hutt warship class we have details on was a 800 meter long cruiser (So between an Assault Frigate Mark II and a Victory Star Destroyer in size) armed with powerful Turbolasers for a ship its size and a large stockpile of missiles. It had light shielding for a ship its size but very heavy armor.

Of course all of this is based on Legends material. What military strength they'll have in canon if any is utterly unknown.

I signed up to the forums juts to say this. Though not Cannon, the FFG could look at the EaW mod "Republic at War" for ideas for smaller ships.

There is the Sabaoth destroyer that could be the equivalent to the CR90 and what ever the Empire will get.

MDT_SabaothLaunch.jpg

One thing to keep in mind is that the CIS hold out SHOULD have smaller ships than the Empire and Rebels due to not being really able to keep up due to lacking the facilities to build bigger ships and the designers just not being around. Not to mention they would have to keep their current fleets operational so replacing and repairing these smaller ships would go a long way.

If added they should be a relic faction with maybe improvements on older designs.

True though it wouldn't be impossible for them to maintain their fleet. A number of CIS shipyards were in deep space outside the galaxy (Similar to the location where the Rebels regrouped at the end of ESB). If the holdouts can get one of those and find a few friendly mining colonies they could maintain their fleet,

Though smaller warships would definitely be helpful and we know they had them we just never see them in the movies or in the cartoons, well other then Hondo's ship which belonged to a class of frigate that was rejected either by the CIS or one of the organizations that later joined the CIS.

I am just saying the any CIS holdout would use it's resources to keep it's current fleet than to try to go with new ship designs when substantial risk is involved so it would field more "Providence MKII: Now with more guns" than a successor ship.

Probably true though I wouldn't say it was impossible for them to use new designs. The Alliance was able to recruit ship designers and create new designs and there's no guarantee that a CIS holdout faction wouldn't include some Separatist ship designers. And a Providence MK II might be all they need. Based on the Saga stats a Providence MkI could take much more damage then a Victory, almost as much as an Imperial-I before dying. The problem was they had very little anti-ship weaponry with most of their weapons designed for point defense against fighters. Upgrade the anti-ship weapons and you would have a very good heavy warship for the GCW era. Especially with some decent escort and support ships

Edited by RogueCorona

I did not know that about the Providence. I can imagine that retrofitting heavier anti-Capital ship weapons wouldn't be that difficult for a CIS holdout.

As for another smaller ship the CIS could use is the Hardcell-Class Interstellar transport which could be used like the CR90 (Similar the Sabaoth Destroyer). This ship is seen in Episode 2 and briefly in open scene of Episdoe 3 before a Venator lights it up.

Hardcell-class.jpg

Edited by lordreaven448

True and there's the Class 1000/Munifex Light Cruiser which we know the CIS used. I'm hoping FFG will include the Wavecrestclass Frigates if they do include CIS ships, and put it in the RPG as well.

I am 100% against more factions until I have more money.

At such time as my cash flow increases, I am 100% for as many factions as possible.

Come on Jedhead, you know you want to support the Blue Hexagon ;)

cis-flag-2.jpg