So what's the bare minimum needed for this game

By Popn618, in Star Wars: Armada

Just like the xwing core only comes with enough stuff for a 35 point game, is armada expected to be similar? I'm trying to prepare my wallet (aka wife) for what I'm going to spend and my plan is to buy enough off the initial to not have to constantly buy to be able to play a full game

Well if you look at the article you can see that the Victory itself costs 85 points while the CR90 costs 44. So i'd imagine the Nebulon sits in the 50-60 point range, plus upgrades for Captains and paying for fighter squads and the like, you're going to be looking at about100 points per side in the starter kit.

Here's the point values we know so far.

VSD I - 75 points

VSD II - 85 points

CR-90b - 38 points

CR-90a - 44 points

Nebulon B - 52 points

Tie Swarm - 9

Howlrunner - 18

X-Wing - 14

Luke Skywalker - 20

In the demo video the two lists they have look to be 121 Imperial, 124 Rebel.

I can't stop thinking about the financial cost ... this and then X Wing? Wallet can't do it all.

Wallet can't do it all.

It won't be quite as hard... From what we've seen so far, you won't need more then 1 or perhaps 2 of most ships.

I hope you are right ... :-)

I hope you are right ... :-)

I base that on the point values we know, and the comment in the demo video that a standard game will be 300 points.

Take the VSD II at 85 points. 3 of those plus the commander at 25 comes out to be 280 of the 300 points. That leaves pretty much no room for fighters and upgrades.

Perhaps when starting you may want to play 130 points for a few weeks then 200-250 for a few more before hitting the full 300 point limit? That way players who may not have a huge disposable income can slowly ramp up their fleet without being left behind.

Similarly if two players each want to play Imperial and Rebels without ever crossing over they could just swap the contents of their boxes out.

FFG could make a killing on the Christmas Money Market if they time the release right. :lol:

Edited by Amanal

That was players who may not have a huge disposable income can slowly ramp up their fleet without being left behind.

Or...

You could start off with 300 points on one side and make the other guy play with less, and just steam roll over the top of him.

Or not :)

I can't stop thinking about the financial cost ... this and then X Wing? Wallet can't do it all.

After seeing Wave VI I don't think I'll have an issue. Meh sums it up nicely.

I, too, find myself caught in between games. FFG makes too many quality products, and I want them all! That is not a complaint...well...maybe it is...NO! It isn't. It is a complicated relationship. Love isn't easy to explain!

I must choose, and I choose Armada. After that, I don't know.

Edited by Jedhead

Here's the point values we know so far.

VSD I - 75 points

VSD II - 85 points

CR-90b - 38 points

CR-90a - 44 points

Nebulon B - 52 points

Tie Swarm - 9

Howlrunner - 18

X-Wing - 14

Luke Skywalker - 20

In the demo video the two lists they have look to be 121 Imperial, 124 Rebel.

I must have missed something. @VanorDM (or anyone who knows), are the multiple values for the VSD and CR-90 determined by cards for the single mini that comes with the game? If so, I assume there is a difference in terms of weapons, shields, movement, etc. (or some differences)?

Here's the point values we know so far.

VSD I - 75 points

VSD II - 85 points

CR-90b - 38 points

CR-90a - 44 points

Nebulon B - 52 points

Tie Swarm - 9

Howlrunner - 18

X-Wing - 14

Luke Skywalker - 20

In the demo video the two lists they have look to be 121 Imperial, 124 Rebel.

I must have missed something. @VanorDM (or anyone who knows), are the multiple values for the VSD and CR-90 determined by cards for the single mini that comes with the game? If so, I assume there is a difference in terms of weapons, shields, movement, etc. (or some differences)?

Yes, determined by the cards. One mini can be played in multiple variations. For example, the VSD II is 10 points more, has different option capabilities, but has more attack dice by range.

I can't stop thinking about the financial cost ... this and then X Wing? Wallet can't do it all.

After seeing Wave VI I don't think I'll have an issue. Meh sums it up nicely.

Off topic, I suppose, but I gotta say...that's an odd response coming from someone who chose a bounty hunter ship as his avatar.

I mean...I get that working for the Empire feels right (and it should! Helping maintain law, order, justice, and discipline on an unruly galaxy!), but my understanding of you bounty hunter types was that you were just in it for the credits, and would prefer being off on your own, running solo, anyway ...so...yeah, kind of odd response.

That's not exactly true. Some bounty hunters do it for the hunt, and abide to certain rules, honour or a code. Actually, in general, most bounty hunters are that way.

Anyways, i am interested in the standard size of the games. 300 ? That's important to know how much it really would cost to have something to play with.

Edited by DreadStar

They didn't (and still don't) have a B-wing for an avatar. Plus I like the paint on Kath's Firespray.

$200 retail will give you 300 or more points per side just with two starters. A little bit more for the rebels considering how much X wings cost.

There was a post somewhere that had a link showing that the Expansions will range from $20(Fighter packs, 4 ship types 2 bases of each)-$40(Gladiator Star Destroyer and Mk2 Frigate)

I think that a Core, 2 expansions and a Fighter pack should let you field a 300 point fleet(one faction) for about $200 MSRP knock off 20% or so for either online ordering or if your FLGS gives a preorder discount or what have you. Some of it will be upgrade "padding" like named commanders and named squadrons but that's what makes this game Star Wars and not space combat with ships that look like Star Wars.

There was a post somewhere that had a link showing that the Expansions will range from $20(Fighter packs, 4 ship types 2 bases of each)-$40(Gladiator Star Destroyer and Mk2 Frigate)

I think that a Core, 2 expansions and a Fighter pack should let you field a 300 point fleet(one faction) for about $200 MSRP knock off 20% or so for either online ordering or if your FLGS gives a preorder discount or what have you. Some of it will be upgrade "padding" like named commanders and named squadrons but that's what makes this game Star Wars and not space combat with ships that look like Star Wars.

But I want space combat with ships that look like Star Wars, not the movie. I don't want just a Jedi duel, and never mind capital ships or supporting cast.

There was a post somewhere that had a link showing that the Expansions will range from $20(Fighter packs, 4 ship types 2 bases of each)-$40(Gladiator Star Destroyer and Mk2 Frigate)

I think that a Core, 2 expansions and a Fighter pack should let you field a 300 point fleet(one faction) for about $200 MSRP knock off 20% or so for either online ordering or if your FLGS gives a preorder discount or what have you. Some of it will be upgrade "padding" like named commanders and named squadrons but that's what makes this game Star Wars and not space combat with ships that look like Star Wars.

But I want space combat with ships that look like Star Wars, not the movie. I don't want just a Jedi duel, and never mind capital ships or supporting cast.

Then you will just have to settle for using generics and non-named Commanders/Squadrons,

Side note can you have multiple commanders (say 1 for each ship) or is it just 1 army wide one(if that is the case does that mean we have the potential for named capital ships like named squadrons)?

From the looks of it each card has a single slot for a commander, so I'd guess you can take as many as you have ships with open slots.

From the looks of it each card has a single slot for a commander, so I'd guess you can take as many as you have ships with open slots.

That could give a bit of an advantage to a "swarm" if it allows them to gain multiple powerful bonus effects, though the cost of doing so might mitigate the effectiveness of the tactic if it costs you ships... I like it!

Indeed. Putting commanders on a Corvette swarm would increase a Corvette's point cost to near-VSD levels. And it's still a ship that a VSDII can potentially one-shot at range 2.

From the looks of it each card has a single slot for a commander, so I'd guess you can take as many as you have ships with open slots.

That could give a bit of an advantage to a "swarm" if it allows them to gain multiple powerful bonus effects, though the cost of doing so might mitigate the effectiveness of the tactic if it costs you ships... I like it!

It also means that there won't be the potential for an Iconic commander (Thrawn/Pallaeon/Ackbar/Bel Ibis) to be stuck on a "bad ship" (like Maarek getting the Tie Advanced in X-wing)

Here's the point values we know so far.

VSD I - 75 points

VSD II - 85 points

CR-90b - 38 points

CR-90a - 44 points

Nebulon B - 52 points

Tie Swarm - 9

Howlrunner - 18

X-Wing - 14

Luke Skywalker - 20

In the demo video the two lists they have look to be 121 Imperial, 124 Rebel.

... and how much points you are able to field from just one core set?

It is sayed that there are 10 squadrons in the box. So we guess its 6 Ties and 4 X'

Lets see:

Imperium:

VSD II: 85

Howlrunner: 18

5 x Ties squadrons: 5 x 9 = 45

= 148 Points without any upgrades yet - and there are upgrades in the box

With upgrades we are likely about 175 - 200 points. Thats about 2/3 of a full game scale!

So I guess with an additional VSD (not core set) and a fighter pack you would be fine.

Thats a big difference to X-Wing