Greetings everyone,
After a few games with the Dark Cultist, we realized that the player was way over-powered compared to the other ones.
I mean, the player almost gets a stat boost after every combat and gets to keep the trophies also.
We were thinking of removing the trophy if you sacrifice it to the dark gods, but even then the player gets his stats up way faster than any other player.
I remember we had that kind of problem in the 3rd edition with the Chaos warrior. He won 1 D6 exp for every combat won so his xp went way up, and so did his stats. What we did is we ended up only allowing the use of the Chaos warrior if you died during the game. And even then, the player with the Chaos warrior sometimes managed to catch up with the other players and win the game!
So, i'm thinking of doing the same with the dark cultist, unless we can find a way to slow her progress a little.
What are your thoughs on this?
Thanks!
) DC is an upper mid-level character, with 3 wins, 5 losses. She's had her share of bad luck, but then, so has everyone else. Around here, games where PvP (or at least using special ability vs another char) are more common than combats against Enemies aren't uncommon at all. If you have a decent shot (2 or more advantage), you have a choice of landing on another char and that char has something you'd like, those PvPs are nearly always taken. Heck, 50-50 shots (so even total stats) aren't rare, mostly people take them, well, just 'cos they can. Especially against the DC, with her 1 Fate, most chars can "afford" to use a Fate, if she uses hers, she is more vulnerable to Reaper/Toad. PvP deaths are common, I could check the totals, but too lazy atm
. For me, DC isn't an über-char. If any char would get banned from our games, it would be the Sage (aka Philosopher from 2nd ed; who was banned back in the day).