So, I was toying with a shortly-after-Yavin intro adventure for a Ywing-group, and trying to figure out where I could send them with a resonable threat level, interesting terrain, and hooks for the second encounter I have planned.
It occured to me, then, that with a little history altertion Yavin would be good.
"When the deathstar was destroyed, rubble filled the yavin system, some falling into the gas giant and more launching into deep space. But some sections of the deathstar's kilomiter-thick habitable shell survived in Yavin orbit, without power and with blast doors sealed, and rescuing surrentered imperials became a priority for the rebelion. Many of the imperials defected on the spot- others were placed in camps on Yavin's surface. The Rebelion was already evacuating when the first ship of the much-maligned Imperial Fleet arrived- and Imperial fleet liberated the loyalists on the surface, completed SAR operations around Yavin, and left probe droids on the surface in case the rebels returned.
Rebel patrols found the probe droids and sent rookies down (in starfighters) for target practice, then left. The imperial fleet went to smash a base that didnt exist anymore, replenished the probe droids, and left. Those probe drids were killed as well.
To protect the Probe droids, the imperial fleet began to refurbish some of the death star debris into "asteroid bases", powering surviving tie hangers and barracks with portable power plants, but the bases were too small and too far apart- the rebels were able to raid the system with impunity, picking off ties and probes for minor losses in return. Some in the fleet wanted a larger presence to crush the rebel raiders, but cooler heads previled- there was nothing to protect- the rebels were only coming to kill the imperials, so the imperials left, decomissioning (and destroying) the bases as the left.
I think there is room for a low level starfighter mission or two with this as a backdrop... what do you all think?