You know you can "get into DH2" without the need to use the setting, right? All our DH1 sessions were set in M42.I think it was stated quite early on that DH2 would be set in 999m41 (or at least hinted at) and it's yet another reason I'm unlikely to really ever get into DH2, other than to mine it for influences and ideas.
BYE
I get the most out of the setting(s), fluff, stories and content like that. The rules are just rules, and I don't really want to spend the time to fully flesh out my own setting. I wish I had the time to do it, and had enough GM experience to actually do these things "on the fly", but I don't.
I'm a sucker for setting and story content, and just like with rules, kicking at these things until they give in and then make them mine.
Changing base assumptions such as time and place will invariably affect the presentation of rules and offered content, as alternatives offered will almost always be tied to the setting - as I think it should be, I think you get the most out of it that way, and it's not just a sheet with rules, but something that can be potentially interesting - and seeing as how DH2 is tied to Askellon and 999m41, I just don't see it offering much that I'm interested in at all, other than what little I'll manage to pilfer and use for better setting(s).
You can always turn the question to your players if some aspect of the setting needs to be made up on the fly. Pick the player whose character would most likely know about it and ask them what their character knows about the subject. If the player gives you something silly but everyone else likes it, that may be a hint that they want a silly game, likewise for darker stuff.
I.. I get the feeling that that response wasn't intended for me, or this thread. Either that, or I believe you just had a stroke, Nimsim, because I have no idea what you're on about.
It was in response to you saying you have a hard time adjusting the setting on the fly as a GM. I was saying that when you're stuck for something to say on the fly you can always throw it back to your players for ideas.