So in many threads there is always talk of "I might house rule this" or "we house rule this because..." I was thinking lets get a thread going for our personal house rules but don't just list yours, but to also give the reasons on why you personally house rule them or felt you needed to house rule them so other people can see them and maybe give feedback on what they do, or maybe even give a reason you might not have realized that makes it so your house rule alters the games design too heavily, or perhaps creates some loophole.
I've seen a lot of them, from movement point system changes to "thematic" changes and I thoguht it would be fun to get a big pile of them and look at what similarities and differences we have in our gaming groups.
Away we go!
Defense dice are rolled after the attacker spend surges.
OK so this one right off the bat. I mentioned in another thread how our group was actually making a mistake originaly playing like this. We changed to the true way for a bit and it was just so stale compared to the risk options the attacker had to take previously. Should I add poison to this attack? It's only doing 2 damage... I could instead just make it do 3 damage... hmm...
We haven't run into any game breaking loopholes just yet regarding this one and it just feels more intense when rolling defense dice. The con of this method is that you can set up an attack to overkill the enemy, meaning they have no reason to roll defense dice at all, and so they don't. Taking away dice rolling in a game is never a great idea, but we feel it's worth it when compared to the risk factor of adding stamina form surges and adding additional effects like poison.
Line of sight is not granted against a figure behind a thin wall to the corner of that thin wall if the line drawn creates an acute or perpendicular angle with the wall in between the attacking figure and the wall.
Holy crap right? OK the wording on this is out of control specific, but basically we are just eliminating the very odd line of sight case where you can essentially attack a figure behind a thin wall if you are on the other side AND further back behind the same wall in question. This rule arose from a moment in which I shot a barghest essentially "around a corner" directly on the other side of the wall and 3 spaces away. Looking at the board it was absolutely insane that I technically had line of sight, and all 5 players were collectively unhappy about the moment, so we cut that specific case out.
Mapstone and Archaic Scroll taken out of the act 1 deck, but allowed to be bought after interlude.
Hehe ok so I'm sure a lot more people than me do this, but the mapstone is so annoying to draw early and the archaic scroll is 100 percent useless if drawn in the very first shopping step of the game. We take them out but still allow them to be bought at interlude, because the scroll can come in handy there. We were thinking of removing the lamp as well, but the lamp is an interesting risk option if someone is willing to go for it, so we leave it in.
Break the rune doesn't hit the runemaster using it.
Thematic reasons, we just thought he would be able to duck and crack the rune above his head or something.
It still hits friendlies though...
I'll cut ti for now, I know there's a ton out there and I'm interested to see how everyone tweaks the game ever so slightly in the interest of "living room game design."
Edit: Quick edit. I know technically that removing mapstone is allowed, since you are allowed to add whatever expansion pieces you want. But I think SPECIFICALLY removing key pieces of an expansion is kind of blurry on that rule.
Edited by Carbini