300 points per side - confirmed

By GlobeTrotting, in Star Wars: Armada

Everyone ready to buy 3 core sets? :)

Actually 3 VSD's isn't likely in a 300 point game.

75-85 per VSD

25-35 points for a commander (James mentioned it at the very end of the video.)

9-20 points for fighters

2 VSD II's, with 3 squads each and a 25 point commander is 259 points, not even room for a 3rd VSD.

So that means we're really looking at perhaps a smaller model count then even X-Wing.

Edited by VanorDM

As long as you're playing Imperial (and ignore fighters). Rebels already have at least twice the ship count, and someone running core Corvette's can squeeze 6 Corvette's in a fleet.

Also the CR90a costs 44 points

Nebulon b costs 52 it looks like.

So those 2 plus 2 X-Wing squads and a Cmdr are 149 points.

Even without upgrades you're not going to have huge lists in this game. 2 VSD's vs 4 smaller reb ships, seems like a fairly standard battle.

A ISD I'd guess would be around the 125-145 range? Or nearly half your points for just a naked ship.

Well, fighters don't seem to be mandatory, so someone looking for as much capital ships as possible can toss in three 75 point Victory's and still have 75 points to play with for his commander and upgrades.

Well, fighters don't seem to be mandatory

By the rules yes... But I think they'll be a pretty major part of the game and you'll want to have some. Interesting that they seem to include twice as many fighters as you can use. Unless they only used half what you could in the demo.

But either way, 3 VSD's is really max for the game. With the commander, you have at most 50 points left.

The upgrades are still a wild card though. If there is something in the vein of anti-fighter weaponry to compensate for the lack of fighters, it could work to level the playing field.

Granted, so far fighters seem to be the best counter to fighters. 3 to 4 anti-squadron dice in addition to the engaged rule lets you tie up enemy fighters very quickly, and their mobility is unparalleled.

Like X Wing, it's going to be two starter sets and at least one of each wave one ship ... I will be surprised if no Wave 1 announcement is forthcoming at GenCon.

Well considering the talk that fielding 3 VSD will likely be unfeasible I would really like to know what Wave 1 will be. I want to buy 2 core sets now but if they release a VSD expansion for wave 1 with new commanders etc.. I probably hold off on 1 starter set. Hopefully they announce that at Gen Con!!

I want to buy 2 core sets now but if they release a VSD expansion for wave 1 with new commanders etc..

Right now I don't think 2 core sets makes sense. Especially if there's any upgrades or other options you only get in the expansion packs.

3 VSD's seems like it might be pushing it. So only 2 is completely feasible, especially if they have any smaller ships for the Empire.

Likewise 2 Vettes and 2 Neb B's is going to be about 300 points, so again if there's extra upgrades in the expansions, 2 core sets seems like a bad idea.

Actually 3 VSD's isn't likely in a 300 point game.

75-85 per VSD

25-35 points for a commander (James mentioned it at the very end of the video.)

9-20 points for fighters

2 VSD II's, with 3 squads each and a 25 point commander is 259 points, not even room for a 3rd VSD.

So that means we're really looking at perhaps a smaller model count then even X-Wing.

WHAT VIDEO?!

WHAT VIDEO?!

TC recorded a 30 min demo of the game, answers a whole lot of questions and gives a really good idea of how the game works.

I have a question... So the designer says 300 points. Why do you have to stick to that? For tournament play, sure. But home play? Why not 4, 5 or even 600?

Just curious.

I have a question... So the designer says 300 points. Why do you have to stick to that? For tournament play, sure. But home play? Why not 4, 5 or even 600?

Just curious.

We don't. And we won't. Because once we're a year into the hobby and have entire fleets at our disposal, we'll want to start fielding them.

Edited by keroko

I have a question... So the designer says 300 points. Why do you have to stick to that? For tournament play, sure. But home play? Why not 4, 5 or even 600?

Just curious.

No particular reason, but for me it really depends on how long a 300-point game is. If it's already two hours, and a 600-point game is going to take six hours (and six hours is infeasible for you, as I think it would be for a lot of people) and cost you twice as much (in actual currency, because then you really might want two core sets), there might be good reasons to stick with the recommendation.

But home play? Why not 4, 5 or even 600?

No reason at all, same with X-Wing. People play that from 50 to 500 points and it works. I'd assume you could do the same with Armada.

Could play with 367 points if you wanted to...

But what ever the company sets as the standard/tournament point value is what most people plan on playing at, at LGS's and such. Again you can play more or less, just that's what most people are going to expect if some other value hasn't been decided on.

OMG do I already want to make a campaign mode for this game. I wonder if FFG will release anything in support of an overall campaign?

I can't help but write out some basic ideas I've already had:

- The big problem with X-wing and Armada campaigns is the uneven battles that would occur. For example, what happens if 200 pts of imperial forces moves into a territory with a 60 pt rebel force? It's a big waste of time to set that battle up and fight it out.

  • I think a certain range could be decided that if a battle difference exceeds X-points the lower side must retreat X-spaces,on the campaign map.
    • Some considerations on this mechanic off hand:
      • The inability to destroy weaker forces (but then that's how the rebels stay alive throughout the movie!)
      • The smaller force wanting to fight the battle. Don't see why they couldn't...
      • The number of spaces that must be retreated and who chooses?
      • Other considerations... ? (I'm sure there are but as I address these prior ones they should come to light)

Here's some sample lists I came up with. I watched the video again and made notes of the points and ships. Both are 300 point lists.

I've gone with the following assumptions. Plastic > Cardboard. Fighters are good to have. The 35 point commander is worth having. The more expensive ships are worth the points.

CR 90a 44

CR 90a 44

Nebulon Support 52

Nebulon Support 52

X-Wing 14

X-Wing 14

X-Wing 14

Luke Skywalker 20

Commander 35

Upgrades 11

VSD II 85

VSD II 85

4 x Tie Fighter 36

3 x Tie Fighter 27

Howlrunner 18

Commander 35

Upgrades 14

Some things I've taken away from these.

3 VSD I's may be effective, but you're really limited to upgrades and fighters.

The ship count not including fighters will be even smaller then X-Wing.

2 core sets may not make sense for this game, not if there are different upgrades in the expansion packs vs the core set .

The Empire really needs a small ship.

I personally can't see any reason to buy more then 2 of a VSD or larger ship, perhaps only one. 2 of a Neb B sized and maybe 2-4 Vette sized. I expect a ISD II to most likely cost 100+ points, so 2 of those plus the commander will easily take up 225-250 points.