4.5km est.
Taking information from sources such as X-Wing, TIE Fighter, and X-Wing Alliance, I've theorized the ranges each part of the ruler takes place in. Which is to say, 500m per bit of range. That means one ruler is 1.5km.
Now, why this estimate? 1-1.5km is the range most starfighter based blasters can operate at, and turbolasers are seen to operate at 2.5-3km ranges. Since XWMG is played on a 3x3ft playing field- which can essentially by measured via three range rulers, one can assume that with 500m per ranges 1-3 resulting in 1.5km, that XWMG takes place in a 4.5km square meter radius. Considering that there are times fighters can be out of range, despite that never being too long, it feels a fitting range.
It is also the range in which most dogfights occur in The X-Wing series of games.
To be perfectly honest, this is loose work, but it feels right. Anyone else have any thoughts?
The size of the field.
Although I agree with your logic and it sounds solid.... I feel the need to point out that FFG made a scale for the models at 1:270. Which would make the board significantly smaller (a little too small for my tastes actually).
EDIT: The realism factor is kind of lost here
Edited by CTALS4That the models are 1:270 doesn't have to mean that the map is at 1:270, too. Miniature games almost always have a unit scale that differs from the map scale.
Although I agree with your logic and it sounds solid.... I feel the need to point out that FFG made a scale for the models at 1:270. Which would make the board significantly smaller (a little too small for my tastes actually).
EDIT: The realism factor is kind of lost here
If such was true, then every single ship could only fire about 75 meters in front of them. Such is simply not the case, as displayed in several types of media involving Star Wars.
That is why it is a little disappointing that the scale is not kept.
I'm not saying that yours isn't the most realistic because it probably is, I'm just saying that based off of the scale of the ships the board is too small.
Edited by CTALS4Think of them less as the actual fighters, more as strategic board pieces you use to represent the fighters- like they did on Battlestar Galactica.
Stop... please just stop. It's a game people. If you don't like something about said game... please, STOP PLAYING IT!!!
Stop... please just stop. It's a game people. If you don't like something about said game... please, STOP PLAYING IT!!!
Uh... What?
I was just answering a question people had bro.
What people?
I'm one of those people. I've wondered before and this is quite cool. If you don't care, don't post. Why ruin our nerdy fun?
I figured it to be about 3.3 km in this old thread, or extrapolate it to 6.6km!
So your estimate of 4.5 km is right in there!
Here's my calculations.
Let's use the Falcon's speed as a test case. It's speed according to Wookiepedia is 1050 km/hr. It's fastest maneuver is a 4 straight. If one maneuver takes 2 seconds(for ease of comparison), then it travels 1050/1800 km. This gives a 4 straight a length of .58 km. A 4 straight is 160mm, .58/160 = .0036 km/mm on the board. The board is 36" or 914.4 mm. So multiply, 914.4 x .0036 = 3.33 km!
(Some numbers were rounded here but not on the calculator.)
In this case each side of the board is 3.33 km!
If you think a maneuver only takes ONE SECOND, then each side of the board is 6.66 km!
If you think a maneuver takes 4 SECONDS, then each side of the board is 1.67 km!
How is that for scale analysis?
Edited by PlainsmanThink of them less as the actual fighters, more as strategic board pieces you use to represent the fighters- like they did on Battlestar Galactica.
Alright I can buy into that idea.
I figured it to be about 3.3 km in this old thread, or extrapolate it to 6.6km!
So your estimate of 4.5 km is right in there!
Here's my calculations.
Let's use the Falcon's speed as a test case. It's speed according to Wookiepedia is 1050 km/hr. It's fastest maneuver is a 4 straight. If one maneuver takes 2 seconds(for ease of comparison), then it travels 1050/1800 km. This gives a 4 straight a length of .58 km. A 4 straight is 160mm, .58/160 = .0036 km/mm on the board. The board is 36" or 914.4 mm. So multiply, 914.4 x .0036 = 3.33 km!
(Some numbers were rounded here but not on the calculator.)
In this case each side of the board is 3.33 km!
If you think a maneuver only takes ONE SECOND, then each side of the board is 6.66 km!
If you think a maneuver takes 4 SECONDS, then each side of the board is 1.67 km!
How is that for scale analysis?
saw this one a while back- the only issue is consistency. I don't think it's necessarily wrong though.
With the base being NOT the actual shape and size of the star-fighters It is real hard to consider the scale. I would guess it would be with the same principle behind Battle Fleet Gothic where the models represented were way larger than the space they occupied on the game board. So in the game space I would say they are the size of the stalk. it is just if your firing arc has clipped the corner of the target base, then as the ships were flying (simultaneously) a pilot was able to line up his or her sights on a target as they were banking left (or right).
But then again it is all fiction anyways. Make up your own story.
Xwing is a game based on *huge* abstractions. It's also based on a universe that isnt 'hard sci fi'
To me it's a beer and pretzels game.
I wouldnt worry about ranges if you're going to discount the complete lack of inertia, a 2d battle environment, starships that manouvre like WWII fighter planes and a world in which there is sound in space and light travels in 'bolts'.
Star wars doesnt make 'physics' sense so dont expect the game to! ![]()