Xenology could gate the attempt to use these skills, it could add blue or black dice, it could change the percentage of profits/the wounds healed/etc. There are any number of things it could do, but if it's vital, then it should be doing something to change the given numbers, whether that change is in the dice, the tally, or the final result.
Once I am told that negotiation adds a 5% profit per success, I want to know how a "vital" xenology roll affects that. If the negotiation results had been left entirely up to the GM, with no systemic guidelines, then I wouldn't find xenology being the same 'left to the GM' as odd.
IMO, this is one of those cases where you do just have to leave it to the GM.
With my GM, I believe that he would modify the difficulty of your Medicine check based on how "alien" the recipient is, and if you want to make that easier then you want to have a good Xenology check. So, success on a Xenology check wouldn’t give you [boost] dice and failure wouldn’t give you [setback] dice. But if you are successful then the Medicine check might be just Hard instead of Formidable or worse.