List Rebels :: 898

By IvlerIin, in X-Wing

Airen Cracken (19)
Wingman (2)

Wedge Antilles (29)
Expose (4)
R2-F2 (3)
Experimental Interface (3)

Corran Horn (35)
Draw Their Fire (1)
R2-D2 (4) or R5-P9 (3)

Total: 100 (99)

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"[Forum] tear this

apart..."

Also looking for a better name for this list than "898" (if only it was Pash instead of Airen, this could have been a "Rogue List"). And which of the 3 would you prioritize when facing this list.

What about [Relese the] Kraken of the Antilles? :P

I name it,

A Horn Wedged in the Crack .

I don't like the upgrades on Wedge. Yes he's getting an extra attack dice AND an extra defensive dice, but no way to modify either. He'd be better off doing a 3 dice attack with target lock/focus.

As for who I'd go first? Probably Wedge, but possibly Cracken since he's slightly easier to kill.

Why Wingman on Cracken? You don't have PTL on the other pilots, or other stress-inducing upgrades. Seems like a poor use of points. And Draw Their Fire on Corran? Why? It's not like he has tons of hull/shields like a Falcon. Why would you want more damage on *any* ship in a three-ship build?

I think you need to go back to the drawing board for this list.

Call it 888 and put Luke in there.

Then put R7 and the maintain target lock thingie on the E instead.

Why Wingman on Cracken? You don't have PTL on the other pilots, or other stress-inducing upgrades. Seems like a poor use of points. And Draw Their Fire on Corran? Why? It's not like he has tons of hull/shields like a Falcon. Why would you want more damage on *any* ship in a three-ship build?

I think you need to go back to the drawing board for this list.

I believe the intention is to have Wedge use Expose and then R2-F2 to get 4 attack and 2 defense, followed by Cracken providing a Focus token for defense of Wedge, and finally removing the stress caused by Experimental Interface from Wedge with Wingman.

Personally, I think he'd be better served by replacing expose and r2-f2 with just PTL on Wedge. The potential for damage is higher, though, with his setup.

Edited by quasistellar

Airen my Horny Wedge

I dont like this list.

1) First the list is only 14 hp.

2) Its only 8 primary weapon attack dice at range 3

3) It has 2 average defence ships. Wedge and Cracken are very easy to kill. 2 green dice does not go far, and they have a tendency to use their focus to ensure hits. I have oneshot Cracken many times with an HLC. It is very easy to do. Sure its only 20 points, but thats 25% of your firepower gone on the second turn. And more importantly, its the extra action gone. Wedge suffers from the same problem. He has 1 more hull to save him, but that usually means he eats a good crit and done. Both these ships need Biggs to protect them.

4) Your Coran is built incorrectly. He NEEDS a fire control system. This makes his double tap effective.

Also, R2D2 on Coran is great, but you want to maximize that, so you might want to invest in a shield upgrade, but that throws the whole cost out of whack, and Coran becomes a massive target at that point (more so than he already is.) I would reserve the shield upgraded r2d2 ewings for Knave Pilots. Who shoots at them first? :)

Why Wingman on Cracken? You don't have PTL on the other pilots, or other stress-inducing upgrades. Seems like a poor use of points. And Draw Their Fire on Corran? Why? It's not like he has tons of hull/shields like a Falcon. Why would you want more damage on *any* ship in a three-ship build?

I think you need to go back to the drawing board for this list.

I believe the intention is to have Wedge use Expose and then R2-F2 to get 4 attack and 2 defense, followed by Cracken providing a Focus token for defense of Wedge, and finally removing the stress caused by Experimental Interface from Wedge with Wingman.

Personally, I think he'd be better served by replacing expose and r2-f2 with just PTL on Wedge. The potential for damage is higher, though, with his setup.

The 4A and 2D rolls is what I was going for. And depending on my Opponent's PS, Wedge could Expose + Focus then use R2F2 via Cracken. Or if on the defensive, R2F2 + Focus then TL via Cracken for a follow up shot.

I dont like this list.

1) First the list is only 14 hp.

2) Its only 8 primary weapon attack dice at range 3

3) It has 2 average defence ships. Wedge and Cracken are very easy to kill. 2 green dice does not go far, and they have a tendency to use their focus to ensure hits. I have oneshot Cracken many times with an HLC. It is very easy to do. Sure its only 20 points, but thats 25% of your firepower gone on the second turn. And more importantly, its the extra action gone. Wedge suffers from the same problem. He has 1 more hull to save him, but that usually means he eats a good crit and done. Both these ships need Biggs to protect them.

4) Your Coran is built incorrectly. He NEEDS a fire control system. This makes his double tap effective.

Also, R2D2 on Coran is great, but you want to maximize that, so you might want to invest in a shield upgrade, but that throws the whole cost out of whack, and Coran becomes a massive target at that point (more so than he already is.) I would reserve the shield upgraded r2d2 ewings for Knave Pilots. Who shoots at them first? :)

While I agree that Biggs would boost survivabilty, his inclusion would also make the list appear very "Generic"

And yes Corran is built sub-optimal the Role I was going for was Luke's Role and the standard 3 Amigos build.

Alternatively:

Wedge to Biggs and gets R2D2

Corran gets Expose, R2F2, EI, and FCS

and Cracken gets Wingman, Hull

(sorry having issues with copy/pasting the alternate list)

MM, I dont like it. I see Wedge being taken out in the first round. Cracken would be an easy 2nd target.

Just not enough punch, no defensive strengths and no late game shenanigans.

I only ever fly wedge naked. His cost-to-squish ratio is just way too high with any upgrades, in my experience.