If you could change one thing about X-Wing what would it be?

By devotedknight, in X-Wing

I want this game in 3D!

There should be mechanics for adding and subtracting base pegs. That way you can fly over other ships and asteroids. Also, it would increase range slightly (see Pythagoras).

:D

You could do something with the altitude rules from Wings of War? But altitude in space? How would it increase range?

I would change Biggs' ability to something like this: all defending allied ships get +1 evade dice if Biggs is also a legal target of the attack.

It makes it still keeps him as the defensive heart of a formation without forcing everyone to shoot at him. More of a 'Oh, you wanna shoot at Wedge? Good luck getting through that focused 3 dice'.

Switch to standard dice. I know FFG loves the custom dice, but the probability distribution of rolling 2 d8's does not equal a Gaussian distribution. Extremely rare events, such as rolling all blanks on 3 dice should be just that, extremely rare (the probability of rolling 3 1's on 3 d8's is 0.2%).

Then we'd all feel less cheated when our dice fail us.

I would change Biggs' ability to something like this: all defending allied ships get +1 evade dice if Biggs is also a legal target of the attack.

It makes it still keeps him as the defensive heart of a formation without forcing everyone to shoot at him. More of a 'Oh, you wanna shoot at Wedge? Good luck getting through that focused 3 dice'.

Pfew, "when defending, friendly ships at range 1 gain 1 agility if you could be targeted instead". Hello.

Biggs at the heart of a Tala swarm, while carrying R2-F2, EI and a Stealth Device for 4 focused evades himself?

Expose now reads "Action: gain one attack".

And that's just the tip of the iceberg. :P.

People would hate Biggs even more I think :D

I would peg Evade Action to pilots instead of ships, eg. Academy TIE has focus / roll, Winged Gundark has focus / roll / evade. Rookie Xwing has focus / TL, Garven has focus / TL / evade

that way, you have more reasons to want to use named pilots, especially those without EPTs and/or good effects, eg. Winged Gundark, Arvel. You can also grant this evade action to elite mooks to distinguish them further, eg. Alpha TIEint has nothing extra, Saber has EPT slot, Royal has EPT slot and evade action

Edited by Duraham

Pfew, "when defending, friendly ships at range 1 gain 1 agility if you could be targeted instead". Hello.

Biggs at the heart of a Tala swarm, while carrying R2-F2, EI and a Stealth Device for 4 focused evades himself?

Expose now reads "Action: gain one attack".

And that's just the tip of the iceberg. :P.

People would hate Biggs even more I think :D

Think of it this way though. everything that Biggs already does is preserved while not forcing the opponent into it. As far as swarms go Biggs has no ept nor the ability to equip 2 modifications so you'd have 3 focused at best. Honestly Him and 5 tala's are not something i'd be worried about flying anyways. However this way I'd have the option to blow that cocky Z-95 pilot that thinks he's safe behind his 5 extra shields out of the air, at the cost of letting it have an extra defense die.

Think of it this way though. everything that Biggs already does is preserved while not forcing the opponent into it. As far as swarms go Biggs has no ept nor the ability to equip 2 modifications so you'd have 3 focused at best. Honestly Him and 5 tala's are not something i'd be worried about flying anyways. However this way I'd have the option to blow that cocky Z-95 pilot that thinks he's safe behind his 5 extra shields out of the air, at the cost of letting it have an extra defense die.

I did get carried away a bit there with the SD. :D.

A bunch of Tala's are not the optimal build, sure, but there must be plenty of ways to abuse this. :P.

Make the standard game points level about 125.

Or, if players are fixated on it being a "nice even number", then re-point every card so that what currently works out to 125 would work out to 200, and make that the standard.

I did get carried away a bit there with the SD. :D.

A bunch of Tala's are not the optimal build, sure, but there must be plenty of ways to abuse this. :P.

Absolutely, run a bunch of green squadrons with him or such, but no more so than howlrunner.

I want this game in 3D!

There should be mechanics for adding and subtracting base pegs. That way you can fly over other ships and asteroids. Also, it would increase range slightly (see Pythagoras).

:D

But altitude in space? How would it increase range?

Space is three dimensional after all.

It would increase range, because in any triangle the longer your opposite side, the greater the hypotenuse becomes in comparison to the adjacent side. To the tune of the square root of the product of both the sides of the right angle even. ;)

Space is three dimensional after all.

It would increase range, because in any triangle the longer your opposite side, the greater the hypotenuse becomes in comparison to the adjacent side. To the tune of the square root of the product of both the sides of the right angle even. ;)

Increase range as opposed to? Altitude compared to? What is up? The only down is the enemy's gate.

Space is three dimensional after all.

It would increase range, because in any triangle the longer your opposite side, the greater the hypotenuse becomes in comparison to the adjacent side. To the tune of the square root of the product of both the sides of the right angle even. ;)

Increase range as opposed to? Altitude compared to? What is up? The only down is the enemy's gate.

There's no need to get all relativist.

If you're three pegs high, you're at a greater range to your opponent than if you're just one peg high, ceteris paribus.

I can't believe nobody mentioned the Phantom or 360 arcs yet, you guys are losing your touch.

That said, I would probably introduce ordnance (orange) dice with more crits and less focus/blanks on them. 2 crit, 4 hits, 2 blanks, maybe. Doesn't work with the current batch of torps though.

I would also lose 1 shield from the B-wing and add one shield to the HWK, so they are 7 and 6 hit points respectively.

I think 5 hit points for the hwk is plenty for how cheap it is. The bwing is more debatable though since it is superior to the xwing in most aspects but only a point more for generics.

Space is three dimensional after all.

It would increase range, because in any triangle the longer your opposite side, the greater the hypotenuse becomes in comparison to the adjacent side. To the tune of the square root of the product of both the sides of the right angle even. ;)

Increase range as opposed to? Altitude compared to? What is up? The only down is the enemy's gate.

...I'm teeming with a lot o' news,

With many cheerful facts about the square of the hypotenuse.

Reduce the number of blanks on both attack and defense dice to 1. (Replace them with focus, I guess, but I haven't given it much thought.)

Because there's nothing as rage-inducing as throwing up blanks on multiple dice.

It makes Target Locks less useful, so there'd need to be changes to those mechanics (maybe auto-change blanks into hits, then reroll as many dice as desired, then discard the token without changing any other blanks)

I'd make the stat increases that Han, Lando and Chewie have over the ORS part of the Millennium Falcon title card, then reduce their costs and increase the MF title cost.

Edited by UKSpider

Kill Biggs. Make torps and missiles cheaper/better.

Less idiots on the forums....... ;)

My one change would be to replace one blank face on the defense die with an "eyeball". You would still need a focus to make it effective, meaning tactical decisions would still need to be made, but it would change the hit vs defend ratios just enough to negate "green dice rage"

Make more missions